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#ifndef D_A_INVISIBLE_H
#define D_A_INVISIBLE_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/cc/d_cc_d.h"
#include "s/s_State.hpp"
class dAcInvisible : public dAcObjBase_c {
public:
dAcInvisible() : mStateMgr(*this) {}
virtual ~dAcInvisible() {}
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcInvisible, Wait);
private:
/* 0x330 */ dCcD_Sph mSph;
/* 0x480 */ dCcD_Cps mCps;
/* 0x5F0 */ dBgS_AcchCir mAcchCir;
/* 0x64C */ dBgS_ObjAcch mObjAcch;
/* 0x9FC */ STATE_MGR_DECLARE(dAcInvisible);
};
#endif
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