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#ifndef D_A_OBJ_TBOX_H
#define D_A_OBJ_TBOX_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_item.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/cc/d_cc_d.h"
#include "d/d_cc.h"
#include "d/d_light_env.h"
#include "d/d_shadow.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_anmmatclr.h"
#include "m/m3d/m_anmmdl.h"
#include "m/m3d/m_anmtexpat.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_scnleaf.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/attention.h"
#include "toBeSorted/dowsing_target.h"
#include "toBeSorted/stage_render_stuff.h"
class dAcTbox_c : public dAcObjBase_c {
public:
enum TboxVariant_e {
NORMAL,
SMALL,
BOSS,
GODDESS,
};
dAcTbox_c();
virtual ~dAcTbox_c();
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int actorExecuteInEvent() override;
virtual int draw() override;
virtual void registerInEvent() override;
virtual void unkVirtFunc_0x6C() override;
virtual void doInteraction(s32) override;
virtual void *getObjectListEntry() override;
STATE_FUNC_DECLARE(dAcTbox_c, DugOut);
STATE_FUNC_DECLARE(dAcTbox_c, WaitAppear);
STATE_FUNC_DECLARE(dAcTbox_c, DemoAppear);
STATE_FUNC_DECLARE(dAcTbox_c, WaitOpen);
STATE_FUNC_DECLARE(dAcTbox_c, GoddessWaitOff);
STATE_FUNC_DECLARE(dAcTbox_c, GoddessWaitOn);
STATE_FUNC_DECLARE(dAcTbox_c, DeleteArchive);
STATE_FUNC_DECLARE(dAcTbox_c, LoadArchive);
STATE_FUNC_DECLARE(dAcTbox_c, Open);
STATE_FUNC_DECLARE(dAcTbox_c, PresentItem);
STATE_FUNC_DECLARE(dAcTbox_c, Close);
STATE_FUNC_DECLARE(dAcTbox_c, Wait);
STATE_FUNC_DECLARE(dAcTbox_c, GoddessWait);
u8 getVariant() const {
return mVariant;
}
bool hasBeenOpened() const {
return mHasBeenOpened;
}
private:
static f32 getSomeRate();
bool initBgW(dBgW &bg, const char *arcName, const char *fileName);
bool isNotSmall() const;
void setItemId(u16 item);
void setChestFlag();
void setDoObstructionCheck();
int isActualVisibleBox() const;
void fn_8026B380(mVec3_c &outResult) const;
const mVec3_c &fn_8026B3C0() const;
bool noObstructionCheck() const;
int fn_8026B370() const;
bool fn_8026D670() const;
bool getSomeCounter(u32 *outIndex) const;
bool checkTboxFlag() const;
bool fn_8026D560() const;
bool isItemRupee() const;
void getDowsingTargetOffset(mVec3_c *offset) const;
void initDowsingTarget(DowsingTarget *target, DowsingTarget::DowsingSlot slot, mVec3_c *offset);
void initDowsingTarget(DowsingTarget::DowsingSlot slot);
void initDowsingTargetCube();
void registerRupeeOrTreasureDowsing();
void registerKeyPieceDowsing();
void unregisterDowsing();
void noRegisterDowsing();
void noUnregisterDowsing();
bool checkForLinkBonk();
void fn_8026E630();
bool fn_8026D540();
void fn_8026D3C0();
void syncScaleToMdl(m3d::scnLeaf_c *lf);
void getCCBounds(mVec3_c *out1, mVec3_c *out2) const;
void getCylParams(mVec3_c *out1, f32 *out2, f32 *out3) const;
