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-rw-r--r--src/REL/d/a/d_a_t_wood_area.cpp2
-rw-r--r--src/REL/d/t/d_t_dowsing.cpp81
-rw-r--r--src/REL/d/t/d_t_genki_dws_tgt.cpp69
-rw-r--r--src/REL/d/t/d_t_holy_water.cpp41
-rw-r--r--src/REL/d/t/d_t_light_shaft_eff.cpp16
-rw-r--r--src/REL/d/t/d_t_map_inst.cpp12
-rw-r--r--src/REL/d/t/d_t_tackle.cpp16
-rw-r--r--src/d/a/d_a_base.cpp3
-rw-r--r--src/toBeSorted/counters/counter.cpp29
-rw-r--r--src/toBeSorted/counters/rupee_counter.cpp7
-rw-r--r--src/toBeSorted/dowsing_target.cpp272
-rw-r--r--src/toBeSorted/sound_info.cpp13
12 files changed, 527 insertions, 34 deletions
diff --git a/src/REL/d/a/d_a_t_wood_area.cpp b/src/REL/d/a/d_a_t_wood_area.cpp
index 43921e3a..2bf155e4 100644
--- a/src/REL/d/a/d_a_t_wood_area.cpp
+++ b/src/REL/d/a/d_a_t_wood_area.cpp
@@ -56,7 +56,7 @@ extern u16 PARTICLE_RESOURCE_ID_MAPPING[];
void dAcTWoodArea_c::initializeState_Wait() {}
void dAcTWoodArea_c::executeState_Wait() {
- if (dPlayer::LINK != nullptr && (dPlayer::LINK->someFlags & 0x2000)) {
+ if (dPlayer::LINK != nullptr && (dPlayer::LINK->someFlags_0x350 & 0x2000)) {
// This is a bit messed up
mVec3_c dist = position - dPlayer::LINK->position;
f32 attachRadius = getAttachRadius();
diff --git a/src/REL/d/t/d_t_dowsing.cpp b/src/REL/d/t/d_t_dowsing.cpp
index e69de29b..9a664f63 100644
--- a/src/REL/d/t/d_t_dowsing.cpp
+++ b/src/REL/d/t/d_t_dowsing.cpp
@@ -0,0 +1,81 @@
+#include <d/tg/d_t_dowsing.h>
+#include <toBeSorted/item_story_flag_manager.h>
+#include <toBeSorted/room_manager.h>
+#include <toBeSorted/sceneflag_manager.h>
+
+SPECIAL_ACTOR_PROFILE(T_DOWSING, dTgDowsing_c, fProfile::T_DOWSING, 0x0293, 0, 0);
+
+dTgDowsing_c::dTgDowsing_c() : mDowsingTarget(this, DowsingTarget::SLOT_NONE) {}
+
+int dTgDowsing_c::create() {
+ mDowsingOption = getDowsingOption();
+ if (mDowsingOption > 11) {
+ mDowsingOption = DOWSING_MAX;
+ }
+ mUntriggerStoryFlag = getUntriggerStoryFlag();
+ mTriggerStoryFlag = getTriggerStoryFlag();
+ rotation.z = 0;
+ bool doThing = getDowsingOptionNum() <= DOWSING_MAX && (1 << getDowsingOptionNum() & 0xC3F) != 0;
+
+ mDowsingTarget.initialize(!doThing ? DowsingTarget::SLOT_QUEST : DowsingTarget::SLOT_STORY_EVENT, 0, nullptr, 0);
+ mTargetActive = false;
+ return SUCCEEDED;
+}
+
+int dTgDowsing_c::doDelete() {
+ return 1;
+}
+
+int dTgDowsing_c::actorExecute() {
+ if (getTriggerSceneFlag() < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, getTriggerSceneFlag()) ||
+ getUntriggerSceneFlag() < 0xFF &&
+ !SceneflagManager::sInstance->checkBoolFlag(roomid, getUntriggerSceneFlag()) ||
+ !checkDowsing()) {
+ mDowsingTarget.doUnregister();
+ mTargetActive = false;
+ } else if (!mTargetActive && checkDowsing()) {
+ mDowsingTarget.doRegister();
+ mTargetActive = true;
+ }
+ return 1;
+}
+
+int dTgDowsing_c::draw() {
+ return 1;
+}
+
+bool dTgDowsing_c::checkDowsing() const {
+ if (!((mUntriggerStoryFlag == 0 || mUntriggerStoryFlag >= 0x7FF ||
