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#ifndef D_A_B_BIGBOSS2_H
#define D_A_B_BIGBOSS2_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcBBigBoss2_c : public dAcEnBase_c {
public:
dAcBBigBoss2_c() : mStateMgr(*this) {}
virtual ~dAcBBigBoss2_c() {}
STATE_FUNC_DECLARE(dAcBBigBoss2_c, AppearWait);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, AppearDemo);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Wait);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Walk);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Reach);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Turn);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, ImpaAdvice);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, ShakeHead);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadDamage);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadDamageThrow);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadPain);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunPain);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadRecover);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, DropByHand);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Attack);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, FootBroken);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, BombHit);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, FootRecover);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, ArmBroken);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, ArmAttack);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, ArmRecover);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Stun);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunWait);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunRecover);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunDamage);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunBombDamage);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Mount);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Fall);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, MountDamage);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, FrontFall);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Rush);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Rise);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Tied);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunFrontFall);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, BadAdvice);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, CancelMount);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, MountArmBroken);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, LevelUp);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, RushDamage);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, GuardBallista);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, Evacuation);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, StoneWait);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, SwordGameWait);
STATE_FUNC_DECLARE(dAcBBigBoss2_c, SwordGameEnd);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBBigBoss2_c);
};
#endif
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