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#ifndef D_A_B_VD_H
#define D_A_B_VD_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcBvd_c : public dAcEnBase_c {
public:
dAcBvd_c() : mStateMgr(*this) {}
virtual ~dAcBvd_c() {}
STATE_FUNC_DECLARE(dAcBvd_c, Opening);
STATE_FUNC_DECLARE(dAcBvd_c, Wait);
STATE_FUNC_DECLARE(dAcBvd_c, WaitPlayer);
STATE_FUNC_DECLARE(dAcBvd_c, Run);
STATE_FUNC_DECLARE(dAcBvd_c, FireAttack);
STATE_FUNC_DECLARE(dAcBvd_c, Eat);
STATE_FUNC_DECLARE(dAcBvd_c, Damage);
STATE_FUNC_DECLARE(dAcBvd_c, BombDamage);
STATE_FUNC_DECLARE(dAcBvd_c, BodyReverse);
STATE_FUNC_DECLARE(dAcBvd_c, InitMove);
STATE_FUNC_DECLARE(dAcBvd_c, Dead);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBvd_c);
};
#endif
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