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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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d_a_obj_tower_hand_D101.cpp
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Author
2026-05-07
MTX/VEC cleanup
robojumper
2025-11-22
rename EffectsStruct -> dEmitter_c
robojumper
2025-09-16
dAcObjBase var -> mVar
elijah-thomas774
2025-09-16
roomid -> mRoomID
elijah-thomas774
2025-09-16
easily refactored variables -> mVariable
elijah-thomas774
2025-09-16
position -> mPosition
elijah-thomas774
2025-09-16
rotation -> mRotation
elijah-thomas774
2025-09-13
Actor sound source cleanup
robojumper
2025-05-18
d_a_e_sm (chu chu) start (#117)
Elijah Thomas
2025-05-10
EffectsStruct::fn_ begone
robojumper
2025-05-10
checkpoint
robojumper
2025-04-21
Matching, I guess
robojumper
2025-03-09
d_stage progress
robojumper
2025-02-09
g3d initial pullover (#115)
Elijah Thomas
2024-11-15
d_a_obj_seat_sword OK (#107)
Elijah Thomas
2024-11-09
d_a_item -> Layout and Enum (#92)
Elijah Thomas
2024-11-09
Attempt d_a_obj_tower_hand_D101 (#96)
robojumper
2024-10-16
update from dtk-template - clangd :) (#66)
Elijah Thomas
2024-10-10
Set up REL templates (#60)
robojumper
2024-05-23
Set up empty REL source files with text splits
robojumper