| Age | Commit message (Collapse) | Author |
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WindBlow and PathMove
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* d_a_e_sm (chu chu) start
* progress, includes LightParam addition in BlurPaletteMgr
* oops - TBox Progress I guess
* dAcEsm_c::actorExecute and Particle Resource data moved
* step in symbols map
* Update blur_and_palette_manager.h
* m_angle cleanup pass
* Last explicit_zero_data Fixes #69
* add mQuat_c ctor
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* init
* couple more funcs
* progress
* smol progress
* smol progress 2
* Dont get your hopes up, I just had some lingering things :P
* fix merge
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* Improve dAcBase_c
* Fix missed polyAttr0/1 renaming
* Add getters for EventManager funcs used in dAcBase
* Fix include
* Replace actor_properties with helper calls
* Fix SoundInfo TList function (thanks robo)
* Make roundAngleToNearest90 static
* Fix removeSoundInfo symbol
* Revert d_a_item spawnItem and spawnDrop param change
* Fix d_t_reaction and improve spawnHearts a bit
* Also update special_item_drop_mgr
* Fix special_item_drop_mgr
* Small fixes
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Co-authored-by: robojumper <robojumper@gmail.com>
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* begin work
* fixup modifications to d_a_base header
* progress
* update from main again (forgor to fetch)
* progress
* Basically done
* clean up some inlines
* some at/tg hit typing and tubo naming
* more naming
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* Clean up special item drop mgr
* Progress
* Mostly matching
* Docs
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* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
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Co-authored-by: robojumper <robojumper@gmail.com>
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* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
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* attention
* Header
* These were meant to be public
* fixup merge
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Some main dol actor splits and code
* Match dAcOsw_c
* diff clean
* Fix
* dTgSw_c OK
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