1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
#ifndef D_A_B_BIGBOSS3_H
#define D_A_B_BIGBOSS3_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcBBigBoss3_c : public dAcEnBase_c {
public:
dAcBBigBoss3_c() : mStateMgr(*this) {}
virtual ~dAcBBigBoss3_c() {}
STATE_FUNC_DECLARE(dAcBBigBoss3_c, AppearWait);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, AppearDemo);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Wait);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Walk);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Reach);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Turn);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, ImpaAdvice);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, ShakeHead);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadDamage);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadDamageThrow);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadPain);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunPain);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, DropByHand);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Attack);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FootBroken);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, BombHit);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FootRecover);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadRecover);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmBroken);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmRecover);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Stun);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunWait);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunRecover);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunDamage);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunBombDamage);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, LevelUp);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, GuardBallista);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmAttack);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, PreFly);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, PreFlyDemo);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Fly);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyPain);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFall);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallGround);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallGroundWait);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallRecover);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyReach);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, Evacuation);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, StoneWait);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, SwordGameWait);
STATE_FUNC_DECLARE(dAcBBigBoss3_c, SwordGameEnd);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBBigBoss3_c);
};
#endif
|