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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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2026-05-31
Re-import MSL_C from TP
robojumper
2026-05-24
dAcEKs_c Linked
elijah-thomas774
2026-05-24
fixup: dAcEKs_c::executeState_Wait thx robo
elijah-thomas774
2026-05-24
fixup: dAcEKs_c::actorCreate, dAcEKs_c::fn_155_2270, ↵
elijah-thomas774
dAcEKs_c::executeState_WaitReady
2026-05-24
ActorOnRail_Ext getPoint Inline return type change to mVec3_c* instead of Vec*
elijah-thomas774
2026-05-24
fixup: dAcEKs_c::executeState_WindBlow
elijah-thomas774
2026-05-24
dAcEKs_c State ChaseAttack, Fighting, AttackReady, Attack, Damage, Stun, ↵
elijah-thomas774
WindBlow and PathMove
2026-05-24
dAcEKs_c State WaitReady, Move, and Chase
elijah-thomas774
2026-05-24
dAcEKs_c State WakeUp and State ReturnToWait
elijah-thomas774
2026-05-24
dAcEKs_c State Wait
elijah-thomas774
2026-05-24
dAcEKs_c: all non-state functions
elijah-thomas774
2026-05-24
dAcEKs_c + dTgKiesuTag_c progress
elijah-thomas774
2026-05-24
dAcEKs_c + vt_1C0 name for dAcPy_c
elijah-thomas774
2026-05-24
dAcEKs_c progess 5/6/26
elijah-thomas774
2026-05-24
dAcEKs_c start
elijah-thomas774
2026-05-10
Fixes
robojumper
2026-05-07
MTX/VEC cleanup
robojumper
2026-05-03
some more naming
elijah-thomas774
2026-04-18
Simple Remly field names
robojumper
2026-04-18
dAcEremly_c equivalent
elijah-thomas774
2026-04-08
dAcEremly_c:: oh thats a lot of changes
elijah-thomas774
2026-04-07
the rest of dAcEremly_c states
elijah-thomas774
2026-04-06
dAcEremly_c::StateWater
elijah-thomas774
2026-04-06
dAcEremly_c::StateSleep + Scared + Stun
elijah-thomas774
2026-04-06
dAcEremly_c::StateDamage and various cleanup
elijah-thomas774
2026-04-06
dAcEremly_c::StateFly
elijah-thomas774
2026-04-06
dAcEremly_c::StateHold + Jump
elijah-thomas774
2026-04-06
dAcEremly_c::StateEscapeDash + Wind
elijah-thomas774
2026-04-06
dAcEremly_c::StateEscape
elijah-thomas774
2026-04-06
dAcEremly_c::StateRun
elijah-thomas774
2026-04-06
dAcEremly_c::StateWalk
elijah-thomas774
2026-04-06
dAcEremly_c::StateWait
elijah-thomas774
2026-04-06
timingB and createHeap 100%
elijah-thomas774
2026-04-06
actorCreate 99%
elijah-thomas774
2026-04-06
actorExecute 99%
elijah-thomas774
2026-03-01
progress
robojumper
2026-01-28
State funcs done
robojumper
2025-11-23
change mang to template operators
elijah-thomas774
2025-11-22
rename EffectsStruct -> dEmitter_c
robojumper
2025-09-16
mField -> field
elijah-thomas774
2025-09-16
dAcObjBase var -> mVar
elijah-thomas774
2025-09-16
mActorProperty Enum
elijah-thomas774
2025-09-16
roomid -> mRoomID
elijah-thomas774
2025-09-16
easily refactored variables -> mVariable
elijah-thomas774
2025-09-16
position -> mPosition
elijah-thomas774
2025-09-16
rotation -> mRotation
elijah-thomas774
2025-09-14
Storyflag Enum
elijah-thomas774
2025-09-13
Actor sound source cleanup
robojumper
2025-06-08
Merge remote-tracking branch 'upstream/main' into blurpalette_mgr
elijah-thomas774
2025-06-08
Merge remote-tracking branch 'upstream/main' into blurpalette_mgr
elijah-thomas774
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