void fn_8026DAD0(const mVec3_c *src, mVec3_c *dest) const;
void fn_8026DAC0(mAng &ang);
static bool hasCollectedAllTears();
static bool isValidVariant(int variant);
static bool tryGetDowsingTargetOffset(int variant, mVec3_c &out);
static void getDowsingTargetOffset(int variant, mVec3_c &out);
static bool isValidGroupIndex(int idx);
static bool getGroundHeight(f32 *height, const mVec3_c &pos);
static bool isBelowGroundAtPos(f32 height, const mVec3_c &pos);
void setActionState();
void setFlags(u32 flags);
bool fn_8026D120() const;
void fn_8026D130();
void fn_8026D140();
void spawnAppearEffect();
void fn_8026D370();
bool checkShouldClose();
void setShouldCloseFlag();
void unsetShouldCloseFlag();
void setTboxFlag();
bool checkIsClear() const;
const InteractionTargetDef &getInteractionTargetDef() const;
/* 0x0330 */ m3d::mdlAnmChr mMdl1;
/* 0x0398 */ m3d::smdl_c mOpenFxMdl;
/* 0x03B4 */ m3d::anmMatClr_c mAnmMatClr1;
/* 0x03E0 */ m3d::anmMatClr_c mAnmMatClr2;
/* 0x040C */ m3d::anmChr_c mAnmChr;
/* 0x0444 */ m3d::anmTexSrt_c mAnmTexSrt1;
/* 0x0470 */ m3d::anmTexSrt_c mAnmGoddessTexSrt;
/* 0x049C */ m3d::anmTexPat_c mAnmGoddessPat;
/* 0x04C8 */ dScnCallback_c mScnCallback;
/* 0x04D4 */ dShadowCircle_c mShadowCircle;
/* 0x04DC */ LIGHT_INFLUENCE mLightInfo;
/* 0x04F8 */ dBgW mBgWs[2];
/* 0x0918 */ dCcD_Linked_Unk mCcD1;
/* 0x0B30 */ dCcD_Linked_Unk mCcD2;
/* 0x0D48 */ dColliderLinkedList field_0x0D48;
/* 0x0D54 */ dCcD_Unk mCcD3;
/* 0x0F5C */ dCcD_Cyl mCcD4;
/* 0x10AC */ STATE_MGR_DECLARE(dAcTbox_c);
/* 0x10E8 */ fLiNdBa_c mTboxListNode;
/* 0x10F4 */ ActorEventRelated mEvent;
/* 0x1144 */ dAcRef_c<dAcItem_c> mItemRef;
/* 0x1150 */ DowsingTarget mDowsingTarget;
/* 0x1170 */ DowsingTarget mGoddessDowsingTarget;
/* 0x1190 */ void (dAcTbox_c::*mRegisterDowsingTarget)();
/* 0x119C */ void (dAcTbox_c::*mUnregisterDowsingTarget)();
/* 0x11A8 */ u8 field_0x11A8[0x11C0 - 0x11A8];
/* 0x11C0 */ mVec3_c field_0x11C0;
/* 0x11CC */ mVec3_c field_0x11CC;
/* 0x11D8 */ mVec3_c field_0x11D8;
/* 0x11E4 */ u8 field_0x11E4[0x11E8 - 0x11E4];
/* 0x11E8 */ f32 field_0x11E8;
/* 0x11EC */ f32 field_0x11EC;
/* 0x11F0 */ UNKWORD field_0x11F0;
/* 0x11F4 */ UNKWORD field_0x11F4;
/* 0x11F8 */ UNKWORD field_0x11F8;
/* 0x11FC */ UNKWORD field_0x11FC;
/* 0x1200 */ u16 mItemId;
/* 0x1202 */ u16 mItemModelIdx;
/* 0x1204 */ bool mHasBeenOpened;
/* 0x1205 */ u8 mSpawnSceneFlag;
/* 0x1206 */ u8 mSetSceneFlag; // set when?
/* 0x1207 */ u8 field_0x1207;
/* 0x1208 */ u8 field_0x1208;
/* 0x1209 */ u8 mVariant;
/* 0x120A */ u8 field_0x120A;
/* 0x120B */ u8 field_0x120B;
/* 0x120C */ u8 field_0x120C;
/* 0x120D */ u8 field_0x120D;
/* 0x120E */ u8 field_0x120E;
/* 0x120F */ bool field_0x120F;
/* 0x1210 */ bool field_0x1210;
/* 0x1211 */ bool mDoObstructedCheck;
static const cCcD_SrcGObj sColSrc;
static fLiMgBa_c sTboxActorList;
};
#endif
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