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-rw-r--r--src/egg/core/eggController.cpp344
1 files changed, 342 insertions, 2 deletions
diff --git a/src/egg/core/eggController.cpp b/src/egg/core/eggController.cpp
index 645eca40..cc88cb57 100644
--- a/src/egg/core/eggController.cpp
+++ b/src/egg/core/eggController.cpp
@@ -1,14 +1,354 @@
#include "egg/core/eggController.h"
+#include "MSL_C/string.h"
+extern EGG::CoreControllerMgr *lbl_805767A8;
+extern EGG::CoreControllerMgr *lbl_805767AC;
+
+const char *str = "EGG::CoreControllerMgr"; // TODO
+
+EGG::NullController null_controller;
namespace EGG
{
-
+
+void CoreStatus::init() {
+ memset(this, 0, sizeof(CoreStatus));
+}
+
+u32 CoreStatus::getFSStickButton() const {
+ f32 button = this->fsStickButton;
+ u32 result = 0;
+ // TODO what are these flags and why is this code so weird?
+
+ if (!(-0.25f < button) || !(button < 0.25f)) {
+ if (button <= -0.5f) {
+ result = 0;
+ result |= 0x40000;
+ } else if (button >= 0.5f) {
+ result = 0;
+ result |= 0x80000;
+ }
+ }
+
+ button = this->fsStickButton2;
+ if (!(-0.25f < button) || !(button < 0.25f)) {
+ if (button <= -0.5f) {
+ result &= ~0x10000;
+ result |= 0x20000;
+ } else if (button >= 0.5f) {
+ result &= ~0x20000;
+ result |= 0x10000;
+ }
+ }
+
+ return result;
+}
+
+CoreController::CoreController(): mDpdPos(), mAccel(), mAccelFlags(nullptr) {
+ this->mRumbleMgr = nullptr;
+ this->mButtonHeld = 0;
+ this->mButtonTriggered = 0;
+ this->mButtonReleased = 0;
+ this->sceneReset();
+ this->mFlag.makeAllZero();
+}
+
+void CoreController::sceneReset() {
+ this->mAccel.set(0.0, 0.0, 0.0);
+ this->mDpdPos.x = 0.0;
+ this->mDpdPos.y = 0.0;
+ this->field_0xf28 = 0;
+ this->mPostureMatrixPrev.makeIdentity();
+ this->mPostureMatrix.makeIdentity();
+ this->mMaxAccelFrameTime = 10;
+ this->mMaxAccelDiff = 0.13;
+ this->mPrevAccel.set(0.0, 0.0, 0.0);
+ this->mAccelFlags.makeAllZero();
+ this->mAccelFrameTimeZ = 0;
+ this->mAccelFrameTimeY = 0;
+ this->mAccelFrameTimeX = 0;
+ this->mMotorPattern = 0;
+ this->mMotorFrameDuration = 0;
+ this->mEnableMotor = false;
+ this->mMotorPatternLength = 0x20;
+ this->mMotorPatternPos = 0x1f;
+ this->stopRumbleMgr();
+}
+
+Vector2f CoreController::getDpdRawPos() const {
+ return Vector2f(this->coreStatus[0].dpdRawX, this->coreStatus[0].dpdRawY);
+}
+
+s32 CoreController::getDpdDistance() const {
+ return this->coreStatus[0].dpdDistance;
+}
+
+// TODO
+extern "C" void fn_803DB1E0(s32 channel, bool arg);
+
+void CoreController::startMotor() {
+ fn_803DB1E0(mChannelID, true);
+}
+
+void CoreController::stopMotor() {
+ fn_803DB1E0(mChannelID, false);
+}
+
+void CoreController::createRumbleMgr(u8 numUnits) {
+ this->mRumbleMgr = new ControllerRumbleMgr();
+ this->mRumbleMgr->createUnit(numUnits, this);
+}
+
+void CoreController::startPatternRumble(const char *pattern, int duration, bool bGrabActive) {
+ if (this->mRumbleMgr) {
+ this->mRumbleMgr->startPattern(pattern, duration, bGrabActive);
+ }
+}
+
+void CoreController::stopRumbleMgr() {
