blob: c8ca5a1fc70af7ad912dbbb68caf4aecc3a66971 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#ifndef D_A_OBJ_F302_LIGHT_H
#define D_A_OBJ_F302_LIGHT_H
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_anmmatclr.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/time_area_mgr.h"
class dAcOF302Light_c : public dAcObjBase_c {
public:
dAcOF302Light_c() : mEvent(*this, nullptr), mStateMgr(*this) {}
virtual ~dAcOF302Light_c() {}
virtual bool createHeap() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int actorExecuteInEvent() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcOF302Light_c, Wait);
STATE_FUNC_DECLARE(dAcOF302Light_c, SwitchOn);
private:
/* 0x330 */ ActorEventRelated mEvent;
/* 0x380 */ nw4r::g3d::ResFile mResFile;
/* 0x384 */ m3d::smdl_c mMdl;
/* 0x3A0 */ STATE_MGR_DECLARE(dAcOF302Light_c);
/* 0x3DC */ m3d::anmMatClr_c mAnmMatClr[2];
/* 0x434 */ TimeAreaStruct mTimeArea;
/* 0x440 */ u8 field_0x440;
static const char *sResAnmClrNames[2];
};
#endif
|