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#ifndef D_A_E_CAPTAIN_H
#define D_A_E_CAPTAIN_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcEcaptain_c : public dAcEnBase_c {
public:
dAcEcaptain_c() : mStateMgr(*this) {}
virtual ~dAcEcaptain_c() {}
STATE_FUNC_DECLARE(dAcEcaptain_c, Opening);
STATE_FUNC_DECLARE(dAcEcaptain_c, Wait);
STATE_FUNC_DECLARE(dAcEcaptain_c, BalanceWait);
STATE_FUNC_DECLARE(dAcEcaptain_c, Walk);
STATE_FUNC_DECLARE(dAcEcaptain_c, Run);
STATE_FUNC_DECLARE(dAcEcaptain_c, AttackSW);
STATE_FUNC_DECLARE(dAcEcaptain_c, AttackF);
STATE_FUNC_DECLARE(dAcEcaptain_c, AttackSP);
STATE_FUNC_DECLARE(dAcEcaptain_c, Guard);
STATE_FUNC_DECLARE(dAcEcaptain_c, GuardJust);
STATE_FUNC_DECLARE(dAcEcaptain_c, Damage);
STATE_FUNC_DECLARE(dAcEcaptain_c, Dead);
STATE_FUNC_DECLARE(dAcEcaptain_c, Demo1);
STATE_FUNC_DECLARE(dAcEcaptain_c, Demo2);
STATE_FUNC_DECLARE(dAcEcaptain_c, OpeningType2);
STATE_FUNC_DECLARE(dAcEcaptain_c, DeadType2);
STATE_FUNC_DECLARE(dAcEcaptain_c, Demo1Type2);
STATE_FUNC_DECLARE(dAcEcaptain_c, Demo2Type2);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEcaptain_c);
};
#endif
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