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#ifndef D_A_PLAYER_BASE_H
#define D_A_PLAYER_BASE_H
#include "d/a/obj/d_a_obj_base.h"
/*
* The inheritance chain goes something like:
* dAcObjBase_c straightfoward
* v
* daPlBase_c only has a dtor, vtable (80533128) pooled into d_a_player at the end
* v
* daPlayerActBase_c has a few strong and many weak functions, vtable stripped
* v
* daPlayerModelBase_c has the actual implementation of many functions, vtable at 8050da00, size 0x310
* v
* dAcPy_c "ActorLink", vtable at 80532cb0
*/
// Vtable at 80533128, no differences to dAcObjBase_c?
// Name unknown, though this name exists in NSMBW
class daPlBase_c : public dAcObjBase_c {
public:
virtual ~daPlBase_c() {}
};
#endif
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