| Age | Commit message (Collapse) | Author |
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dLytDoButton_c OK
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* d_a_e_sm (chu chu) start
* progress, includes LightParam addition in BlurPaletteMgr
* oops - TBox Progress I guess
* dAcEsm_c::actorExecute and Particle Resource data moved
* step in symbols map
* Update blur_and_palette_manager.h
* m_angle cleanup pass
* Last explicit_zero_data Fixes #69
* add mQuat_c ctor
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* init
* couple more funcs
* progress
* smol progress
* smol progress 2
* Dont get your hopes up, I just had some lingering things :P
* fix merge
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* g3d Headers
* initial g3d source files -- NOT YET FIXED
* change ResFile static_cast to explicit ctor
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* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
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Co-authored-by: robojumper <robojumper@gmail.com>
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* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
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Co-authored-by: robojumper <robojumper@gmail.com>
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* d_a_obj_utajima_island OK
* Name one field
* mAngle constants
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* Meter Madness Part 1
* progress
* maybe
* ::build meters too
* vtables labeling, small order problems
* Moar symbols
* Renames
* some dLytNote_c
* Fixes
* Checkpoint
* ::remove funcs
* Fix includes
* Move code around
* rm dead code
* rm dead include
* Draw functions
* Update include/s/s_State.hpp
* Update include/toBeSorted/scgame.h
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* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
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* EGG: Archive, DvdFile, DvdRipper
* start eggStream
* FrmHeap and AssertHeap OK
* progress on EggController
* port in WPAD stuff
* update WPAD/WUD/KPAD/SC symbols
* eggController OK
* bytematch more CoreController virtual funcs
* eggDecomp/eggStreamDecomp Ok
* eggDvdRipper OK
* EGG gfx splits
* Finished Splitting EGG
* create egg Files
* eggDecomp.h -> eggStreamDecomp.h
* Revert some format changes
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* start with dLyt stuff, dLytFader_c
* Some game UI basics
* More progress
* Move and format files
* Proper outlining
* Fix build
* More cleanup
* Correct inlining behavior
* Fix some symbols
* Compiler downgrade required for some funcs.
* fixup vtable
* one line that was somehow missed
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Some main dol actor splits and code
* Match dAcOsw_c
* diff clean
* Fix
* dTgSw_c OK
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* d_a_obj_pool_cock OK
* Reinstate the FPR matrix copy but explicit
* create Vortex Obj to reference
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Largely match m_shadow
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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