+ if (this->mRumbleMgr) {
+ this->mRumbleMgr->stop();
+ }
+}
+
+CoreStatus *CoreController::getCoreStatus(s32 idx) {
+ return &this->coreStatus[idx];
+}
+
+void CoreController::calc_posture_matrix(Matrix34f &mat, bool someBool) {
+ if (!someBool || this->mAccelFlags.onBit(7)) {
+ Vector3f vec = Vector3f(-mat(2, 3), -mat(2, 2), -mat(2, 1));
+ Vector3f vec3 = vec;
+ vec.normalise();
+ // TODO
+ }
+}
+
+void CoreController::beginFrame(void *padStatus) {
+
+}
+
+void CoreController::endFrame() {
+ this->mAccel(0) = this->coreStatus[0].accel[0];
+ this->mAccel(1) = this->coreStatus[0].accel[1];
+ this->mAccel(2) = this->coreStatus[0].accel[2];
+ this->mDpdPos = this->getDpdRawPos();
+}
+
+f32 CoreController::getFreeStickX() const {
+ if (this->coreStatus[0].field_0x00[0x5C] == 0) {
+ return 0.0;
+ }
+ return ((f32*)(&this->coreStatus[0].field_0x00))[0x18];
+}
+
+f32 CoreController::getFreeStickY() const {
+ if (this->coreStatus[0].field_0x00[0x5C] == 0) {
+ return 0.0;
+ }
+ return ((f32*)(&this->coreStatus[0].field_0x00))[0x19];
+}
+
+CoreControllerMgr *CoreControllerMgr::createInstance() {
+ if (lbl_805767A8 == nullptr) {
+ CoreControllerMgr *mgr = new CoreControllerMgr();
+ lbl_805767A8 = mgr;
+ lbl_805767AC = mgr;
+ }
+ return lbl_805767A8;
+}
+
+void CoreControllerMgr::deleteInstance() {
+ lbl_805767A8 = nullptr;
+ lbl_805767AC = nullptr;
+}
+
+EGG::CoreController *CoreControllerMgr::getNthController(s32 n) {
+ return this->mControllers(n);
+}
+
+void CoreControllerMgr::connectCallback(int a1, int a2) {
+
+}
+
+CoreControllerMgr::CoreControllerMgr() {
+
+}
+
void CoreControllerMgr::beginFrame() {
for (int i = 0; i < mControllers.getSize(); ++i) {
mControllers(i)->beginFrame(NULL);
}
-}
+}
+
+void CoreControllerMgr::endFrame() {
+
+}
+
+void ControllerRumbleUnit::init() {
+ this->mPattern = nullptr;
+ this->mPatternPos = nullptr;
+ this->mTimer = 0;
+ this->mIntensity = 0.0;
+ this->mRampUp = 0.0;
+ this->mFlag.makeAllZero();
+}
+
+void ControllerRumbleUnit::startPattern(const char *pattern, int duration) {
+ this->mPattern = pattern;
+ this->mPatternPos = pattern;
+
+ this->mFlag.value &= 0xef;
+ this->mFlag.value &= 0xdf;
+
+ if (duration < 0) {
+ this->mFlag.set(0x10);
+ } else if (duration > 0) {
+ this->mFlag.set(0x30);
+ }
+
+ this->mTimer = duration;
+ this->mFlag.value = ((this->mFlag.value | 0x01) & 0xfd) | 0x8;
+}
+
+f32 ControllerRumbleUnit::calc() {
+ f32 result = 0.0f;
+ if (this->mFlag.onBit(3)) {
+ if (this->mFlag.onBit(0)) {
+ char x = *++this->mPatternPos;
+ if (x == '\0') {
+ if (this->mFlag.onBit(4)) {
+ this->mPatternPos = this->mPattern;
+ } else {
+ this->mFlag.reset(~0xf7);
+ }
+ } else if (x == '*') {
+ result = 1.0f;
+ }
+
+ if (this->mFlag.offBit(5)) {
+ return result;
+ }
+
+ if (--this->mTimer > 0) {
+ return result;
+ }
+ this->mFlag.reset(~0xf7);
+ return result;
+ } else {
+ f32 intensity = this->mIntensity + this->mRampUp;
+ this->mIntensity = intensity;
+ if (intensity >= 1.0f) {
+ result = 1.0f;
+ this->mIntensity = 0.0f;
+ }
+
+ // infinite flag?
