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#ifndef D_A_O_SPIKE_H
#define D_A_O_SPIKE_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
class dAcOspike_c : public dAcObjBase_c {
public:
dAcOspike_c() : mStateMgr(*this) {}
virtual ~dAcOspike_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOspike_c, Wait);
static const mVec3_c sVec1;
static const mVec3_c sVec2;
private:
static dCcD_SrcUnk sCcSrc;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mMdl;
dCcD_Unk mCollision;
STATE_MGR_DECLARE(dAcOspike_c);
};
#endif
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