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Diffstat (limited to 'src/d/a/d_a_base.cpp')
-rw-r--r--src/d/a/d_a_base.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/a/d_a_base.cpp b/src/d/a/d_a_base.cpp
index f5588812..8619d9b2 100644
--- a/src/d/a/d_a_base.cpp
+++ b/src/d/a/d_a_base.cpp
@@ -391,7 +391,7 @@ bool dAcBase_c::getDistanceToActor(dAcBase_c *actor, f32 distThresh, f32 *outDis
bool isWithinThreshhold = false;
if (actor != nullptr) {
- distSquared = PSVECSquareDistance(mPosition, actor->mPosition);
+ distSquared = VECSquareDistance(mPosition, actor->mPosition);
if (distSquared <= distThresh * distThresh) {
isWithinThreshhold = true;
@@ -414,7 +414,7 @@ bool dAcBase_c::getDistanceAndAngleToActor(
mAng angleToActorY(0), angleToActorX(0);
if (actor != nullptr) {
- distSquared = PSVECSquareDistance(mPosition, actor->mPosition);
+ distSquared = VECSquareDistance(mPosition, actor->mPosition);
angleToActorY.set(cLib::targetAngleY(mPosition, actor->mPosition));
angleToActorX.set(cLib::targetAngleX(mPosition, actor->mPosition));
@@ -453,11 +453,11 @@ bool dAcBase_c::getDistanceAndAngleToPlayer(
}
f32 dAcBase_c::getDistToPlayer() {
- return EGG::Math<f32>::sqrt(PSVECSquareDistance(mPosition, dAcPy_c::LINK->mPosition));
+ return EGG::Math<f32>::sqrt(VECSquareDistance(mPosition, dAcPy_c::LINK->mPosition));
}
f32 dAcBase_c::getSquareDistToPlayer() {
- return PSVECSquareDistance(mPosition, dAcPy_c::LINK->mPosition);
+ return VECSquareDistance(mPosition, dAcPy_c::LINK->mPosition);
}
// Some weirdness with the float registers being used