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#ifndef D_A_OBJ_TROLLEY_H
#define D_A_OBJ_TROLLEY_H
#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"
class dAcOTrolley_c : public dAcObjBase_c {
public:
dAcOTrolley_c() : mStateMgr(*this) {}
virtual ~dAcOTrolley_c() {}
STATE_FUNC_DECLARE(dAcOTrolley_c, Wait);
STATE_FUNC_DECLARE(dAcOTrolley_c, RideAction);
STATE_FUNC_DECLARE(dAcOTrolley_c, StartAction);
STATE_FUNC_DECLARE(dAcOTrolley_c, PathMove);
STATE_FUNC_DECLARE(dAcOTrolley_c, StopAction);
STATE_FUNC_DECLARE(dAcOTrolley_c, CrashAction);
STATE_FUNC_DECLARE(dAcOTrolley_c, PushPull);
STATE_FUNC_DECLARE(dAcOTrolley_c, Fall);
STATE_FUNC_DECLARE(dAcOTrolley_c, End);
STATE_FUNC_DECLARE(dAcOTrolley_c, TimeSlipStart);
STATE_FUNC_DECLARE(dAcOTrolley_c, TimeSlipEnd);
STATE_FUNC_DECLARE(dAcOTrolley_c, WaitOpenDoor);
STATE_FUNC_DECLARE(dAcOTrolley_c, RestartWait);
STATE_FUNC_DECLARE(dAcOTrolley_c, BuriedSand);
STATE_FUNC_DECLARE(dAcOTrolley_c, BackMove);
STATE_FUNC_DECLARE(dAcOTrolley_c, F302RevivalDemo);
STATE_FUNC_DECLARE(dAcOTrolley_c, TimeSlipEndFromAnother);
STATE_FUNC_DECLARE(dAcOTrolley_c, WaitOnSwitch);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOTrolley_c);
};
#endif
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