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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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2024-10-16
Misc Collision (#51)
Elijah Thomas
2024-09-28
Import Ghidra symbols (#41)
robojumper
2024-09-27
Rough dynamic collision setup (#24)
robojumper
2024-09-25
Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)
robojumper
2024-09-15
Actor cleanup (#32)
robojumper
2024-09-12
Dowsing (#17)
robojumper
2024-06-21
Fix one angle problem
robojumper
2024-06-21
Fix mAng3_c copy assignment, clean up list node templates
robojumper
2024-06-18
Fix all_source build
Luke Street
2024-06-14
closer, just executeState_Wait left
elijah-thomas774
2024-05-26
getDistanceAndAngleToActor match with weird inline
elijah-thomas774
2024-05-25
mVec3_c rework to get copy working
elijah-thomas774
2024-05-25
Small type improvements
robojumper
2024-05-25
Event RAII
robojumper
2024-05-25
fix some of the floating point stuff
elijah-thomas774
2024-05-24
Expand dAcBase work
CovenEsme
2024-03-17
some fManager, fBase, mHeap, f - lists and tree stuff
elijah-thomas774
2023-12-20
mVec and Egg Math (Quat, Vector3f, Matrix34f)
elijah-thomas774
2023-10-06
Fix includes and removed libs folder
Elijah Thomas
2023-08-17
added egg/core headers seen in SS
Elijah Thomas
2023-08-12
starting to organize and progress on dAcBase_c
Elijah Thomas
2023-08-10
some formatting fixup
Elijah Thomas
2023-08-10
work on dAcObjBase_c (ActorObjectBase)
elijah-thomas774
2023-08-09
Porting over from previous repo
elijah-thomas774
2023-08-09
initial test with porting d_base
elijah-thomas774
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