summaryrefslogtreecommitdiff
path: root/include/d/d_player_mdl.h
blob: 65e5b59444b9577c960ed972ea4d32d1dc426f9b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
#ifndef D_A_PLAYER_MDL_H
#define D_A_PLAYER_MDL_H

#include "d/col/cc/d_cc_d.h"
#include "d/d_player_act.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_anmchrblend.h"
#include "m/m3d/m_anmmatclr.h"
#include "m/m3d/m_anmtexpat.h"
#include "m/m3d/m_anmtexsrt.h"
#include "toBeSorted/stage_render_stuff.h"

struct PlayerAnimation {
    /* 0x00 */ const char *animName;
    /* 0x04 */ u8 field_0x04;
    /* 0x05 */ u8 field_0x05;
    /* 0x06 */ u16 mFaceTexPatIdx;
    /* 0x08 */ u16 mFaceTexSrtIdx;
    /* 0x0A */ u16 mFaceAnmChrIdx;
};

class daPlayerModelBase_c;

class daPlBaseScnObjCallback_c : public dScnCallback_c {
public:
    daPlBaseScnObjCallback_c(dAcObjBase_c *b) : dScnCallback_c(b), mpPlayer(b) {}

    /* vt 0x10 */ virtual void
    ExecCallback_CALC_MAT(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *, u32, void *) override;

    /* 0x18 */ virtual void ExecCallback_DRAW_OPA(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *, u32, void *) override;

private:
    /* 0x0C */ dAcObjBase_c *mpPlayer;
};

class daPlBaseMdlCallback_c : public m3d::mdl_c::mdlCallback_c {
public:
    virtual void ExecCallbackA(nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *) override;

    void setNodeIds(u16 min, u16 max) {
        mNodeIdMin = min;
        mNodeIdMax = max;
    }

private:
    /* 0x30 */ u16 mNodeIdMin;
    /* 0x32 */ u16 mNodeIdMax;
};

class daPlBaseMdl_c : public m3d::mdl_c {
public:
    daPlBaseMdl_c() : mpSoundData(nullptr) {}

    virtual bool setAnm(m3d::banm_c &anm) override;
    virtual void remove() override;

    bool create(
        daPlayerModelBase_c *player, nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, u32 nView, u32 *pSize
    );
    void setBlendNodeRange(u16, u16, f32);

    nw4r::g3d::ChrAnmResult *getNodeResult(u16 node) {
        return mCallback.getNodeResult(node);
    }

    void setSoundRelated(u16 id, void *data) {
        field_0x5A = id;
        mpSoundData = data;
    }

    void setField_0x58(u8 val) {
        field_0x58 = val;
    }

    u16 getField_0x5A() const {
        return field_0x5A;
    }

    void *getSoundData() const {
        return mpSoundData;
    }

private:
    /* 0x24 */ daPlBaseMdlCallback_c mCallback;
    /* 0x58 */ u8 field_0x58;
    /* 0x5A */ u16 field_0x5A;
    /* 0x5C */ void *mpSoundData;
};

class daPlBaseMainCallback_c : public m3d::callback_c {
public:
    virtual void timingA(u32, nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl) override;
    virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) override;
    virtual void timingC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl) override;

    void setPlayer(daPlayerModelBase_c *p) {
        mpPlayer = p;
    }

private:
    daPlayerModelBase_c *mpPlayer;
};

class daPlBaseAnmChr_c : public m3d::anmChr_c {
public:
    daPlBaseAnmChr_c() : field_0x35(0), field_0x36(0) {}

    void play() override;
    bool isFinished();

    void setField_0x35(u8 value) {
        field_0x35 = value;
    }

private:
    /* 0x35 */ u8 field_0x35;
    /* 0x36 */ u8 field_0x36;
};

class daPlBaseHandsCallback_c : public nw4r::g3d::ICalcWorldCallback {
public:
    virtual void ExecCallbackC(
        nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl,
        nw4r::g3d::FuncObjCalcWorld *pFuncObj
    ) override; // at 0x14

    void setPlayer(daPlayerModelBase_c *p) {
        mpPlayer = p;
    }

private:
    /* 0x04 */ daPlayerModelBase_c *mpPlayer;
};

class daPlBaseHeadCallback_c : public m3d::callback_c {
public:
    virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) override;

    void setPlayer(daPlayerModelBase_c *p) {
        mpPlayer = p;
    }

private:
    daPlayerModelBase_c *mpPlayer;
};

