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|
#ifndef C_CC_D_H
#define C_CC_D_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/col/c/c_m3d.h"
#include "d/col/c/c_m3d_g_aab.h"
#include "d/col/c/c_m3d_g_cps.h"
#include "d/col/c/c_m3d_g_cyl.h"
#include "d/col/c/c_m3d_g_sph.h"
#include "d/col/c/c_m3d_g_tri.h"
#include "d/col/c/c_m3d_g_unk.h"
#include "m/m_vec.h"
#include "nw4r/types_nw4r.h"
class dAcObjBase_c;
class cCcD_CpsAttr;
class cCcD_TriAttr;
class cCcD_UnkAttr;
class cCcD_CylAttr;
class cCcD_SphAttr;
class cCcD_DivideInfo {
private:
/* 0x00 */ u32 mXDivInfo;
/* 0x04 */ u32 mYDivInfo;
/* 0x08 */ u32 mZDivInfo;
/* 0x0C vtable */
public:
cCcD_DivideInfo();
virtual ~cCcD_DivideInfo();
// Following two funcs were probably inlined based on how other classes went
void Set(u32 xDivInfo, u32 yDivInfo, u32 zDivInfo) {
mXDivInfo = xDivInfo;
mYDivInfo = yDivInfo;
mZDivInfo = zDivInfo;
}
bool Chk(cCcD_DivideInfo const &other) const {
if ((mXDivInfo & other.mXDivInfo) && (mZDivInfo & other.mZDivInfo) && (mYDivInfo & other.mYDivInfo)) {
return true;
} else {
return false;
}
}
};
class cCcD_DivideArea : public cM3dGAab {
private:
/* 0x18 */ bool mXDiffIsZero;
/* 0x1C */ f32 mScaledXDiff;
/* 0x20 */ f32 mInvScaledXDiff;
/* 0x24 */ bool mYDiffIsZero;
/* 0x28 */ f32 mScaledYDiff;
/* 0x2C */ f32 mInvScaledYDiff;
/* 0x30 */ bool mZDiffIsZero;
/* 0x34 */ f32 mScaledZDiff;
/* 0x38 */ f32 mInvScaledZDiff;
/* 0x3C vtable */
public:
cCcD_DivideArea();
virtual ~cCcD_DivideArea();
void SetArea(cM3dGAab const &);
void CalcDivideInfo(cCcD_DivideInfo *, cM3dGAab const &);
void CalcDivideInfoOverArea(cCcD_DivideInfo *, cM3dGAab const &);
};
class cCcD_ShapeAttr {
public:
cM3dGAab mAab;
cCcD_DivideInfo mInfo;
enum ShapeType {
SHAPE_SPHERE = 0,
SHAPE_CYLINDER = 1,
SHAPE_CAPSULE = 2,
SHAPE_TRIANGLE = 3,
SHAPE_DEFAULT = 4,
};
struct Shape {
~Shape();
/* 0x00 */ int field_0x00;
/* 0x04 */ mVec3_c field_0x04;
/* 0x10 */ mVec3_c field_0x10;
/* 0x1C */ mVec3_c field_0x1C;
};
cCcD_ShapeAttr();
/* vt 0x08 */ virtual ~cCcD_ShapeAttr();
/* vt 0x0C */ virtual bool Calc(const mVec3_c &, const mVec3_c &, mVec3_c *);
/* vt 0x10 */ virtual bool CrossAtTg(cCcD_ShapeAttr &, mVec3_c *);
/* vt 0x14 */ virtual bool CrossAtTg(cCcD_CpsAttr &, mVec3_c *) = 0;
/* vt 0x18 */ virtual bool CrossAtTg(cCcD_TriAttr &, mVec3_c *) = 0;
/* vt 0x1C */ virtual bool CrossAtTg(cCcD_UnkAttr &, mVec3_c *) = 0;
/* vt 0x20 */ virtual bool CrossAtTg(cCcD_CylAttr &, mVec3_c *) = 0;
/* vt 0x24 */ virtual bool CrossAtTg(cCcD_SphAttr &, mVec3_c *) = 0;
/* vt 0x28 */ virtual bool CrossCo(cCcD_ShapeAttr &, f32 *);
/* vt 0x2C */ virtual bool CrossCo(cCcD_CpsAttr &, f32 *) = 0;
/* vt 0x30 */ virtual bool CrossCo(cCcD_TriAttr &, f32 *) = 0;
/* vt 0x34 */ virtual bool CrossCo(cCcD_UnkAttr &, f32 *) = 0;
/* vt 0x38 */ virtual bool CrossCo(cCcD_CylAttr &, f32 *) = 0;
/* vt 0x3C */ virtual bool CrossCo(cCcD_SphAttr &, f32 *) = 0;
/* vt 0x40 */ virtual mVec3_c &GetCoP();
/* vt 0x44 */ virtual void CalcAabBox() = 0;
/* vt 0x48 */ virtual bool GetNVec(const mVec3_c &, mVec3_c *) const = 0;
/* vt 0x4C */ virtual void GetShapeAccess(cCcD_ShapeAttr::Shape *) const;
/* vt 0x50 */ virtual void GetPos(nw4r::math::VEC3 *) const = 0;
/* vt 0x54 */ virtual bool GetPosBool(mVec3_c *) const;
/* vt 0x58 */ virtual void TranslateXZ(f32, f32) = 0;
cM3dGAab &GetWorkAab() {
return mAab;
}
