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#ifndef D_CC_D_H
#define D_CC_D_H
#include "d/col/c/c_cc_d.h"
#include "m/m_vec.h"
struct dCcD_SrcCps {
/* 0x00 */ cCcD_SrcGObj mObjInf;
/* 0x44 */ cCcD_SrcCpsAttr mCpsInf;
};
// Capsule
class dCcD_Cps : public cCcD_Obj, public cCcD_CpsAttr {
public:
dCcD_Cps();
virtual ~dCcD_Cps();
virtual cCcD_ShapeAttr *GetShapeAttr() override;
using cM3dGCps::Set;
using cM3dGLin::Set;
void Set(const dCcD_SrcCps &src);
void unknownCalc();
};
struct dCcD_SrcTri {
/* 0x00 */ cCcD_SrcGObj mObjInf;
};
class dCcD_Tri : public cCcD_Obj, public cCcD_TriAttr {
public:
dCcD_Tri();
virtual ~dCcD_Tri();
virtual cCcD_ShapeAttr *GetShapeAttr() override;
void Set(const dCcD_SrcTri &src);
};
struct dCcD_SrcCyl {
/* 0x00 */ cCcD_SrcGObj mObjInf;
/* 0x40 */ cCcD_SrcCylAttr mCylInf;
};
// Cylinder
class dCcD_Cyl : public cCcD_Obj, public cCcD_CylAttr {
public:
dCcD_Cyl();
virtual ~dCcD_Cyl();
virtual cCcD_ShapeAttr *GetShapeAttr() override;
void Set(const dCcD_SrcCyl &src);
void setCenter(const mVec3_c &);
void moveCenter(const mVec3_c &);
};
struct dCcD_SrcSph {
/* 0x00 */ cCcD_SrcGObj mObjInf;
/* 0x40 */ cCcD_SrcSphAttr mSphInf;
};
// Sphere
class dCcD_Sph : public cCcD_Obj, public cCcD_SphAttr {
public:
dCcD_Sph();
virtual ~dCcD_Sph();
virtual cCcD_ShapeAttr *GetShapeAttr() override;
void Set(const dCcD_SrcSph &src);
void setCenter(const mVec3_c &);
void moveCenter(const mVec3_c &);
void setCenterAndAtVec(const mVec3_c &, const mVec3_c &);
};
struct dCcD_SrcUnk {
/* 0x00 */ cCcD_SrcGObj mObjInf;
/* 0x40 */ cCcD_SrcUnkAttr mUnkInf;
};
class dCcD_Unk : public cCcD_Obj, public cCcD_UnkAttr {
public:
dCcD_Unk();
virtual ~dCcD_Unk();
virtual cCcD_ShapeAttr *GetShapeAttr() override;
// Have to bring these in scope. Consider renaming this
// Set function instead or create an inline?
using cM3dGUnk::Set;
void Set(const dCcD_SrcUnk &src);
};
#endif
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