+ !StoryFlagManager::sInstance->getCounterOrFlag(mUntriggerStoryFlag)) &&
+ (mTriggerStoryFlag == 0 || mTriggerStoryFlag >= 0x7FF ||
+ StoryFlagManager::sInstance->getCounterOrFlag(mTriggerStoryFlag)))) {
+ return false;
+ }
+
+ switch (mDowsingOption) {
+ case TRIAL_0:
+ return ItemFlagManager::sInstance->getFlag(187) && !StoryFlagManager::sInstance->getCounterOrFlag(93);
+ case TRIAL_1:
+ return ItemFlagManager::sInstance->getFlag(188) && !StoryFlagManager::sInstance->getCounterOrFlag(97);
+ case TRIAL_2:
+ return ItemFlagManager::sInstance->getFlag(189) && !StoryFlagManager::sInstance->getCounterOrFlag(98);
+ case TRIAL_3:
+ return ItemFlagManager::sInstance->getFlag(193) && !StoryFlagManager::sInstance->getCounterOrFlag(99);
+ case PROPELLER:
+ return DowsingTarget::hasPropellerDowsing();
+ case WATER_BASIN:
+ return DowsingTarget::hasWaterBasinDowsing();
+ case CRYSTAL_BALL:
+ return DowsingTarget::hasCrystalBallDowsing();
+ case PUMPKIN:
+ return DowsingTarget::hasPumpkinDowsing();
+ case NEW_PLANT_SPECIES:
+ return DowsingTarget::hasNewPlantSpeciesDowsing();
+ case PARTY_WHEEL:
+ return DowsingTarget::hasPartyWheelDowsing();
+ case ZELDA:
+ return DowsingTarget::hasZeldaDowsing();
+ default:
+ return true;
+ }
+}
diff --git a/src/REL/d/t/d_t_genki_dws_tgt.cpp b/src/REL/d/t/d_t_genki_dws_tgt.cpp
index e69de29b..550eb670 100644
--- a/src/REL/d/t/d_t_genki_dws_tgt.cpp
+++ b/src/REL/d/t/d_t_genki_dws_tgt.cpp
@@ -0,0 +1,69 @@
+#include <d/tg/d_t_genki_dws_tgt.h>
+#include <toBeSorted/room_manager.h>
+#include <toBeSorted/sceneflag_manager.h>
+#include <toBeSorted/item_story_flag_manager.h>
+#include <toBeSorted/scgame.h>
+
+SPECIAL_ACTOR_PROFILE(TAG_GENKI_DOWSING_TARGET, dTgGenkiDwsTgt_c, fProfile::TAG_GENKI_DOWSING_TARGET, 0x02A5, 0, 0);
+
+int dTgGenkiDwsTgt_c::create() {
+ u16 batQuestActivated = StoryFlagManager::sInstance->getCounterOrFlag(304);
+ if (batQuestActivated == 0 || !ScGame::sInstance->currentSpawnInfo.isNight()) {
+ return FAILED;
+ }
+
+ u16 flag = getSceneFlagFromParams();
+ if (flag < 0xFF) {
+ bool flagSet = SceneflagManager::sInstance->checkFlag(roomid, flag);
+ if (flagSet) {
+ return FAILED;
+ }
+ } else {
+ return FAILED;
+ }
+
+
+ int roomId_tmp = roomid;
+ if (addActorToRoom(-1)) {
+ roomid = roomId_tmp;
+ changeLoadedEntitiesWithSet();
+ } else {
+ return FAILED;
+ }
+ scale.x = 1.0f;
+ scale.y = 1.0f;
+ scale.z = 1.0f;
+
+ static mVec3_c offset(0.0f, 25.0f, 0.0f);
+ mDowsingTarget.initialize(DowsingTarget::SLOT_CRYSTAL, 0, &offset, 1.0f);
+ return SUCCEEDED;
+}
+
+int dTgGenkiDwsTgt_c::doDelete() {
+ changeLoadedEntitiesNoSet();
+ return 1;
+}
+
+int dTgGenkiDwsTgt_c::actorExecute() {
+ bool flag = SceneflagManager::sInstance->checkFlag(roomid, getSceneFlagFromParams());
+ if (flag) {
+ deleteRequest();
+ } else {
+ RoomManager *mgr = RoomManager::m_Instance;
+ if (mgr != nullptr) {
+ dRoom *room = RoomManager::m_Instance->GetRoomByIndex(roomid);
