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#ifndef D_A_OBJ_SHED_H
#define D_A_OBJ_SHED_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
class dAcOShed_c : public dAcObjBase_c {
public:
dAcOShed_c() : mEvent(*this, nullptr), mStateMgr(*this) {}
virtual ~dAcOShed_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual int actorExecute() override;
STATE_FUNC_DECLARE(dAcOShed_c, Wait);
STATE_FUNC_DECLARE(dAcOShed_c, Move);
private:
/* 0x330 */ ActorEventRelated mEvent;
/* 0x380 */ nw4r::g3d::ResFile mResFile;
/* 0x384 */ m3d::smdl_c mMdl;
/* 0x3A0 */ dBgW mBgW;
/* 0x5B0 */ STATE_MGR_DECLARE(dAcOShed_c);
/* 0x5EC */ mVec3_c mVec;
/* 0x5F8 */ bool mIsOpen;
/* 0x5F9 */ u8 mSceneFlag;
/* 0x5FA */ u8 mEventId;
/* 0x5FB */ u8 mMoveTimer;
};
#endif
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