+ if (this->mFlag.onBit(2)) {
+ return result;
+ }
+
+ if (--this->mTimer > 0) {
+ return result;
+ }
+ }
+ this->mFlag.reset(~0xf7);
+ return result;
+ } else {
+ return -1.0f;
+ }
+}
+
+ControllerRumbleMgr::ControllerRumbleMgr() {
+ this->mController = nullptr;
+ // TODO offsetof macro
+ List_Init(&this->mActiveUnitList, 0x1c);
+ List_Init(&this->mInactiveUnitList, 0x1c);
+}
+
+void ControllerRumbleMgr::createUnit(u8 numUnits, CoreController *ctrl) {
+ for (u8 created = 0; created < numUnits; created++) {
+ ControllerRumbleUnit *unit = new ControllerRumbleUnit();
+ List_Append(&this->mInactiveUnitList, unit);
+ }
+ this->mController = ctrl;
+}
+
+void ControllerRumbleMgr::stop() {
+ this->mController->stopMotor();
+ while (List_GetSize(&this->mActiveUnitList) != 0) {
+ ControllerRumbleUnit *unit = static_cast<ControllerRumbleUnit*>(List_GetNext(&this->mActiveUnitList, nullptr));
+ List_Remove(&this->mActiveUnitList, unit);
+ List_Append(&this->mInactiveUnitList, unit);
+ }
+}
+
+void ControllerRumbleMgr::calc() {
+ if (List_GetSize(&this->mActiveUnitList) != 0) {
+ void *object = List_GetFirst(&this->mActiveUnitList);
+ f32 acc = 0.0f;
+
+ while (object != nullptr) {
+ ControllerRumbleUnit *unit = static_cast<ControllerRumbleUnit*>(object);
+ f32 x = unit->calc();
+ void *nextObject = List_GetNext(&this->mActiveUnitList, object);
+ if (x < 0.0f) {
+ List_Remove(&this->mActiveUnitList, object);
+ List_Append(&this->mInactiveUnitList, object);
+ } else {
+ acc += x;
+ }
+ object = nextObject;
+ }
+
+ if (acc >= 1.0f) {
+ this->mController->startMotor();
+ } else {
+ this->mController->stopMotor();
+ }
+ }
+
+}
+
+void ControllerRumbleMgr::startPattern(const char *pattern, int duration, bool bGrabActive) {
+ EGG::ControllerRumbleUnit *unit = getUnitFromList(bGrabActive);
+ if (unit != nullptr) {
+ unit->startPattern(pattern, duration);
+ }
+}
+
+ControllerRumbleUnit *ControllerRumbleMgr::getUnitFromList(bool bGrabActive) {
+ void *first = List_GetFirst(&this->mInactiveUnitList);
+ if (first != nullptr) {
+ List_Remove(&this->mInactiveUnitList, first);
+ List_Append(&this->mActiveUnitList, first);
+ } else if (bGrabActive && (first = List_GetFirst(&this->mActiveUnitList), first != nullptr)) {
+ List_Remove(&this->mActiveUnitList, first);
+ List_Append(&this->mActiveUnitList, first);
+ }
+
+ return static_cast<ControllerRumbleUnit*>(first);
+}
+
+ControllerRumbleMgr::~ControllerRumbleMgr() {
+
+}
+
+ControllerRumbleUnit::~ControllerRumbleUnit() {
+
+}
+
+void CoreController::setAccParam(f32 param1, f32 param2) {
+
+}
+
+void CoreController::setDistParam(f32 param1, f32 param2) {
+
+}
+
+void CoreController::setHoriParam(f32 param1, f32 param2) {
+
+}
} // namespace EGG