+ if (room != nullptr) {
+ if (room->flags & 8) {
+ mDowsingTarget.doRegister();
+ } else {
+ mDowsingTarget.doUnregister();
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+u16 dTgGenkiDwsTgt_c::getSceneFlagFromParams() {
+ return params & 0xFF;
+}
diff --git a/src/REL/d/t/d_t_holy_water.cpp b/src/REL/d/t/d_t_holy_water.cpp
index e69de29b..ebc49f6e 100644
--- a/src/REL/d/t/d_t_holy_water.cpp
+++ b/src/REL/d/t/d_t_holy_water.cpp
@@ -0,0 +1,41 @@
+#include <d/d_player.h>
+#include <d/tg/d_t_holy_water.h>
+
+SPECIAL_ACTOR_PROFILE(TAG_HOLY_WATER, dTgHolyWater_c, fProfile::TAG_HOLY_WATER, 0x0224, 0, 4);
+
+int dTgHolyWater_c::create() {
+ mDowsingTarget.initialize(DowsingTarget::SLOT_STORY_EVENT, 0, nullptr, 0.0f);
+ return SUCCEEDED;
+}
+
+int dTgHolyWater_c::doDelete() {
+ return 1;
+}
+
+int dTgHolyWater_c::actorExecute() {
+ if (dowsingActive()) {
+ mDowsingTarget.doRegister();
+ } else {
+ mDowsingTarget.doUnregister();
+ }
+ if (isLinkNearby()) {
+ dPlayer::LINK->mForceOrPreventActionFlags |= 0x10000000;
+ }
+ return 1;
+}
+
+int dTgHolyWater_c::draw() {
+ return 1;
+}
+
+bool dTgHolyWater_c::isLinkNearby() {
+ mVec3_c diff = dPlayer::LINK->position - (position + mVec3_c::Ey * scale.y * 0.5f);
+ diff.x /= scale.x;
+ diff.y /= scale.y;
+ diff.z /= scale.z;
+ return diff.x <= 0.5f && diff.x >= -0.5f && diff.y <= 0.5f && diff.y >= -0.5f && diff.z <= 0.5f && diff.z >= -0.5f;
+}
+
+bool dTgHolyWater_c::dowsingActive() {
+ return DowsingTarget::hasSacredWaterDowsing();
+}
diff --git a/src/REL/d/t/d_t_light_shaft_eff.cpp b/src/REL/d/t/d_t_light_shaft_eff.cpp
index 2c5158ae..5fcad377 100644
--- a/src/REL/d/t/d_t_light_shaft_eff.cpp
+++ b/src/REL/d/t/d_t_light_shaft_eff.cpp
@@ -2,4 +2,18 @@
SPECIAL_ACTOR_PROFILE(TAG_LIGHT_SHAFT_EFF, dTgLightShaftEff_c, fProfile::TAG_LIGHT_SHAFT_EFF, 0x025E, 0, 0);
-// clang-format on
+int dTgLightShaftEff_c::create() {
+ return SUCCEEDED;
+}
+
+int dTgLightShaftEff_c::doDelete() {
+ return 1;
+}
+
+int dTgLightShaftEff_c::actorExecute() {
+ return 1;
+}
+
+int dTgLightShaftEff_c::draw() {
+ return 1;
+}
diff --git a/src/REL/d/t/d_t_map_inst.cpp b/src/REL/d/t/d_t_map_inst.cpp
index bcea34c0..d18510f0 100644
--- a/src/REL/d/t/d_t_map_inst.cpp
+++ b/src/REL/d/t/d_t_map_inst.cpp
@@ -4,5 +4,17 @@ SPECIAL_ACTOR_PROFILE(TAG_MAP_INST, dTgMapInst_c, fProfile::TAG_MAP_INST, 0x021d
int dTgMapInst_c::create() {
field_0xfc = params & 0xff;
+ return SUCCEEDED;
+}
+
+int dTgMapInst_c::doDelete() {
+ return 1;
+}
+
+int dTgMapInst_c::actorExecute() {
+ return 1;
+}
+
+int dTgMapInst_c::draw() {
return 1;
}
diff --git a/src/REL/d/t/d_t_tackle.cpp b/src/REL/d/t/d_t_tackle.cpp
index 58286c21..37b2b333 100644
--- a/src/REL/d/t/d_t_tackle.cpp
+++ b/src/REL/d/t/d_t_tackle.cpp
@@ -1,3 +1,19 @@
#include <d/tg/d_t_tackle.h>
SPECIAL_ACTOR_PROFILE(TACKLE_TAG, dTgTackle_c, fProfile::TACKLE_TAG, 0x0241, 0, 0);
+
+int dTgTackle_c::create() {
+ return SUCCEEDED;
