| Age | Commit message (Collapse) | Author |
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* d_scene OK
* d_s_boot
* Rename -> PROFILE_MAX
* Some more
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* dCsBase_c mostly done
* dCsGame_c state funcs
* More labels
* Idk anymore
* label ctor
* Move some code
* Add offsets, fix EffectsStruct misconception
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* Meter Madness Part 1
* progress
* maybe
* ::build meters too
* vtables labeling, small order problems
* Moar symbols
* Renames
* some dLytNote_c
* Fixes
* Checkpoint
* ::remove funcs
* Fix includes
* Move code around
* rm dead code
* rm dead include
* Draw functions
* Update include/s/s_State.hpp
* Update include/toBeSorted/scgame.h
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* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
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* More Lyt (maybe some wrong type associations)
* more meter
* Rename
* More splits and renames
* Fix SizedString conversion operators
* Renames
* dLytBattery_c almost OK
* d_lyt_battery OK
* diff clean
* Continue doing splits while I'm at it
* two more splits
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* start with dLyt stuff, dLytFader_c
* Some game UI basics
* More progress
* Move and format files
* Proper outlining
* Fix build
* More cleanup
* Correct inlining behavior
* Fix some symbols
* Compiler downgrade required for some funcs.
* fixup vtable
* one line that was somehow missed
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* m2d
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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