blob: 882ec64e56b6c62fbd894b3624a55918bb312500 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
#ifndef D_PAD_NAV_H
#define D_PAD_NAV_H
/**
* Navigation with Wiimote and Nunchuk - seamlessly switching
* between pointer (dpd) and Nunchuk stick (FSStick).
*/
#include "common.h"
namespace dPadNav {
enum FSStickDirection_e {
FS_STICK_NONE = 0,
FS_STICK_UP = 1,
FS_STICK_UP_RIGHT = 2,
FS_STICK_RIGHT = 3,
FS_STICK_DOWN_RIGHT = 4,
FS_STICK_DOWN = 5,
FS_STICK_DOWN_LEFT = 6,
FS_STICK_LEFT = 7,
FS_STICK_UP_LEFT = 8,
};
extern bool sIsNavEnabled;
// WARNING: Swinging the Wiimote to the right -> navigate left.
// This naming refers to the latter (where the navigation goes).
extern bool sIsMplsNavLeftGesture;
extern bool sIsMplsNavRightGesture;
extern bool sIsPointerVisible;
extern bool sPrevIsPointerVisible;
extern bool sIsCursorStickVisible;
extern s32 sFSStickDirection;
extern s32 sFSStickNavDirection;
inline bool isPointerVisible() {
return sIsPointerVisible;
}
inline bool isPrevPointerVisible() {
return sPrevIsPointerVisible;
}
inline bool isCursorStickVisible() {
return sIsCursorStickVisible;
}
inline s32 getFSStickNavDirection() {
return sFSStickNavDirection;
}
inline bool isMplsNavLeftGesture() {
return sIsMplsNavLeftGesture;
}
inline bool isMplsNavRightGesture() {
return sIsMplsNavRightGesture;
}
inline bool isMplsNavGesture() {
return isMplsNavLeftGesture() || isMplsNavRightGesture();
}
void init();
void calc();
void setNavEnabled(bool navEnabled, bool disableAutoReturnToPointerNav);
// I really wish these returned enums but the codegen requires not-enums
s32 getFSStickDirection();
s32 getFSStickDirectionTrig();
void stopFSStickNav();
void hidePointer();
void setCursorStickInvisible();
void setCursorStickVisible();
// Not sure what this does. Related to Deposit
// and Seeker Stone scrolling
void scrollRelated();
// detail:
void checkForNavRightGesture();
void checkForNavLeftGesture();
} // namespace dPadNav
#endif
|