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#ifndef D_A_B_MG_H
#define D_A_B_MG_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcBmg_c : public dAcEnBase_c {
public:
dAcBmg_c() : mStateMgr(*this) {}
virtual ~dAcBmg_c() {}
STATE_FUNC_DECLARE(dAcBmg_c, Start);
STATE_FUNC_DECLARE(dAcBmg_c, DiveWait);
STATE_FUNC_DECLARE(dAcBmg_c, Dive);
STATE_FUNC_DECLARE(dAcBmg_c, DiveWalk);
STATE_FUNC_DECLARE(dAcBmg_c, Fight);
STATE_FUNC_DECLARE(dAcBmg_c, HandAttack);
STATE_FUNC_DECLARE(dAcBmg_c, TailAttack);
STATE_FUNC_DECLARE(dAcBmg_c, DiveAttack);
STATE_FUNC_DECLARE(dAcBmg_c, LostArm);
STATE_FUNC_DECLARE(dAcBmg_c, MiddleDemo);
STATE_FUNC_DECLARE(dAcBmg_c, ArmDamage);
STATE_FUNC_DECLARE(dAcBmg_c, CoreDamage);
STATE_FUNC_DECLARE(dAcBmg_c, EyeBind);
STATE_FUNC_DECLARE(dAcBmg_c, BombDamage);
STATE_FUNC_DECLARE(dAcBmg_c, VacuumDamage);
STATE_FUNC_DECLARE(dAcBmg_c, End);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBmg_c);
};
#endif
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