cM3dGAab const &GetWorkAab() const {
return mAab;
}
static mVec3_c sVirtualCenter;
};
struct cCcD_SrcCpsAttr {
f32 mRadius;
};
class cCcD_CpsAttr : public cCcD_ShapeAttr, public cM3dGCps {
public:
mVec3_c mVirtCenter;
cCcD_CpsAttr();
void Set(const cCcD_SrcCpsAttr &src);
void SetVirtCenter(mVec3_c *);
f32 CrossCoCommon(cCcD_ShapeAttr &, f32);
/* vt 0x08 */ virtual ~cCcD_CpsAttr();
/* vt 0x0C */ virtual bool Calc(const mVec3_c &, const mVec3_c &, mVec3_c *) override;
/* vt 0x10 */ virtual bool CrossAtTg(cCcD_ShapeAttr &, mVec3_c *) override;
/* vt 0x14 */ virtual bool CrossAtTg(cCcD_CpsAttr &, mVec3_c *) override;
/* vt 0x18 */ virtual bool CrossAtTg(cCcD_TriAttr &, mVec3_c *) override;
/* vt 0x1C */ virtual bool CrossAtTg(cCcD_UnkAttr &, mVec3_c *) override;
/* vt 0x20 */ virtual bool CrossAtTg(cCcD_CylAttr &, mVec3_c *) override;
/* vt 0x24 */ virtual bool CrossAtTg(cCcD_SphAttr &, mVec3_c *) override;
/* vt 0x28 */ virtual bool CrossCo(cCcD_ShapeAttr &, f32 *) override;
/* vt 0x2C */ virtual bool CrossCo(cCcD_CpsAttr &, f32 *) override;
/* vt 0x30 */ virtual bool CrossCo(cCcD_TriAttr &, f32 *) override;
/* vt 0x34 */ virtual bool CrossCo(cCcD_UnkAttr &, f32 *) override;
/* vt 0x38 */ virtual bool CrossCo(cCcD_CylAttr &, f32 *) override;
/* vt 0x3C */ virtual bool CrossCo(cCcD_SphAttr &, f32 *) override;
/* vt 0x40 */ virtual mVec3_c &GetCoP() override;
/* vt 0x44 */ virtual void CalcAabBox() override;
/* vt 0x48 */ virtual bool GetNVec(const mVec3_c &, mVec3_c *) const override;
/* vt 0x4C */ virtual void GetShapeAccess(cCcD_ShapeAttr::Shape *) const override;
/* vt 0x50 */ virtual void GetPos(nw4r::math::VEC3 *) const override;
/* vt 0x58 */ virtual void TranslateXZ(f32, f32) override;
};
class cCcD_TriAttr : public cCcD_ShapeAttr, public cM3dGTri {
public:
cCcD_TriAttr();
/* vt 0x08 */ virtual ~cCcD_TriAttr();
/* vt 0x0C */ virtual bool Calc(const mVec3_c &, const mVec3_c &, mVec3_c *) override;
/* vt 0x10 */ virtual bool CrossAtTg(cCcD_ShapeAttr &, mVec3_c *) override;
/* vt 0x14 */ virtual bool CrossAtTg(cCcD_CpsAttr &, mVec3_c *) override;
/* vt 0x18 */ virtual bool CrossAtTg(cCcD_TriAttr &, mVec3_c *) override;
/* vt 0x1C */ virtual bool CrossAtTg(cCcD_UnkAttr &, mVec3_c *) override;
/* vt 0x20 */ virtual bool CrossAtTg(cCcD_CylAttr &, mVec3_c *) override;
/* vt 0x24 */ virtual bool CrossAtTg(cCcD_SphAttr &, mVec3_c *) override;
/* vt 0x28 */ virtual bool CrossCo(cCcD_ShapeAttr &, f32 *) override;
/* vt 0x2C */ virtual bool CrossCo(cCcD_CpsAttr &, f32 *) override;
/* vt 0x30 */ virtual bool CrossCo(cCcD_TriAttr &, f32 *) override;
/* vt 0x34 */ virtual bool CrossCo(cCcD_UnkAttr &, f32 *) override;
/* vt 0x38 */ virtual bool CrossCo(cCcD_CylAttr &, f32 *) override;
/* vt 0x3C */ virtual bool CrossCo(cCcD_SphAttr &, f32 *) override;
/* vt 0x44 */ virtual void CalcAabBox() override;
/* vt 0x48 */ virtual bool GetNVec(const mVec3_c &, mVec3_c *) const override;
/* vt 0x4C */ virtual void GetShapeAccess(cCcD_ShapeAttr::Shape *) const override;
/* vt 0x50 */ virtual void GetPos(nw4r::math::VEC3 *) const override;
/* vt 0x58 */ virtual void TranslateXZ(f32, f32) override;
};
struct cCcD_SrcUnkAttr {
f32 mMinX, mMinY, mMinZ;
f32 mMaxX, mMaxY, mMaxZ;
mVec3_c &getMin() const {
return *(mVec3_c *)&mMinX;
}
mVec3_c &getMax() const {
return *(mVec3_c *)&mMaxX;
}
};
class cCcD_UnkAttr : public cCcD_ShapeAttr, public cM3dGUnk {
public:
cCcD_UnkAttr();
void Set(const cCcD_SrcUnkAttr &src);
/* vt 0x08 */ virtual ~cCcD_UnkAttr();
/* vt 0x0C */ virtual bool Calc(const mVec3_c &, const mVec3_c &, mVec3_c *) override;
/* vt 0x10 */ virtual bool CrossAtTg(cCcD_ShapeAttr &, mVec3_c *) override;
/* vt 0x14 */ virtual bool CrossAtTg(cCcD_CpsAttr &, mVec3_c *) override;
/* vt 0x18 */ virtual bool CrossAtTg(cCcD_TriAttr &, mVec3_c *) override;
/* vt 0x1C */ virtual bool CrossAtTg(cCcD_UnkAttr &, mVec3_c *) override;
/* vt 0x20 */ virtual bool CrossAtTg(cCcD_CylAttr &, mVec3_c *) override;
/* vt 0x24 */ virtual bool CrossAtTg(cCcD_SphAttr &, mVec3_c *) override;
/* vt 0x28 */ virtual bool CrossCo(cCcD_ShapeAttr &, f32 *) override;
/* vt 0x2C */ virtual bool CrossCo(cCcD_CpsAttr &, f32 *) override;
/* vt 0x30 */ virtual bool CrossCo(cCcD_TriAttr &, f32 *) override;
/* vt 0x34 */ virtual bool CrossCo(cCcD_UnkAttr &, f32 *) override;
/* vt 0x38 */ virtual bool CrossCo(cCcD_CylAttr &, f32 *) override;
/* vt 0x3C */ virtual bool CrossCo(cCcD_SphAttr &, f32 *) override;
/* vt 0x40 */ virtual mVec3_c &GetCoP() override;
/* vt 0x44 */ virtual void CalcAabBox() override;
/* vt 0x48 */ virtual bool GetNVec(const mVec3_c &, mVec3_c *) const override;
/* vt 0x50 */ virtual void GetPos(nw4r::math::VEC3 *) const override;
/* vt 0x58 */ virtual void TranslateXZ(f32, f32) override;
};
struct cCcD_SrcCylAttr {
f32 mRadius;
f32 mHeight;
};
class cCcD_CylAttr : public cCcD_ShapeAttr, public cM3dGCyl {
public:
cCcD_CylAttr();
void Set(const cCcD_SrcCylAttr &);
/* vt 0x08 */ virtual ~cCcD_CylAttr();
/* vt 0x0C */ virtual bool Calc(const mVec3_c &, const mVec3_c &, mVec3_c *) override;
/* vt 0x10 */ virtual bool CrossAtTg(cCcD_ShapeAttr &, mVec3_c *) override;
/* vt 0x14 */ virtual bool CrossAtTg(cCcD_CpsAttr &, mVec3_c *) override;
/* vt 0x18 */ virtual bool CrossAtTg(cCcD_TriAttr &, mVec3_c *) override;
/* vt 0x1C */ virtual bool CrossAtTg(cCcD_UnkAttr &, mVec3_c *) override;
/* vt 0x20 */ virtual bool CrossAtTg(cCcD_CylAttr &, mVec3_c *) override;
/* vt 0x24 */ virtual bool CrossAtTg(cCcD_SphAttr &, mVec3_c *) override;
/* vt 0x28 */ virtual bool CrossCo(cCcD_ShapeAttr &, f32 *) override;
/* vt 0x2C */ virtual bool CrossCo(cCcD_CpsAttr &, f32 *) override;
/* vt 0x30 */ virtual bool CrossCo(cCcD_TriAttr &, f32 *) override;
/* vt 0x34 */ virtual bool CrossCo(cCcD_UnkAttr &, f32 *) override;
/* vt 0x38 */ virtual bool CrossCo(cCcD_CylAttr &, f32 *) override;
/* vt 0x3C */ virtual bool CrossCo(cCcD_SphAttr &, f32 *) override;
/* vt 0x40 */ virtual mVec3_c &GetCoP() override;
/* vt 0x44 */ virtual void CalcAabBox() override;
/* vt 0x48 */ virtual bool GetNVec(const mVec3_c &, mVec3_c *) const override;
/* vt 0x4C */ virtual void GetShapeAccess(cCcD_ShapeAttr::Shape *) const override;
/* vt 0x50 */ virtual void GetPos(nw4r::math::VEC3 *) const override;
/* vt 0x58 */ virtual void TranslateXZ(f32, f32) override;
};
struct cCcD_SrcSphAttr {
f32 mRadius;
};
class cCcD_SphAttr : public cCcD_ShapeAttr, public cM3dGSph {
public:
cCcD_SphAttr();
void Set(const cCcD_SrcSphAttr &);
/* vt 0x08 */ virtual ~cCcD_SphAttr();
/* vt 0x0C */ virtual bool Calc(const mVec3_c &, const mVec3_c &, mVec3_c *) override;
/* vt 0x10 */ virtual bool CrossAtTg(cCcD_ShapeAttr &, mVec3_c *) override;
/* vt 0x14 */ virtual bool CrossAtTg(cCcD_CpsAttr &, mVec3_c *) override;