+}
+
+int dTgTackle_c::doDelete() {
+ return 1;
+}
+
+int dTgTackle_c::actorExecute() {
+ return 1;
+}
+
+int dTgTackle_c::draw() {
+ return 1;
+}
diff --git a/src/d/a/d_a_base.cpp b/src/d/a/d_a_base.cpp
index 0ebbe74c..7aea5fe8 100644
--- a/src/d/a/d_a_base.cpp
+++ b/src/d/a/d_a_base.cpp
@@ -109,9 +109,8 @@ int dAcBase_c::initAllocatorWork1Heap(int size, char *name, int align) {
return initAllocator(size, name, dHeap::work1Heap.heap, align);
}
-extern "C" int fn_802EE510(mAllocator_c *, int size, EGG::Heap *heap, char *name, int align, int unk);
int dAcBase_c::initAllocator(int size, char *name, EGG::Heap *heap, int align) {
- if (fn_802EE510(&heap_allocator, size, heap, name, 0x20, 0) == 0) {
+ if (!heap_allocator.createNewTempFrmHeap(size, heap, name, 0x20, 0)) {
return 0;
}
sound_source = FUN_8002c690();
diff --git a/src/toBeSorted/counters/counter.cpp b/src/toBeSorted/counters/counter.cpp
index 2c388e44..42729f33 100644
--- a/src/toBeSorted/counters/counter.cpp
+++ b/src/toBeSorted/counters/counter.cpp
@@ -1,26 +1,5 @@
#include <toBeSorted/counters/counter.h>
-
-// TODO use the item flag manager once it exists
-class ItemFlagManager {
-public:
- ItemFlagManager() {}
- /** 0x08 */ virtual ~ItemFlagManager();
- /** 0x0C */ virtual void setFlagszptr();
- /** 0x10 */ virtual void onDirty();
- /** 0x14 */ virtual void copyFlagsFromSave() = 0;
- /** 0x18 */ virtual void setupUnkFlagsStuff() = 0;
- /** 0x1C */ virtual bool doCommit() = 0;
- /** 0x20 */ virtual void setFlag(u16 flag);
- /** 0x24 */ virtual void unsetFlag(u16 flag);
- /** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value);
- /** 0x2C */ virtual u16 getCounterOrFlag(u16 flag);
- /** 0x30 */ virtual u16 getUncommittedValue(u16 flag);
- /** 0x34 */ virtual void unk3();
- /** 0x38 */ virtual u16 *getSaveFlagSpace() = 0;
-};
-
-// TODO set up item flag manager
-extern "C" ItemFlagManager *lbl_80575400;
+#include <toBeSorted/item_story_flag_manager.h>
/* 8016cc40 */ s32 Counter::checkedAdd(s32 num) {
@@ -43,13 +22,13 @@ extern "C" ItemFlagManager *lbl_80575400;
}
/* 8016cd30 */ u16 Counter::getCommittedValue() {
- return lbl_80575400->getCounterOrFlag(counterId | 0x4000);
+ return ItemFlagManager::sInstance->getCounterOrFlag(counterId | 0x4000);
}
/* 8016cd50 */ u16 Counter::getUncommittedValue() {
- return lbl_80575400->getUncommittedValue(counterId | 0x4000);
+ return ItemFlagManager::sInstance->getUncommittedValue(counterId | 0x4000);
}
/* 8016cd70 */ void Counter::setValue(u16 num) {
- lbl_80575400->setFlagOrCounterToValue(counterId | 0x4000, num);
+ ItemFlagManager::sInstance->setFlagOrCounterToValue(counterId | 0x4000, num);
}
diff --git a/src/toBeSorted/counters/rupee_counter.cpp b/src/toBeSorted/counters/rupee_counter.cpp
index d1264a74..02f3cd0f 100644
--- a/src/toBeSorted/counters/rupee_counter.cpp
+++ b/src/toBeSorted/counters/rupee_counter.cpp
@@ -1,4 +1,5 @@
#include <toBeSorted/counters/counter.h>
