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path: root/src/d/a/d_a_base.cpp
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2026-05-10dAcItem_c::{create, createHeap} OKrobojumper
2026-05-07MTX/VEC cleanuprobojumper
2025-11-22initelijah-thomas774
2025-09-26d_a_obj_fairy mostly OKrobojumper
2025-09-16no commentelijah-thomas774
2025-09-16fix regressionselijah-thomas774
2025-09-16remove address commentselijah-thomas774
2025-09-16dAcObjBase var -> mVarelijah-thomas774
2025-09-16mActorProperty Enumelijah-thomas774
2025-09-16roomid -> mRoomIDelijah-thomas774
2025-09-16easily refactored variables -> mVariableelijah-thomas774
2025-09-16position -> mPositionelijah-thomas774
2025-09-16rotation -> mRotationelijah-thomas774
2025-09-13More and cleanuprobojumper
2025-09-13Outdated commentrobojumper
2025-09-13More enemyrobojumper
2025-09-13Renamesrobojumper
2025-09-13Actor sound source cleanuprobojumper
2025-07-24Fix a bunch of m symbolsrobojumper
2025-06-07Merge branch 'main' of https://github.com/zeldaret/ss into d_sndrobojumper
2025-06-07renamerobojumper
2025-06-07A few morerobojumper
2025-06-07actor_info OKrobojumper
2025-05-31start matching some d/snd thingsrobojumper
2025-05-24d_t_action OK (#172)Elijah Thomas
* d_t_action OK
2025-05-18d_a_e_sm (chu chu) start (#117)Elijah Thomas
* d_a_e_sm (chu chu) start * progress, includes LightParam addition in BlurPaletteMgr * oops - TBox Progress I guess * dAcEsm_c::actorExecute and Particle Resource data moved * step in symbols map * Update blur_and_palette_manager.h * m_angle cleanup pass * Last explicit_zero_data Fixes #69 * add mQuat_c ctor
2025-03-16Improve dAcBase_c (#133)CovenEsme
* Improve dAcBase_c * Fix missed polyAttr0/1 renaming * Add getters for EventManager funcs used in dAcBase * Fix include * Replace actor_properties with helper calls * Fix SoundInfo TList function (thanks robo) * Make roundAngleToNearest90 static * Fix removeSoundInfo symbol * Revert d_a_item spawnItem and spawnDrop param change * Fix d_t_reaction and improve spawnHearts a bit * Also update special_item_drop_mgr * Fix special_item_drop_mgr * Small fixes --------- Co-authored-by: robojumper <robojumper@gmail.com> Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2025-03-09Convert some singleton access to gettersrobojumper
2025-03-09d_stage progressrobojumper
2025-03-09d_room mostly matchingrobojumper
2025-03-06dScTitle_c OK, dScGame_c about halfwayrobojumper
2024-11-22Morerobojumper
2024-11-13The Groose is loose (but far away)robojumper
2024-11-12Tubo! (d_a_obj_tubo) (#95)Elijah Thomas
* begin work * fixup modifications to d_a_base header * progress * update from main again (forgor to fetch) * progress * Basically done * clean up some inlines * some at/tg hit typing and tubo naming * more naming
2024-11-06Clean up special item drop mgr (#87)robojumper
* Clean up special item drop mgr * Progress * Mostly matching * Docs
2024-11-01Updated CC collision (#80)Elijah Thomas
* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com>
2024-10-25Flag capitalizationrobojumper
2024-10-25Separate our inc filesrobojumper
2024-10-20d_a_obj_utajima_island OK (#73)robojumper
* d_a_obj_utajima_island OK * Name one field * mAngle constants
2024-10-16update from dtk-template - clangd :) (#66)Elijah Thomas
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
2024-10-16Misc Collision (#51)Elijah Thomas
* Initial Commit - Starting to translate from TP * Collision Updates * Actor Collision -> dBgW (DZB Collision) * bg .text splits complete * fix errors * file organization * missed files * progress * weee * most of cM3dG * Revert mAng change * Progress * Progress -> Need to update from main * Fixup Merge * d_bg_s symbols.... * TList Changes * oops * d_bg_s large progress * d_bg_s_acch majority done * d_bg_s_chk OK * d_bg_s_gnd_chk OK * d_bg_s_grp_pass_chk OK * d_bg_lin_chk OK * d_bg_s_poly_pass_chk OK * d_bg_s_roof_chk and d_bg_s_sph_chk OK * d_bg_s_spl_grp_chk OK * d_bg_s_wtr_chk OK * d_bg_w started * d_bg_w_base OK * name d_bg_w_kcol symbols * d_bg_w_sv split/started * most of d_bg_w_time * stopping d_bg_w_kcol for now * d_bg_w_sv OK * work on d_bg_w_time * revert TList to take offset arg * fixup some compiler warnings * set c_bg_w OK * Update rel_sieve.py * Remove TList Macros * Bomb Header started
2024-09-27Rough dynamic collision setup (#24)robojumper
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
2024-09-25Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)robojumper
* Some main dol actor splits and code * Match dAcOsw_c * diff clean * Fix * dTgSw_c OK
2024-09-15Actor cleanup (#32)robojumper
* Actor cleanup --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-12Dowsing (#17)robojumper
* Dowsing. * d_t_dowsing * d_t_holy_water OK
2024-06-21Fix one angle problemrobojumper
2024-06-21Fix mAng3_c copy assignment, clean up list node templatesrobojumper
2024-06-18Fix all_source buildLuke Street
2024-06-14closer, just executeState_Wait leftelijah-thomas774
2024-05-26getDistanceAndAngleToActor match with weird inlineelijah-thomas774