/* vt 0x18 */ virtual bool CrossAtTg(cCcD_TriAttr &, mVec3_c *) override;
/* vt 0x1C */ virtual bool CrossAtTg(cCcD_UnkAttr &, mVec3_c *) override;
/* vt 0x20 */ virtual bool CrossAtTg(cCcD_CylAttr &, mVec3_c *) override;
/* vt 0x24 */ virtual bool CrossAtTg(cCcD_SphAttr &, mVec3_c *) override;
/* vt 0x28 */ virtual bool CrossCo(cCcD_ShapeAttr &, f32 *) override;
/* vt 0x2C */ virtual bool CrossCo(cCcD_CpsAttr &, f32 *) override;
/* vt 0x30 */ virtual bool CrossCo(cCcD_TriAttr &, f32 *) override;
/* vt 0x34 */ virtual bool CrossCo(cCcD_UnkAttr &, f32 *) override;
/* vt 0x38 */ virtual bool CrossCo(cCcD_CylAttr &, f32 *) override;
/* vt 0x3C */ virtual bool CrossCo(cCcD_SphAttr &, f32 *) override;
/* vt 0x40 */ virtual mVec3_c &GetCoP() override;
/* vt 0x44 */ virtual void CalcAabBox() override;
/* vt 0x48 */ virtual bool GetNVec(const mVec3_c &, mVec3_c *) const override;
/* vt 0x4C */ virtual void GetShapeAccess(cCcD_ShapeAttr::Shape *) const override;
/* vt 0x50 */ virtual void GetPos(nw4r::math::VEC3 *) const override;
/* vt 0x54 */ virtual bool GetPosBool(mVec3_c *) const override;
/* vt 0x58 */ virtual void TranslateXZ(f32, f32) override;
};
// This has changed bit
class cCcD_Stts {
public:
/* 0x00 */ int mAtApid;
/* 0x04 */ int mAtOldApid;
/* 0x08 */ int mTgApid;
/* 0x0C */ int mTgOldApid;
/* 0x10 */ mVec3_c field_0x10;
/* 0x1C */ mVec3_c field_0x1C;
/* 0x28 */ mVec3_c mCcMove;
/* 0x34 */ dAcObjBase_c *mpActor;
/* 0x38 */ int mRank;
cCcD_Stts(dAcObjBase_c *);
~cCcD_Stts() {
mpActor = nullptr;
}
void Move();
int GetID() const;
void PlusCcMove(f32, f32, f32);
void ClrCcMove();
int GetWeight(int) const; // idk what to really call it but it removes the rank table
void SetDefaultRank() {
mRank = 0xD;
}
void SetRank(int rank) {
mRank = rank;
}
dAcObjBase_c *GetAc() {
return mpActor;
}
const mVec3_c &GetCcMove() const {
return mCcMove;
}
};
struct cCcD_SrcGObjTgInfo {
/* 0x00 */ u8 field_0x0;
/* 0x01 */ u8 field_0x1;
/* 0x02 */ u16 field_0x2;
};
struct cCcD_SrcGObjTg {
/* 0x00 */ u32 mType;
/* 0x04 */ u32 mSPrm;
/* 0x08 */ cCcD_SrcGObjTgInfo mInfo;
/* 0x0C */ u16 field_0x0C;
/* 0x0E */ u16 field_0x0E;
};
enum dCcD_ObjAtType {
/* 0x 0000 0001 */ AT_TYPE_0x1 = (1 << 0),
/* 0x 0000 0002 */ AT_TYPE_SWORD = (1 << 1),
/* 0x 0000 0004 */ AT_TYPE_0x4 = (1 << 2),
/* 0x 0000 0008 */ AT_TYPE_PHYSICS = (1 << 3),
/* 0x 0000 0010 */ AT_TYPE_0x10 = (1 << 4),
/* 0x 0000 0020 */ AT_TYPE_BOMB = (1 << 5),
/* 0x 0000 0040 */ AT_TYPE_0x40 = (1 << 6), // Used in Beetle
/* 0x 0000 0080 */ AT_TYPE_SLINGSHOT = (1 << 7),
/* 0x 0000 0100 */ AT_TYPE_0x100 = (1 << 8),
/* 0x 0000 0200 */ AT_TYPE_WIND = (1 << 9),
/* 0x 0000 0400 */ AT_TYPE_DAMAGE = (1 << 10),
/* 0x 0000 0800 */ AT_TYPE_WHIP = (1 << 11),
/* 0x 0000 1000 */ AT_TYPE_0x1000 = (1 << 12),
/* 0x 0000 2000 */ AT_TYPE_ARROW = (1 << 13),
/* 0x 0000 4000 */ AT_TYPE_CLAWSHOT = (1 << 14),
/* 0x 0000 8000 */ AT_TYPE_0x8000 = (1 << 15),
/* 0x 0001 0000 */ AT_TYPE_BELLOWS = (1 << 16),
/* 0x 0002 0000 */ AT_TYPE_0x20000 = (1 << 17),
/* 0x 0004 0000 */ AT_TYPE_0x40000 = (1 << 18),
/* 0x 0008 0000 */ AT_TYPE_GLITTERING_SPORES = (1 << 19),
/* 0x 0010 0000 */ AT_TYPE_BUBBLE = (1 << 20),
/* 0x 0020 0000 */ AT_TYPE_0x200000 = (1 << 21),
/* 0x 0040 0000 */ AT_TYPE_BEETLE = (1 << 22),
/* 0x 0080 0000 */ AT_TYPE_0x800000 = (1 << 23),
/* 0x 0100 0000 */ AT_TYPE_BUGNET = (1 << 24),
/* 0x 0200 0000 */ AT_TYPE_0x2000000 = (1 << 25),
