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#ifndef D_A_E_GUMARM_H
#define D_A_E_GUMARM_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcGumarm_c : public dAcEnBase_c {
public:
dAcGumarm_c() : mStateMgr(*this) {}
virtual ~dAcGumarm_c() {}
STATE_FUNC_DECLARE(dAcGumarm_c, Hide);
STATE_FUNC_DECLARE(dAcGumarm_c, HideWait);
STATE_FUNC_DECLARE(dAcGumarm_c, HideWalk);
STATE_FUNC_DECLARE(dAcGumarm_c, HideMove);
STATE_FUNC_DECLARE(dAcGumarm_c, Wait);
STATE_FUNC_DECLARE(dAcGumarm_c, Walk);
STATE_FUNC_DECLARE(dAcGumarm_c, Appear);
STATE_FUNC_DECLARE(dAcGumarm_c, KeepRock);
STATE_FUNC_DECLARE(dAcGumarm_c, AttackMove);
STATE_FUNC_DECLARE(dAcGumarm_c, Attack);
STATE_FUNC_DECLARE(dAcGumarm_c, Lost);
STATE_FUNC_DECLARE(dAcGumarm_c, Find);
STATE_FUNC_DECLARE(dAcGumarm_c, FreezeStart);
STATE_FUNC_DECLARE(dAcGumarm_c, Freeze);
STATE_FUNC_DECLARE(dAcGumarm_c, FreezeEnd);
STATE_FUNC_DECLARE(dAcGumarm_c, Sink);
STATE_FUNC_DECLARE(dAcGumarm_c, KeepSink);
STATE_FUNC_DECLARE(dAcGumarm_c, Dead);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcGumarm_c);
};
#endif
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