+#include <toBeSorted/item_story_flag_manager.h>
static u16 getBaseCapacity();
static u16 getExtraWalletCapacity();
@@ -17,10 +18,6 @@ struct WalletStruct {
u16 capacity;
};
-// TODO set up item flag manager
-extern "C" void *lbl_80575400;
-extern "C" u16 fn_800BF5E0(void *data, u16 flag);
-
/* 8016DE10 */ static u16 getBaseCapacity() {
int i = 0;
/* 804E91B0 */ WalletStruct wallet_definitions[4] = {
@@ -31,7 +28,7 @@ extern "C" u16 fn_800BF5E0(void *data, u16 flag);
};
const WalletStruct *wallet = &wallet_definitions[3];
for (; i < 4; i++, wallet--) {
- if (fn_800BF5E0(lbl_80575400, wallet->flag)) {
+ if (ItemFlagManager::sInstance->getFlag(wallet->flag)) {
return wallet->capacity;
}
}
diff --git a/src/toBeSorted/dowsing_target.cpp b/src/toBeSorted/dowsing_target.cpp
new file mode 100644
index 00000000..84eea947
--- /dev/null
+++ b/src/toBeSorted/dowsing_target.cpp
@@ -0,0 +1,272 @@
+#include <c/c_math.h>
+#include <m/m_mtx.h>
+#include <nw4r/ut/ut_LinkList.h>
+#include <toBeSorted/dowsing_target.h>
+#include <toBeSorted/item_story_flag_manager.h>
+#include <toBeSorted/tlist.h>
+
+typedef TList<DowsingTarget, 0> DowsingList;
+
+DowsingList DOWSING_LISTS[8];
+
+static const int DOWSING_TARGET_STORY_FLAGS[8] = {
+ 100,
+ 105,
+ 100,
+ 104,
+ 108,
+ 110,
+ 109,
+ 102,
+};
+
+DowsingTarget::~DowsingTarget() {
+ doUnregister();
+}
+
+void DowsingTarget::initialize(DowsingSlot type, u16 unk, const mVec3_c *offset, f32 unk2) {
+ reinitialize(type);
+ field_0x0E = unk;
+ if (offset != nullptr) {
+ mOffset = *offset;
+ }
+}
+
+static bool insertDowsingTarget(DowsingTarget *target);
+static bool removeDowsingTarget(DowsingTarget *target);
+
+bool DowsingTarget::doRegister() {
+ return insertDowsingTarget(this);
+}
+
+bool DowsingTarget::doUnregister() {
+ return removeDowsingTarget(this);
+}
+
+void DowsingTarget::reinitialize(DowsingSlot type) {
+ bool res = doUnregister();
+ mDowsingSlot = type;
+ if (res) {
+ doRegister();
+ }
+}
+
+void DowsingTarget::getPosition(mVec3_c &position) {
+ mMtx_c mtx;
+ mMtx_c mtx2;
+ PSMTXTrans(mtx.m, mpActor->position.x, mpActor->position.y, mpActor->position.z);
+ mtx.YrotM(mpActor->rotation.y);
+ PSMTXScale(mtx2.m, mpActor->scale.x, mpActor->scale.y, mpActor->scale.z);
+ PSMTXConcat(mtx.m, mtx2.m, mtx.m);
+ PSMTXMultVec(mtx.m, mOffset, position);
+}
+
+bool DowsingTarget::hasZeldaDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(100);
+}
+
+bool DowsingTarget::hasKikwiDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(56) && !StoryFlagManager::sInstance->getCounterOrFlag(57);
+}
+
+bool DowsingTarget::hasKeyPieceDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(106) && !StoryFlagManager::sInstance->getCounterOrFlag(120);
+}
+
+bool DowsingTarget::hasDesertNodeDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(107) && !StoryFlagManager::sInstance->getCounterOrFlag(8);
+}
+
+bool DowsingTarget::hasAnyTrialDowsing() {