/* 0x 0400 0000 */ AT_TYPE_KOLOKTOS_SWORD = (1 << 26),
/* 0x 0800 0000 */ AT_TYPE_0x8000000 = (1 << 27),
/* 0x 0148 8200 */ AT_TYPE_COMMON0 =
AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_WIND,
};
enum cCcD_AtModifiers_e {
/* 0x 0000 0001 */ AT_MOD_FIRE = (1 << 0),
/* 0x 0000 0002 */ AT_MOD_0x2 = (1 << 1),
/* 0x 0000 0004 */ AT_MOD_ELECTRIC = (1 << 2),
/* 0x 0000 0008 */ AT_MOD_WIND = (1 << 3),
/* 0x 0000 0010 */ AT_MOD_0x10 = (1 << 4),
/* 0x 0000 0020 */ AT_MOD_0x20 = (1 << 5),
/* 0x 0000 0040 */ AT_MOD_WATER = (1 << 6),
/* 0x 0000 0080 */ AT_MOD_0x80 = (1 << 7),
/* 0x 0000 0100 */ AT_MOD_0x100 = (1 << 8),
/* 0x 0000 0200 */ AT_MOD_STINKY = (1 << 9),
/* 0x 0000 0400 */ AT_MOD_CURSED = (1 << 10),
};
struct cCcD_SrcGObjAtInfo {
/* 0x00 */ u8 field_0x0;
/* 0x01 */ u8 field_0x1;
/* 0x02 */ u16 mModifier;
};
enum cCcD_AtSPrm {
AT_SPRM_DAMAGE = 0x4,
};
struct cCcD_SrcGObjAt {
/* 0x00 */ u32 mType;
/* 0x04 */ u32 mSPrm;
/* 0x08 */ cCcD_SrcGObjAtInfo mInfo;
/* 0x0C */ u8 mDamage;
/* 0x0D */ u8 field_0xD;
/* 0x0E */ u8 field_0xE;
/* 0x0F */ u8 field_0xF;
/* 0x10 */ u16 field_0x10;
/* 0x12 */ s16 field_0x12;
};
struct cCcD_SrcGObjCo {
/* 0x00 */ u32 mSPrm;
};
struct cCcD_SrcGObj {
/* 0x00 */ cCcD_SrcGObjAt mObjAt;
/* 0x14 */ cCcD_SrcGObjTg mObjTg;
/* 0x1C */ cCcD_SrcGObjCo mObjCo;
};
class dAcObjBase_c;
class cCcD_Obj;
typedef bool (*cCcD_HitCallback)(
dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB
);
typedef int (*cCcD_ShieldChkCallback)(
dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB
);
class cCcD_GAtTgCoCommonBase {
public:
cCcD_HitCallback mHit_cb;
s8 mEffCounter;
dAcRef_c<dAcObjBase_c> mAc;
u32 mRPrm;
cCcD_GAtTgCoCommonBase();
virtual ~cCcD_GAtTgCoCommonBase();
void dt() {
mEffCounter = 0;
ClrActorInfo();
mHit_cb = nullptr;
}
void ClrActorInfo();
void SetHitActor(dAcObjBase_c *);
dAcObjBase_c *GetActor();
void SubtractEffCounter();
bool ChkEffCounter() {
return mEffCounter > 0;
}
void ClrEffCounter() {
mEffCounter = 0;
}
void SetEffCounterTimer() {
mEffCounter = 5;
}
u32 MskRPrm(u32 m) const {
return mRPrm & m;
}
void SetRPrm(u32 f) {
mRPrm = f;
}
void OnRPrm(u32 m) {
mRPrm |= m;
}
void OffRPrm(u32 m) {
mRPrm = (mRPrm & ~m) | m;
}
void SetCallback(cCcD_HitCallback cb) {
mHit_cb = cb;
}
};
class cCcD_ObjAt : public cCcD_GAtTgCoCommonBase {
public:
cCcD_ObjAt();
virtual ~cCcD_ObjAt();
void Set(const cCcD_SrcGObjAt &);
void SetAtFlag(u32);
void AdjustHitPos(f32, f32);
void SetVec(const mVec3_c &vec) {
mVec = vec;
}
mVec3_c &GetVec() {
return mVec;
}
void SetHitPos(mVec3_c &pos) {
mHitPos = pos;
}
mVec3_c &GetHitPos() {
return mHitPos;
}
void ClrSet() {
OffSPrm(1);
}
u32 ChkSet() {
return MskSPrm(1);
}
u32 MskType(u32 mask) const {
return mSrc.mType & mask;
}
void SetType(u32 flag) {
mSrc.mType = flag;
}
void OnType(u32 m) {
mSrc.mType |= m;
}
void OffType(u32 m) {
mSrc.mType &= ~m;
}
u32 MskSPrm(u32 m) const {
return mSrc.mSPrm & m;
}
void SetSPrm(u32 f) {
mSrc.mSPrm = f;
}
void OnSPrm(u32 m) {
mSrc.mSPrm |= m;
}
void OffSPrm(u32 m) {
mSrc.mSPrm &= ~m;
}
u32 MskSrcModifer(u32 mask) const {
return mSrc.mInfo.mModifier & mask;
}
void SetSrcModifer(u32 modifier) {
mSrc.mInfo.mModifier = modifier;
}
void OnSrcModifer(u32 m) {
mSrc.mInfo.mModifier |= m;
}
void OffSrcModifer(u32 m) {
mSrc.mInfo.mModifier &= ~m;
}
u32 MskTgHitSPrm(u32 m) const {
return mTgHitSrc.mSPrm & m;
}
void SetTgHitSPrm(u32 f) {
