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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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d_a_e_remly.cpp
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2026-05-24
dAcEKs_c + vt_1C0 name for dAcPy_c
elijah-thomas774
2026-05-10
Fixes
robojumper
2026-05-07
MTX/VEC cleanup
robojumper
2026-05-03
some more naming
elijah-thomas774
2026-04-18
Simple Remly field names
robojumper
2026-04-18
dAcEremly_c equivalent
elijah-thomas774
2026-04-08
dAcEremly_c:: oh thats a lot of changes
elijah-thomas774
2026-04-07
the rest of dAcEremly_c states
elijah-thomas774
2026-04-06
dAcEremly_c::StateWater
elijah-thomas774
2026-04-06
dAcEremly_c::StateSleep + Scared + Stun
elijah-thomas774
2026-04-06
dAcEremly_c::StateDamage and various cleanup
elijah-thomas774
2026-04-06
dAcEremly_c::StateFly
elijah-thomas774
2026-04-06
dAcEremly_c::StateHold + Jump
elijah-thomas774
2026-04-06
dAcEremly_c::StateEscapeDash + Wind
elijah-thomas774
2026-04-06
dAcEremly_c::StateEscape
elijah-thomas774
2026-04-06
dAcEremly_c::StateRun
elijah-thomas774
2026-04-06
dAcEremly_c::StateWalk
elijah-thomas774
2026-04-06
dAcEremly_c::StateWait
elijah-thomas774
2026-04-06
timingB and createHeap 100%
elijah-thomas774
2026-04-06
actorCreate 99%
elijah-thomas774
2026-04-06
actorExecute 99%
elijah-thomas774
2024-10-16
update from dtk-template - clangd :) (#66)
Elijah Thomas
2024-10-10
Set up REL templates (#60)
robojumper
2024-05-23
Set up empty REL source files with text splits
robojumper