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#ifndef D_A_OBJ_CLEARNESS_WALL_H
#define D_A_OBJ_CLEARNESS_WALL_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
class dAcOclearnessWall_c : public dAcObjBase_c {
public:
dAcOclearnessWall_c(): field_0x543(true) {}
virtual ~dAcOclearnessWall_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
const char *getArcName();
const char *getModelName();
/* 0x330 */ dBgW mBgW;
/* 0x540 */ u8 mSceneflag;
/* 0x541 */ u8 mVariant;
/* 0x542 */ u8 field_0x542;
/* 0x543 */ bool field_0x543;
};
#endif
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