mTgHitSrc.mSPrm = f;
}
void OnTgHitSPrm(u32 m) {
mTgHitSrc.mSPrm |= m;
}
void OffTgHitSPrm(u32 m) {
mTgHitSrc.mSPrm &= ~m;
}
void SetAtDamage(u8 amount) {
mSrc.mDamage = amount;
}
u8 GetAtDamage() const {
return mSrc.mDamage;
}
void SetInfo_0x0(u8 val) {
mSrc.mInfo.field_0x0 = val;
}
const cCcD_SrcGObjAt &GetSrc() const {
return mSrc;
}
void SetTgHitSrc(const cCcD_SrcGObjTg &src) {
mTgHitSrc = src;
}
const cCcD_SrcGObjTg &GetTgHitSrc() const {
return mTgHitSrc;
}
public:
/* 0x1C */ cCcD_SrcGObjAt mSrc;
/* 0x30 */ mVec3_c mHitPos;
/* 0x3C */ mVec3_c mVec;
/* 0x48 */ cCcD_SrcGObjTg mTgHitSrc;
/* 0x58 */ cCcD_HitCallback field_0x58;
};
class cCcD_ObjTg : public cCcD_GAtTgCoCommonBase {
public:
cCcD_ObjTg();
virtual ~cCcD_ObjTg();
void Set(const cCcD_SrcGObjTg &);
void AdjustHitPos(f32, f32);
void SetHitPos(mVec3_c &pos) {
mHitPos = pos;
}
mVec3_c &GetHitPos() {
return mHitPos;
}
u32 GetAtHitType() const {
return mAtHitSrc.mType;
}
void SetFlag_0xA(u16 flag) {
mSrc.field_0x0E = flag;
}
u16 GetFlag_0xA(u16 mask) const {
return mSrc.field_0x0E & mask;
}
void ClrSet() {
OffSPrm(1);
}
u32 ChkSet() {
return MskSPrm(1);
}
void Set_0x4C(u32 f) {
field_0x4C = f;
}
bool Chk_0x4C(u32 f) const {
return field_0x4C & f;
}
u32 MskType(u32 mask) const {
return mSrc.mType & mask;
}
void SetType(u32 flag) {
mSrc.mType = flag;
}
void OnType(u32 m) {
mSrc.mType |= m;
}
void OffType(u32 m) {
mSrc.mType &= ~m;
}
u32 MskSPrm(u32 m) const {
return mSrc.mSPrm & m;
}
void SetSPrm(u32 f) {
mSrc.mSPrm = f;
}
void OnSPrm(u32 m) {
mSrc.mSPrm |= m;
}
void OffSPrm(u32 m) {
mSrc.mSPrm &= ~m;
}
u32 MskAtHitSPrm(u32 m) const {
return mAtHitSrc.mSPrm & m;
}
void SetAtHitSPrm(u32 f) {
mAtHitSrc.mSPrm = f;
}
void OnAtHitSPrm(u32 m) {
mAtHitSrc.mSPrm |= m;
}
void OffAtHitSPrm(u32 m) {
mAtHitSrc.mSPrm &= ~m;
}
const cCcD_SrcGObjTg &GetSrc() const {
return mSrc;
}
void SetAtHitSrc(const cCcD_SrcGObjAt &src) {
mAtHitSrc = src;
}
const cCcD_SrcGObjAt &GetAtHitSrc() const {
return mAtHitSrc;
}
void Set_0x4B(u8 val) {
field_0x4B = val;
}
void SetSrcField_0x0C(u16 val) {
mSrc.field_0x0C = val;
}
void SetInfo_0x1(u8 val) {
mSrc.mInfo.field_0x1 = val;
}
void SetInfo_0x2(u16 val) {
mSrc.mInfo.field_0x2 = val;
}
void OnInfo_0x2(u16 val) {
mSrc.mInfo.field_0x2 |= val;
}
public:
/* 0x1C */ cCcD_SrcGObjTg mSrc;
/* 0x2C */ mVec3_c mAtHitDir;
/* 0x38 */ mVec3_c mHitPos;
/* 0x44 */ s16 *mShieldFrontRangeYAngle;
/* 0x48 */ s16 mShieldRange;
/* 0x4A */ u8 field_0x4A;
/* 0x4B */ u8 field_0x4B;
/* 0x4C */ u32 field_0x4C;
/* 0x50 */ u32 field_0x50;
/* 0x54 */ cCcD_ShieldChkCallback field_0x54;
/* 0x58 */ cCcD_SrcGObjAt mAtHitSrc;
/* 0x6C */ mVec3_c field_0x6C;
/* 0x78 */ cCcD_HitCallback field_0x78;
};
class cCcD_ObjCo : public cCcD_GAtTgCoCommonBase {
public:
cCcD_ObjCo();
virtual ~cCcD_ObjCo();
void Set(const cCcD_SrcGObjCo &);
void SetGrp(u32);
void AdjustHitPos(f32, f32);
void ClrSet() {
OffSPrm(1);
}
u32 ChkSet() {
return MskSPrm(1);
}
u32 MskSPrm(u32 m) const {
return mSrc.mSPrm & m;
}
void SetSPrm(u32 f) {
mSrc.mSPrm = f;
}
void OnSPrm(u32 m) {
mSrc.mSPrm |= m;
}
void OffSPrm(u32 m) {
mSrc.mSPrm &= ~m;
}
const cCcD_SrcGObjCo &GetSrc() const {
return mSrc;
}
void SetCoHitSrc(const cCcD_SrcGObjCo &src) {
mCoHitSrc = src;
}
public:
/* 0x1C */ cCcD_SrcGObjCo mSrc;
/* 0x20 */ u32 mGrp;
/* 0x24 */ cCcD_SrcGObjCo mCoHitSrc;
/* 0x28 */ cCcD_HitCallback field_0x28_callback;
};
// Maybe ?
