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#ifndef D_A_E_SF_H
#define D_A_E_SF_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcEsf_c : public dAcEnBase_c {
public:
dAcEsf_c() : mStateMgr(*this) {}
virtual ~dAcEsf_c() {}
STATE_FUNC_DECLARE(dAcEsf_c, Standby);
STATE_FUNC_DECLARE(dAcEsf_c, Home);
STATE_FUNC_DECLARE(dAcEsf_c, Fight);
STATE_FUNC_DECLARE(dAcEsf_c, Attack);
STATE_FUNC_DECLARE(dAcEsf_c, AttackB);
STATE_FUNC_DECLARE(dAcEsf_c, Attack2);
STATE_FUNC_DECLARE(dAcEsf_c, Guard);
STATE_FUNC_DECLARE(dAcEsf_c, Guard2);
STATE_FUNC_DECLARE(dAcEsf_c, GuardJust);
STATE_FUNC_DECLARE(dAcEsf_c, Damage);
STATE_FUNC_DECLARE(dAcEsf_c, Fail);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEsf_c);
};
#endif
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