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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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Author
2026-03-01
d_t_scene_change OK
elijah-thomas774
2026-01-30
Fix some REL setup mistakes
robojumper
2025-11-22
almost there
elijah-thomas774
2025-11-22
porgress
elijah-thomas774
2025-09-30
obj_warp_hole work
gymnast86
2025-09-16
dAcObjBase var -> mVar
elijah-thomas774
2025-09-15
Try an operator overload
robojumper
2025-09-15
Starting to make sense of some of these vtables in NPCs
robojumper
2025-09-15
d_a_salbage_obj OK
robojumper
2024-11-14
d_a_npc_saltalk OK
elijah-thomas774
2024-11-14
d_a_npc sinit :)
elijah-thomas774
2024-11-13
The Groose is loose (but far away)
robojumper
2024-11-13
Implement a solution that seemingly works
robojumper
2024-11-13
Try to figure out how this virtual state thing works
robojumper
2024-11-12
Tubo! (d_a_obj_tubo) (#95)
Elijah Thomas
2024-10-16
update from dtk-template - clangd :) (#66)
Elijah Thomas
2024-10-10
Set up REL templates (#60)
robojumper
2024-03-17
change to header guards wooo
elijah-thomas774
2023-10-06
Fix includes and removed libs folder
Elijah Thomas
2023-08-10
work on dAcObjBase_c (ActorObjectBase)
elijah-thomas774
2023-08-09
init
lepelog