+ // TODO more complicated code
+ return ItemFlagManager::sInstance->getFlag(187) && !StoryFlagManager::sInstance->getCounterOrFlag(93) ||
+ ItemFlagManager::sInstance->getFlag(188) && !StoryFlagManager::sInstance->getCounterOrFlag(97) ||
+ ItemFlagManager::sInstance->getFlag(189) && !StoryFlagManager::sInstance->getCounterOrFlag(98) ||
+ ItemFlagManager::sInstance->getFlag(193) && !StoryFlagManager::sInstance->getCounterOrFlag(99);
+}
+
+bool DowsingTarget::hasSacredWaterDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(64) && !StoryFlagManager::sInstance->getCounterOrFlag(65);
+}
+
+bool DowsingTarget::hasSandshipDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(271) && !StoryFlagManager::sInstance->getCounterOrFlag(14);
+}
+
+bool DowsingTarget::hasTadtoneDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(81) && !StoryFlagManager::sInstance->getCounterOrFlag(18);
+}
+
+bool DowsingTarget::hasPropellerDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(668);
+}
+
+bool DowsingTarget::hasWaterBasinDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(669);
+}
+
+bool DowsingTarget::hasCrystalBallDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(670);
+}
+
+bool DowsingTarget::hasPumpkinDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(680);
+}
+
+bool DowsingTarget::hasNewPlantSpeciesDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(681);
+}
+
+bool DowsingTarget::hasPartyWheelDowsing() {
+ return StoryFlagManager::sInstance->getCounterOrFlag(682);
+}
+
+bool DowsingTarget::hasDowsingInSlot(int slot) {
+ if (slot >= 8) {
+ return false;
+ }
+
+ if (slot == 6) {
+ return true;
+ }
+
+ if (slot == 0) {
+ return hasZeldaDowsing() || hasAnyTrialDowsing() || hasSacredWaterDowsing() || hasSandshipDowsing() ||
+ hasTadtoneDowsing() || hasPropellerDowsing() || hasWaterBasinDowsing();
+ } else if (slot == 2) {
+ return hasCrystalBallDowsing() || hasPumpkinDowsing() || hasNewPlantSpeciesDowsing() || hasKikwiDowsing() ||
+ hasKeyPieceDowsing() || hasDesertNodeDowsing() || hasPartyWheelDowsing();
+ } else if (StoryFlagManager::sInstance->getCounterOrFlag(DOWSING_TARGET_STORY_FLAGS[slot])) {
+ // TODO small instruction shuffle
+ return true;
+ }
+
+ return false;
+}
+
+#define MYCLAMP(low, high, x) ((x) < (low) ? (low) : ((x) > (high) ? (high) : (x)))
+
+DowsingTarget *DowsingTarget::getDowsingInfo(const mVec3_c &playerPosition, const mVec3_c &dowsingDirection, f32 *p3,
+ f32 *p4, f32 *intensity, int slot) {
+ if (slot >= 8) {
+ return nullptr;
+ }
+ mVec3_c dwsDir = dowsingDirection;
+ dwsDir.normalize();
+ DowsingList *list = &DOWSING_LISTS[slot];
+ DowsingTarget *best = nullptr;
+
+ for (DowsingList::Iterator node = list->GetBeginIter(); node != list->GetEndIter(); ++node) {
+ mVec3_c targetPos;
+ node->getPosition(targetPos);
+ mVec3_c targetDir = mVec3_c(targetPos - playerPosition);
+ f32 proximity = nw4r::ut::Max(10000.0f - targetDir.mag(), 0.0f);
+
