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path: root/include/nw4r/math
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2026-05-31Re-import MSL_C from TProbojumper
2026-05-07MTX/VEC cleanuprobojumper
2025-12-04insect tag progresslepelog
2025-05-29snd_AnimSound OKrobojumper
2025-05-10checkpointrobojumper
2025-03-16g3d source (#123)Elijah Thomas
* g3d_calcvtx GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work * g3d_light and g3d_fog sdata2 splits and func ordering * g3d_scnproc * g3d_init * g3d_scnmdl * g3d_scnmdlsmpl * g3d_scnroot * g3d_scnobj * g3d_res* progress * g3d_resmdl OK * g3d_restev OK * g3d_resmat OK * g3d_resvtx and g3d_restex OK * g3d_resnode OK * g3d_resanm OK * g3d_resanmchr Progress * the rest of g3d_res* OK * g3d_anmvis OK * g3d_anmclr OK * Some Splitting * more OK, Inline Issue in g3d_anmtexsrt * g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK * g3d_state OK * g3d/dcc OK * Include fixup * More Fixups * g3d_camera OK * g3d_draw OK * g3d_calcworld OK * g3d_calcworld actually OK * g3d_workmem, g3d_dcc OK * g3d_calcview OK * g3d_anmtexsrt OK with DONT_INLINE * g3d_transform OK (Feels Cheaty) * g3d_resanmchr OK * g3d_draw1mat1shp Close * g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
2025-03-09d_room mostly matchingrobojumper
2025-02-09g3d initial pullover (#115)Elijah Thomas
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
2024-11-01Updated CC collision (#80)Elijah Thomas
* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com>
2024-10-16update from dtk-template - clangd :) (#66)Elijah Thomas
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
2024-10-16Misc Collision (#51)Elijah Thomas
* Initial Commit - Starting to translate from TP * Collision Updates * Actor Collision -> dBgW (DZB Collision) * bg .text splits complete * fix errors * file organization * missed files * progress * weee * most of cM3dG * Revert mAng change * Progress * Progress -> Need to update from main * Fixup Merge * d_bg_s symbols.... * TList Changes * oops * d_bg_s large progress * d_bg_s_acch majority done * d_bg_s_chk OK * d_bg_s_gnd_chk OK * d_bg_s_grp_pass_chk OK * d_bg_lin_chk OK * d_bg_s_poly_pass_chk OK * d_bg_s_roof_chk and d_bg_s_sph_chk OK * d_bg_s_spl_grp_chk OK * d_bg_s_wtr_chk OK * d_bg_w started * d_bg_w_base OK * name d_bg_w_kcol symbols * d_bg_w_sv split/started * most of d_bg_w_time * stopping d_bg_w_kcol for now * d_bg_w_sv OK * work on d_bg_w_time * revert TList to take offset arg * fixup some compiler warnings * set c_bg_w OK * Update rel_sieve.py * Remove TList Macros * Bomb Header started
2024-09-27Rough dynamic collision setup (#24)robojumper
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
2024-09-13Largely match m_shadow (#20)robojumper
* Largely match m_shadow --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-06-09lyt_util OKelijah-thomas774
2023-12-24updated nw4r stuff from ogw (not final)Elijah Thomas
2023-12-24change everything to use a common types fileElijah Thomas
2023-12-20mVec and Egg Math (Quat, Vector3f, Matrix34f)elijah-thomas774
2023-10-06Fix includes and removed libs folderElijah Thomas