class cCcD_ObjInf {
public:
/* 0x000 */ cCcD_ObjAt mObjAt;
/* 0x05C */ cCcD_ObjTg mObjTg;
/* 0x0D8 */ cCcD_ObjCo mObjCo;
};
class cCcD_Obj {
public:
/* 0x000 */ cCcD_ObjAt mAt;
/* 0x05C */ cCcD_ObjTg mTg;
/* 0x0D8 */ cCcD_ObjCo mCo;
/* 0x104 */ cCcD_Stts *mStts;
/* 0x108 */ u32 field_0x108;
public:
cCcD_Obj();
virtual ~cCcD_Obj();
virtual cCcD_ShapeAttr *GetShapeAttr() = 0;
virtual cCcD_ObjInf *GetGObjInfo();
void ClrSet();
void Set(const cCcD_SrcGObj &);
void ClrAtHit();
void ClrTgHit();
void ClrCoHit();
const mVec3_c &GetAtHitPos() const;
mVec3_c &GetAtHitPos();
const mVec3_c &GetAtHitPosInline() const {
return mAt.mHitPos;
}
mVec3_c &GetAtHitPosInline() {
return mAt.mHitPos;
}
bool GetAtFlag0x2() const;
bool GetAtFlag0x4() const;
bool GetAtFlag0x8() const;
const mVec3_c &GetTgHitPos() const;
mVec3_c &GetTgHitPos();
bool GetTgFlag0x4() const;
bool GetTgFlag0x8() const;
bool ChkAtClawshot() const;
bool ChkAtClawshotDebug() const;
bool ChkAtElectrified() const;
bool ChkAtElectrifiedExtra() const;
bool ChkAtWhippable() const;
bool ChkAtBit24() const;
bool ChkAtArrowStick() const;
bool ChkAtWaterScaleBonk() const;
bool ChkAtSwordBonk() const;
dAcObjBase_c *GetAtActor();
bool ChkTgAtHitType(u32) const;
u32 GetTgAtHitType() const;
bool ChkAtType(u32 mask) const {
return mAt.MskType(mask);
}
bool ChkTgBit14() const;
u8 GetTgDamage() const;
u16 GetTgDamageFlags() const;
bool ChkTgSkywardStrike() const;
bool ChkTgBit17() const;
bool ChkTgBit18() const;
bool ChkTgBit19() const;
bool ChkTgBit20() const;
bool ChkTgBit23() const;
bool ChkTgBit24() const;
bool ChkTgBit25() const;
u16 GetTgSoundID() const;
s16 GetTg_0x6A() const;
bool ChkTgBit8() const;
u8 GetTg_0x4A() const;
dAcObjBase_c *GetTgActor();
const mVec3_c &GetTgAtHitDir() const;
dAcObjBase_c *GetCoActor();
bool ChkCoBit4() const;
void SetAtFlagsUpper(u32);
bool ChkTgBit1() const;
void AdjustHitPos(f32, f32);
static bool fn_80328ad0(dAcObjBase_c *pObj, u32 attype);
// clang-format off
cCcD_Stts* GetStts() {
return mStts;
}
void SetStts(cCcD_Stts &stts) { mStts = &stts; }
void SetAtVec(const mVec3_c &vec) { mAt.SetVec(vec); }
void OnTgCoFlag(u32 f) {
mTg.OnSPrm(f);
mCo.OnSPrm(f);
}
void OffTgCoFlag(u32 f) {
mTg.OffSPrm(f);
mCo.OffSPrm(f);
}
void SetAtType(u32 type) {
mAt.SetType(type);
}
void SetTgType(u32 type) {
mTg.SetType(type);
}
void OnTgType(u32 type) {
mTg.OnType(type);
}
void OffTgType(u32 type) {
mTg.OffType(type);
}
void SetAtFlag(u32 flag) {
mAt.SetSPrm(flag);
}
void SetAtGrp(u32 grp) {
mAt.SetAtFlag(GetAtGrp() | grp);
}
void OffAtGrp(u32 grp) {
mAt.SetAtFlag(GetAtGrp() & ~grp);
}
void SetTgRpm(u32 f) {
mTg.SetRPrm(f);
}
void SetAtRpm(u32 f) {
mAt.SetRPrm(f);
}
// Related to directional attacks?
void SetTgFlag_0xA(u16 flag) {
mTg.SetFlag_0xA(flag);
}
void SetTgSrcField_0x0C(u16 val) {
mTg.SetSrcField_0x0C(val);
}
bool ChkTgHit() {
return mTg.MskRPrm(1) != 0 && mTg.GetActor() != nullptr;
}
bool ChkAtHit() {
return mAt.MskRPrm(1) != 0 && mAt.GetActor() != nullptr;
}
bool ChkCoHit() {
return mCo.MskRPrm(1) != 0 && mCo.GetActor() != nullptr;
}
dAcObjBase_c *GetAc() {
if (mStts == nullptr) {
return nullptr;
} else {
return mStts->mpActor;
}
}
void ClrCoSet() {
mCo.ClrSet();
}
void ClrAtSet() {
mAt.ClrSet();
}
void ClrTgSet() {
mTg.ClrSet();
}
u32 ChkCoSet() {
return mCo.ChkSet();
}
u32 ChkAtSet() {
return mAt.ChkSet();
}
u32 ChkTgSet() {
return mTg.ChkSet();
}
void ClrAtActorInfo() { mAt.ClrActorInfo(); }
void ClrTgActorInfo() { mTg.ClrActorInfo(); }
void ClrCoActorInfo() { mCo.ClrActorInfo(); }
bool ChkAtEffCounter() { return mAt.ChkEffCounter(); }
bool ChkTgEffCounter() { return mTg.ChkEffCounter(); }
void ClrAtEffCounter() { mAt.ClrEffCounter(); }
void ClrTgEffCounter() { mTg.ClrEffCounter(); }
void ClrCoEffCounter() { mCo.ClrEffCounter(); }
void SetAtEffCounterTimer() { mAt.SetEffCounterTimer(); }
void SetTgEffCounterTimer() { mTg.SetEffCounterTimer(); }