+ targetDir.normalize();
+
+ f32 dot = dwsDir.dot(targetDir);
+ dot = MYCLAMP(-1.0f, 1.0f, dot);
+ f32 a = 1.0f - dot * dot <= 0.0f ? 0.0f : nw4r::math::FrSqrt(1.0f - dot * dot) * (1.0f - dot * dot);
+
+ f32 f9 = (5461 - labs(cM::atan2s(a, dot))) * (1.0f / 5461.0f);
+ if (!(f9 < 0.0f)) {
+ f32 val;
+ f32 f10 = MYCLAMP(0.0f, 0.9f, proximity * 0.0001f) * 1.1111112f;
+ if (f9 > 0.85f) {
+ f9 = 0.85f;
+ }
+
+ f9 = f9 * 1.1764705f;
+ f9 *= f9;
+ if (f9 > 1.0f) {
+ f9 = 1.0f;
+ }
+
+ val = f9 * f10;
+ if (val > *intensity) {
+ *intensity = val;
+ *p3 = f10;
+ *p4 = f9;
+ best = &*node;
+ }
+ }
+ }
+ return best;
+}
+
+void DowsingTarget::init() {}
+
+void DowsingTarget::execute() {}
+
+// Not sure what this is
+inline static TListNode *getNode(u8 slot, DowsingTarget *t) {
+ if (t->mLink.mpNext == nullptr || t->mLink.mpPrev == nullptr) {
+ return &DOWSING_LISTS[slot].mNode;
+ } else {
+ return &t->mLink;
+ }
+}
+
+static bool insertDowsingTarget(DowsingTarget *target) {
+ u8 slot = target->getSlot();
+ if (slot == DowsingTarget::SLOT_NONE) {
+ return false;
+ }
+
+ if (getNode(slot, target) != &DOWSING_LISTS[slot].mNode) {
+ return false;
+ }
+ DOWSING_LISTS[slot].insert(target);
+ return true;
+}
+
+static bool removeDowsingTarget(DowsingTarget *target) {
+ u8 slot = target->getSlot();
+ if (slot == DowsingTarget::SLOT_NONE) {
+ return false;
+ }
+
+ if (getNode(slot, target) != &DOWSING_LISTS[slot].mNode) {
+ DOWSING_LISTS[slot].remove(target);
+ return true;
+ }
+ return false;
+}
+
+u8 DowsingTarget::getTopDowsingIcon() {
+ if (hasZeldaDowsing()) {
+ return 19;
+ } else if (hasAnyTrialDowsing()) {
+ return 20;
+ } else if (hasSacredWaterDowsing()) {
+ return 5;
+ } else if (hasSandshipDowsing()) {
+ return 18;
+ } else if (hasTadtoneDowsing()) {
+ return 17;
+ } else if (hasPropellerDowsing()) {
+ return 10;
+ } else if (hasWaterBasinDowsing()) {
+ return 14;
+ }
+ return 19;
+}
+
+u8 DowsingTarget::getLeftDowsingIcon() {
+ if (hasCrystalBallDowsing()) {
+ return 15;
+ } else if (hasPumpkinDowsing()) {
+ return 12;
+ } else if (hasNewPlantSpeciesDowsing()) {
+ return 21;
+ } else if (hasPartyWheelDowsing()) {
+ return 13;
+ } else if (hasKikwiDowsing()) {
+ return 8;
+ } else if (hasKeyPieceDowsing()) {
+ return 11;
+ } else if (hasDesertNodeDowsing()) {
+ return 7;
+ }
+ return 15;
+}
diff --git a/src/toBeSorted/sound_info.cpp b/src/toBeSorted/sound_info.cpp
new file mode 100644
index 00000000..0009e3c7
--- /dev/null
+++ b/src/toBeSorted/sound_info.cpp
@@ -0,0 +1,13 @@
+#include <d/a/d_a_base.h>
+
+extern "C" SoundSource *soundForActorInitRelated_803889c0(int, fBase_c *, char *, u8);
+
+extern "C" bool fn_8002C250(SoundInfo *p1, int someNum, char *name, mVec3_c *position) {
+ p1->sound_source = soundForActorInitRelated_803889c0(someNum, p1->actor, name, 0);
+ if (!p1->sound_source) {
+ return false;
+ }
+ p1->actor->sound_list.insert(p1);
+ p1->obj_pos = position;
+ return true;
+}