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path: root/src/REL/d/t/d_t_sound_area.cpp
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2026-05-07MTX/VEC cleanuprobojumper
2025-09-16roomid -> mRoomIDelijah-thomas774
2025-09-16position -> mPositionelijah-thomas774
2025-09-16rotation -> mRotationelijah-thomas774
2025-09-13More and cleanuprobojumper
2025-09-13d_snd_source OKrobojumper
2025-09-13More sound effects and splitsrobojumper
2025-06-01Some dSound_c / dSoundControl_crobojumper
2025-05-31start matching some d/snd thingsrobojumper
2025-05-24d_path 33%robojumper
2025-03-09Convert some singleton access to gettersrobojumper
2024-11-01Updated CC collision (#80)Elijah Thomas
* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com>
2024-10-16update from dtk-template - clangd :) (#66)Elijah Thomas
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
2024-10-16Misc Collision (#51)Elijah Thomas
* Initial Commit - Starting to translate from TP * Collision Updates * Actor Collision -> dBgW (DZB Collision) * bg .text splits complete * fix errors * file organization * missed files * progress * weee * most of cM3dG * Revert mAng change * Progress * Progress -> Need to update from main * Fixup Merge * d_bg_s symbols.... * TList Changes * oops * d_bg_s large progress * d_bg_s_acch majority done * d_bg_s_chk OK * d_bg_s_gnd_chk OK * d_bg_s_grp_pass_chk OK * d_bg_lin_chk OK * d_bg_s_poly_pass_chk OK * d_bg_s_roof_chk and d_bg_s_sph_chk OK * d_bg_s_spl_grp_chk OK * d_bg_s_wtr_chk OK * d_bg_w started * d_bg_w_base OK * name d_bg_w_kcol symbols * d_bg_w_sv split/started * most of d_bg_w_time * stopping d_bg_w_kcol for now * d_bg_w_sv OK * work on d_bg_w_time * revert TList to take offset arg * fixup some compiler warnings * set c_bg_w OK * Update rel_sieve.py * Remove TList Macros * Bomb Header started
2024-10-10Set up REL templates (#60)robojumper
* Fix .data sections misidentified as .rodata by dtk dtk can't always reliably identify REL sections in its initial analysis. This is a manual fix - the list of RELs to fix was found by looking at supposed .rodata splits that contained an fBase vtable, since vtables should be in .data. This fix is required for scripted creation of REL actors based on rel .data * More consistent d/t header paths * Data fixups for parsing * Tmp actor file setup * Fixes * Set up almost all REL templates * formatting * Fix formatting
2024-09-27Rough dynamic collision setup (#24)robojumper
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
2024-09-25Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)robojumper
* Some main dol actor splits and code * Match dAcOsw_c * diff clean * Fix * dTgSw_c OK
2024-09-15Actor cleanup (#32)robojumper
* Actor cleanup --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-12m3d (#13)robojumper
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
2024-06-15d_t_sound_area_mgrrobojumper
2024-06-14matchedelijah-thomas774
2024-06-13Closerrobojumper
2024-06-13Awkwardrobojumper
2024-06-13Mayberobojumper
2024-06-09Progresselijah-thomas774
2024-06-09Basically give up on d_t_sound_arearobojumper
2024-05-23Set up empty REL source files with text splitsrobojumper