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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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d_a_obj_dungeon_ship.cpp
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Author
2026-05-24
ActorOnRail_Ext remove duplicate set of flag inlines, conform to check/set/unset
elijah-thomas774
2026-05-10
Fixes
robojumper
2026-04-18
more CREATE_ALLOCATOR macros
elijah-thomas774
2025-11-22
rename EffectsStruct -> dEmitter_c
robojumper
2025-09-16
dAcObjBase var -> mVar
elijah-thomas774
2025-09-16
mActorProperty Enum
elijah-thomas774
2025-09-16
roomid -> mRoomID
elijah-thomas774
2025-09-16
easily refactored variables -> mVariable
elijah-thomas774
2025-09-16
position -> mPosition
elijah-thomas774
2025-09-16
rotation -> mRotation
elijah-thomas774
2025-09-14
Storyflag Enum
elijah-thomas774
2025-09-13
Actor sound source cleanup
robojumper
2025-05-24
d_path 33%
robojumper
2025-05-18
d_a_e_sm (chu chu) start (#117)
Elijah Thomas
2025-05-10
EffectsStruct::fn_ begone
robojumper
2025-05-10
checkpoint
robojumper
2025-04-21
Matching, I guess
robojumper
2025-03-30
Chair (#143)
Elijah Thomas
2025-03-16
Improve dAcBase_c (#133)
CovenEsme
2025-03-13
d_a_obj_fence_boko ok
CovenEsme
2025-02-27
A bit more
robojumper
2025-02-27
Halfway there
robojumper
2024-10-16
update from dtk-template - clangd :) (#66)
Elijah Thomas
2024-10-10
Set up REL templates (#60)
robojumper
2024-05-23
Set up empty REL source files with text splits
robojumper