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#ifndef C_BG_S_POLY_INFO_H
#define C_BG_S_POLY_INFO_H
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/c/c_bg_w.h"
#include "d/col/c/c_m3d_g_pla.h"
#include "m/m_vec.h"
class cBgS_PolyInfo {
private:
/* 0x00 */ int mPolyIndex;
/* 0x04 */ int mBgIndex;
/* 0x08 */ void *unk_0x04; // Collision Pointer?
/* 0x0C */ int mActorPId; // Matched the Unique Actor Id
/* 0x10 */ cM3dGPla mPla;
/* 0x20 */ mVec3_c field_0x20;
public:
cBgS_PolyInfo() {
ClearPi();
}
bool ChkSetInfo() const;
void SetPolyInfo(const cBgS_PolyInfo &);
bool ChkSafe(const void *, s32) const;
void SetPolyIndex(int idx) {
mPolyIndex = idx;
}
bool ChkBgIndex() const;
mAng GetAngle(mAng) const;
void SetActorInfo(int bgIndex, void *pData, u32 actor_pid) {
mBgIndex = bgIndex;
unk_0x04 = pData;
mActorPId = actor_pid;
}
void ClearPi() {
mPolyIndex = 0xFFFF;
mBgIndex = BG_ID_MAX;
unk_0x04 = nullptr;
mActorPId = 0;
}
u32 GetPolyIndex() const {
return mPolyIndex;
}
u32 GetBgIndex() const {
return mBgIndex;
}
const cM3dGPla &GetPlane() const {
return mPla;
}
cM3dGPla *GetPlaneP() {
return &mPla;
}
const mVec3_c &GetField0x20() const {
return field_0x20;
}
};
#endif
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