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#ifndef D_A_OBJ_DESERT_DEBRIS_H
#define D_A_OBJ_DESERT_DEBRIS_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
class dAcOdesertDebris_c : public dAcObjBase_c {
public:
dAcOdesertDebris_c() {}
virtual ~dAcOdesertDebris_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
bool checkStoryFlag() const;
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dBgW mBgW;
/* 0x560 */ u16 mStoryFlag;
};
#endif
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