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#ifndef D_A_BIRD_KOBUNA_H
#define D_A_BIRD_KOBUNA_H
#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"
class dBird_KobunA_c : public dAcObjBase_c {
public:
dBird_KobunA_c() : mStateMgr(*this) {}
virtual ~dBird_KobunA_c() {}
STATE_FUNC_DECLARE(dBird_KobunA_c, Wait);
STATE_FUNC_DECLARE(dBird_KobunA_c, Chase);
STATE_FUNC_DECLARE(dBird_KobunA_c, FrontAttack);
STATE_FUNC_DECLARE(dBird_KobunA_c, PathMove);
STATE_FUNC_DECLARE(dBird_KobunA_c, LevelUpDemo);
STATE_FUNC_DECLARE(dBird_KobunA_c, BodyAttack);
private:
/* 0x??? */ STATE_MGR_DECLARE(dBird_KobunA_c);
};
#endif
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