void SubtractAtEffCounter() { mAt.SubtractEffCounter(); }
void SubtractTgEffCounter() { mTg.SubtractEffCounter(); }
void SubtractCoEffCounter() { mCo.SubtractEffCounter(); }
void SetTg_0x4C(u32 f) {
mTg.Set_0x4C(f);
}
bool ChkTg_0x4C(u32 f) const {
return mTg.Chk_0x4C(f);
}
void SetAtCallback(cCcD_HitCallback cb) {
mAt.SetCallback(cb);
}
void SetCoCallback(cCcD_HitCallback cb) {
mCo.SetCallback(cb);
}
u32 ChkTgNoAtHitInfSet() const {
return mTg.MskSPrm(0x40);
}
u32 ChkAtNoTgHitInfSet() const {
return mAt.MskSPrm(0x40);
}
u32 ChkCoNoCoHitInfSet() const {
return mCo.MskSPrm(0x800);
}
// At
void OnAtSet() {
mAt.OnSPrm(1);
}
u32 ChkAtNoMass() const {
return mAt.MskSPrm(0x400);
}
u32 GetAtGrp() const {
return mAt.MskSPrm(0x3E);
}
u32 ChkAtNoConHit() const {
return mAt.MskSPrm(0x80);
}
u32 ChkAtStopNoConHit() const {
return mAt.MskSPrm(0x200);
}
u32 ChkAtNoGaurd() const {
return mAt.MskSPrm(0x200000);
}
void SetAt_0x40000000() {
mAt.OnSPrm(0x40000000);
}
u32 ChkAt_0x40000000() {
return mAt.MskSPrm(0x40000000);
}
void OffAt_0x40() {
mAt.OffSPrm(0x40);
}
void OnAt_0x40() {
mAt.OnSPrm(0x40);
}
void OnAt_0x1000() {
mAt.OnSPrm(0x1000);
}
void OnAt_0x2000() {
mAt.OnSPrm(0x2000);
}
// Related to Beetle (no hook)
void OnAt_0x4000() {
mAt.OnSPrm(0x4000);
}
void SetAtInfo_0x0(u8 amount) {
mAt.SetInfo_0x0(amount);
}
void SetAtDamage(u8 amount) {
mAt.SetAtDamage(amount);
}
void SetAtModifier(u16 modifier) {
mAt.SetSrcModifer(modifier);
}
// Tg
void OnTgSet() {
mTg.OnSPrm(1);
}
u32 GetTgGrp() const {
return mTg.MskSPrm(0x3E);
}
u32 ChkTgNoConHit() const {
return mTg.MskSPrm(0x100);
}
u32 ChkTgStopNoConHit() const {
return mTg.MskSPrm(0x100000);
}
u32 ChkTgShieldFrontRange() const {
return mTg.MskSPrm(0x400);
}
u32 ChkTgElectric() const {
return mTg.MskSPrm(0x40000);
}
void OnTgElectric() {
return mTg.OnSPrm(0x40000);
}
void OnTg_0x800000() {
return mTg.OnSPrm(0x800000);
}
void OnTg_0x1000000() {
return mTg.OnSPrm(0x1000000);
}
void OnTg_0x8000000() {
return mTg.OnSPrm(0x8000000);
}
void ClrTgElectric() {
return mTg.OffSPrm(0x40000);
}
void ClrTg_0x10000() {
return mTg.OffSPrm(0x10000);
}
void ClrTg_0x800000() {
return mTg.OffSPrm(0x800000);
}
void ClrTg_0x8000000() {
return mTg.OffSPrm(0x8000000);
}
u32 ChkTgBonk() const {
return mTg.MskSPrm(0x200000);
}
void OnTg_0x200000() {
mTg.OnSPrm(0x200000);
}
void ClrTg_0x200000() {
mTg.OffSPrm(0x200000);
}
void SetTg_0x4B(u8 val) {
mTg.Set_0x4B(val);
}
void SetTgInfo_0x1(u8 val) {
mTg.SetInfo_0x1(val);
}
void SetTgInfo_0x2(u16 val) {
mTg.SetInfo_0x2(val);
}
void OnTgInfo_0x2(u16 val) {
mTg.OnInfo_0x2(val);
}
void SetTg_0x40000000() {
mTg.OnSPrm(0x40000000);
}
u32 ChkTg_0x40000000() {
return mTg.MskSPrm(0x40000000);
}
// Co
void SetCoGrp(u32 grp) {
mCo.SetGrp(grp << 4);
}
void OnCoSet() {
mCo.OnSPrm(1);
}
u32 ChkCoSet2() const {
return mCo.MskSPrm(0x800);
}
u32 ChkCoNoCamHit() const {
return mCo.MskSPrm(0x4000);
}
u32 ChkCoSameActorHit() const {
return mCo.MskSPrm(0x1000);
}
void ClrCo_0x400() {
mCo.OffSPrm(0x400);
}
void SetCo_0x400() {
mCo.OnSPrm(0x400);
}
void SetCo_0x40000000() {
mCo.OnSPrm(0x40000000);
}
u32 ChkCo_0x40000000() {
return mCo.MskSPrm(0x40000000);
}
u32 ChkCo_0x10() {
return mCo.MskSPrm(0x10);
}
u32 ChkCo_0x2() {
return mCo.MskSPrm(0x2);
}
/**
* SET HIT
*/
// Actor Objs
void SetAtHit(cCcD_Obj *other) {
mAt.SetHitActor(other->GetAc());
}
void SetTgHit(cCcD_Obj *other) {
mTg.SetHitActor(other->GetAc());
}
void SetCoHit(cCcD_Obj *other) {
mCo.SetHitActor(other->GetAc());
}
// Hit Positions
void SetAtHitPos(mVec3_c &pos) {
mAt.SetHitPos(pos);
}
void SetTgHitPos(mVec3_c &pos) {
mTg.SetHitPos(pos);
}
/**
* SET SOURCES
*/
void SetAtTgHitSrc(cCcD_Obj *tg) {
mAt.SetTgHitSrc(tg->mTg.GetSrc());
}
void SetTgAtHitSrc(cCcD_Obj *at) {
mTg.SetAtHitSrc(at->mAt.GetSrc());
}
void SetCoCoHitSrc(cCcD_Obj *co) {
mCo.SetCoHitSrc(co->mCo.GetSrc());
}
// clang-format on
};
#endif
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