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#ifndef D_A_OBJ_DOOR_BOSS_H
#define D_A_OBJ_DOOR_BOSS_H
#include "d/a/obj/d_a_obj_door_base.h"
#include "s/s_State.hpp"
class dAcOdoorBoss_c : public dAcObjDoor_c {
public:
dAcOdoorBoss_c() : mStateMgr(*this) {}
virtual ~dAcOdoorBoss_c() {}
virtual bool canOpen() override;
STATE_FUNC_DECLARE(dAcOdoorBoss_c, UnlockWait);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, CorrectKey);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, KeyInsertInitialInterval);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, PutKeyIntoLock);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, KeyInsert);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, KeyInsertAfterglow);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, Wait);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, Shine);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, Unlock);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, OpenWait);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, Open);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, WaitClose);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, Close);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, Idle);
STATE_FUNC_DECLARE(dAcOdoorBoss_c, BeforeTimeShift);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOdoorBoss_c);
};
#endif
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