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2026-05-31Re-import MSL_C from TProbojumper
2026-05-07MTX/VEC cleanuprobojumper
2026-04-16Rename ThreadMonitor to ThreadMgrSean Miller
2026-04-14Rename eggUnk.cpp to eggThreadMonitor.cppSean Miller
2026-04-14100% eggUnk.cpp, m_thread.cppSean Miller
2026-04-08m_state symbol renamingSean Miller
2026-04-08Fix m_state symbol namesSean Miller
2026-04-08100% m_state.cppSean Miller
2026-01-18More symbols from NSMBWrobojumper
2025-09-16remove address commentselijah-thomas774
2025-08-15d_lyt_help OKrobojumper
2025-07-25Merge remote-tracking branch 'upstream/main' into d_a_obj_boomerangrobojumper
2025-07-24Fix a bunch of m symbolsrobojumper
2025-07-23Merge remote-tracking branch 'upstream/main' into d_a_obj_boomerangrobojumper
2025-07-13More splits (text only)robojumper
2025-06-15Pad stuffelijah-thomas774
2025-05-25d_linkage is largely done (#176)Elijah Thomas
2025-05-19Morerobojumper
2025-05-19More player modelrobojumper
2025-05-19Merge pull request #166 from robojumper/lyt_do_button_cleanuprobojumper
dLytDoButton_c OK
2025-05-18d_a_e_sm (chu chu) start (#117)Elijah Thomas
* d_a_e_sm (chu chu) start * progress, includes LightParam addition in BlurPaletteMgr * oops - TBox Progress I guess * dAcEsm_c::actorExecute and Particle Resource data moved * step in symbols map * Update blur_and_palette_manager.h * m_angle cleanup pass * Last explicit_zero_data Fixes #69 * add mQuat_c ctor
2025-05-15dLytDoButton_c cleanup startrobojumper
2025-05-10progress on d_a_obj_ivy_rope (#109)Elijah Thomas
* init * couple more funcs * progress * smol progress * smol progress 2 * Dont get your hopes up, I just had some lingering things :P * fix merge
2025-05-10Morerobojumper
2025-04-27Get initial JParticle import to build, label symbols.txtrobojumper
2025-03-31d_lyt_common_icon_item OKrobojumper
2025-03-22LightManager startrobojumper
2025-03-21Some frustum/screenrobojumper
2025-03-16Rough outline for LightTexturerobojumper
2025-03-16Some small classesrobojumper
2025-03-16Some misc graphics stuffrobojumper
2025-03-13some progress on updateMtxelijah-thomas774
2025-03-13m_shadow improvementsrobojumper
2025-03-09Convert some singleton access to gettersrobojumper
2025-03-09d_room mostly matchingrobojumper
2025-03-02Fix mDvd createOrDie symbol (#122)robojumper
2025-02-09g3d initial pullover (#115)Elijah Thomas
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
2024-11-24sjiswrap v1.2.0 fixes invalid char errors in CIrobojumper
2024-11-24Check whether sjiswrap v1.2.0 fixes invalid char errors in CIrobojumper
2024-11-06d_a_obj_tumble_weed mostly done (#88)Elijah Thomas
* mostly done * Update d_t_tumble_weed.cpp * remove cM::calcTimer * just regswap on adjustSpeed * Create inlines for angle between vectors * name data symbols --------- Co-authored-by: robojumper <robojumper@gmail.com>
2024-11-01Updated CC collision (#80)Elijah Thomas
* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com>
2024-10-20d_a_obj_utajima_island OK (#73)robojumper
* d_a_obj_utajima_island OK * Name one field * mAngle constants
2024-10-17Meter madness (#64)robojumper
* Meter Madness Part 1 * progress * maybe * ::build meters too * vtables labeling, small order problems * Moar symbols * Renames * some dLytNote_c * Fixes * Checkpoint * ::remove funcs * Fix includes * Move code around * rm dead code * rm dead include * Draw functions * Update include/s/s_State.hpp * Update include/toBeSorted/scgame.h
2024-10-16update from dtk-template - clangd :) (#66)Elijah Thomas
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
2024-10-01Misc Egg (#37)Elijah Thomas
* EGG: Archive, DvdFile, DvdRipper * start eggStream * FrmHeap and AssertHeap OK * progress on EggController * port in WPAD stuff * update WPAD/WUD/KPAD/SC symbols * eggController OK * bytematch more CoreController virtual funcs * eggDecomp/eggStreamDecomp Ok * eggDvdRipper OK * EGG gfx splits * Finished Splitting EGG * create egg Files * eggDecomp.h -> eggStreamDecomp.h * Revert some format changes
2024-10-01Fix remainder operation (#49)robojumper
2024-09-30Some game UI basics (#25)robojumper
* start with dLyt stuff, dLytFader_c * Some game UI basics * More progress * Move and format files * Proper outlining * Fix build * More cleanup * Correct inlining behavior * Fix some symbols * Compiler downgrade required for some funcs. * fixup vtable * one line that was somehow missed --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-25Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)robojumper
* Some main dol actor splits and code * Match dAcOsw_c * diff clean * Fix * dTgSw_c OK
2024-09-25d_a_obj_pool_cock OK (#33)robojumper
* d_a_obj_pool_cock OK * Reinstate the FPR matrix copy but explicit * create Vortex Obj to reference --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-09-13Largely match m_shadow (#20)robojumper
* Largely match m_shadow --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>