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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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d_a_obj_toD3_stone_figure.cpp
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Author
2026-05-10
Fixes
robojumper
2026-04-18
more CREATE_ALLOCATOR macros
elijah-thomas774
2025-11-22
init
elijah-thomas774
2025-09-16
dAcObjBase var -> mVar
elijah-thomas774
2025-09-16
roomid -> mRoomID
elijah-thomas774
2025-09-16
easily refactored variables -> mVariable
elijah-thomas774
2025-09-16
position -> mPosition
elijah-thomas774
2025-09-16
rotation -> mRotation
elijah-thomas774
2025-09-14
Storyflag Enum
elijah-thomas774
2025-05-10
progress on d_a_obj_ivy_rope (#109)
Elijah Thomas
2025-03-30
Chair (#143)
Elijah Thomas
2025-03-09
Convert some singleton access to getters
robojumper
2025-03-06
dScTitle_c OK, dScGame_c about halfway
robojumper
2025-02-09
g3d initial pullover (#115)
Elijah Thomas
2024-11-12
Tubo! (d_a_obj_tubo) (#95)
Elijah Thomas
2024-11-09
d_a_item -> Layout and Enum (#92)
Elijah Thomas
2024-11-06
Clean up special item drop mgr (#87)
robojumper
2024-11-01
Updated CC collision (#80)
Elijah Thomas
2024-10-25
Separate our inc files
robojumper
2024-10-16
d_t_sw_area OK (#68)
CovenEsme
2024-10-16
update from dtk-template - clangd :) (#66)
Elijah Thomas
2024-10-16
d_t_reaction, angle chaos edition (#56)
robojumper
2024-10-16
Misc Collision (#51)
Elijah Thomas
2024-09-28
Import Ghidra symbols (#41)
robojumper
2024-09-27
Attention (#35)
robojumper
2024-09-27
Rough dynamic collision setup (#24)
robojumper
2024-05-23
Set up empty REL source files with text splits
robojumper