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path: root/include/toBeSorted/event_manager.h
AgeCommit message (Collapse)Author
2026-04-18dAcEremly_c equivalentelijah-thomas774
2025-11-26most OKelijah-thomas774
2025-11-23d_lyt_control_game OKrobojumper
2025-11-22initelijah-thomas774
2025-10-03more maprobojumper
2025-09-25Implement the last functionrobojumper
2025-09-15Starting to make sense of some of these vtables in NPCsrobojumper
2025-09-13A bit morerobojumper
2025-04-21d_lyt_area_caption OKrobojumper
2025-04-21d_lyt_meter_event_skip OKrobojumper
2025-04-07Progressrobojumper
2025-03-16Improve dAcBase_c (#133)CovenEsme
* Improve dAcBase_c * Fix missed polyAttr0/1 renaming * Add getters for EventManager funcs used in dAcBase * Fix include * Replace actor_properties with helper calls * Fix SoundInfo TList function (thanks robo) * Make roundAngleToNearest90 static * Fix removeSoundInfo symbol * Revert d_a_item spawnItem and spawnDrop param change * Fix d_t_reaction and improve spawnHearts a bit * Also update special_item_drop_mgr * Fix special_item_drop_mgr * Small fixes --------- Co-authored-by: robojumper <robojumper@gmail.com> Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2025-03-09d_stage progressrobojumper
2024-11-22dAcTbox 92%robojumper
2024-11-14d_a_obj_underground_switch with a single regswaprobojumper
2024-11-12Tubo! (d_a_obj_tubo) (#95)Elijah Thomas
* begin work * fixup modifications to d_a_base header * progress * update from main again (forgor to fetch) * progress * Basically done * clean up some inlines * some at/tg hit typing and tubo naming * more naming
2024-10-16update from dtk-template - clangd :) (#66)Elijah Thomas
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
2024-09-27Attention (#35)robojumper
* attention * Header * These were meant to be public * fixup merge --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-27Rough dynamic collision setup (#24)robojumper
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2