// Vtable at 8050da00, dtor reveals two superclasses
// until dAcObjBase_c. Name unknown
class daPlayerModelBase_c : public daPlayerActBase_c {
public:
    daPlayerModelBase_c()
        : mSwordRes(nullptr),
          mAlinkRes(nullptr),
          mPlCommonAnimeRes(nullptr),
          mPlCommonSoundRes(nullptr),
          mCurrentRes(nullptr),
          mAlink2Res(nullptr),
          mScnObjCallback(this),
          mScnCallback1(this),
          mScnCallback2(this),
          mScnCallback3(this),
          mScnCallback4(this),
          mScnCallback5(this) {}
    virtual ~daPlayerModelBase_c() {}

    enum TunicType_e {
        TUNIC_0,
        TUNIC_1,
        TUNIC_SILENT,
    };

    enum PlayerMainModelFace_e {
        PLAYER_FACE_DEFAULT = 0,
        PLAYER_FACEMABA01 = 1,
        PLAYER_FACE_M = 2,
        PLAYER_FACE_HA = 3,
        PLAYER_FACE_CUT = 4,
        PLAYER_FACE_CUTAROUND = 5,
        PLAYER_FACE_DAMAGE = 6,
        PLAYER_FACE_DAMAGELARGE = 7,
        PLAYER_FACE_DIE = 8,
        PLAYER_FACE_DIELARGEDAMAGE = 9,
        PLAYER_FACE_DIEMAGMA = 10,
        PLAYER_FACE_PAIN = 11,
        PLAYER_FACE_WA = 12,
        PLAYER_FACE_DRINKST = 13,
        PLAYER_FACE_DRINK = 14,
        PLAYER_FACE_DRINKED = 15,
        PLAYER_FACE_BREATH = 16,
        PLAYER_FACE_CLOSE = 17,
        PLAYER_FACE_ENTRANCE = 18,
        PLAYER_FACE_BINOUT = 19,
        PLAYER_FACE_GETBIGWAIT = 20,
        PLAYER_FACE_GETAWAITNICE = 21,
        PLAYER_FACE_WAITLOOKROUND = 22,
        PLAYER_FACE_DANGER = 23,
        PLAYER_FACE_BINSHIELD = 24,
        PLAYER_FACE_SWIMDIEA = 25,
        PLAYER_FACE_WAITSERVICEA = 26,
        PLAYER_FACE_WAITSERVICEHOTA = 27,
        PLAYER_FACE_BOXOP = 28,
        PLAYER_FACE_NOTICE = 29,
        PLAYER_FACE_SWIMP = 30,
        PLAYER_FACE_BEDSLEEP = 31,
        PLAYER_FACE_BEDAWAKE = 32,
        PLAYER_FACE_SWORDPULLST = 33,
        PLAYER_FACE_SWORDPULLWAIT = 34,
        PLAYER_FACE_SWORDPULL = 35,
        PLAYER_FACE_SWORDSIRENST = 36,
        PLAYER_FACE_SWORDSIRENRAISE = 37,
        PLAYER_FACE_SWORDSIRENSTICK = 38,
        PLAYER_FACE_SWORDSIRENAFTER = 39,
        PLAYER_FACE_BIRD_REACH = 40,
        PLAYER_FACE_BIRD_GETWAIT = 41,
        PLAYER_FACE_DIETRUCK = 42,
        PLAYER_FACE_BIRD_FESTIVALSTART = 43,
        PLAYER_FACE_GETSURPRISE = 44,
        PLAYER_FACE_ASURACUT = 45,
        PLAYER_FACE_ASURACUTST = 46,
        PLAYER_FACE_ASURACUTED = 47,
        PLAYER_FACE_CANNONWAIT = 48,
        PLAYER_FACE_KRAKENAPPEARANCE = 49,
        PLAYER_FACE_GETFLOWER = 50,
        PLAYER_FACE_HARP = 51,
        PLAYER_FACE_SITWAITSERVICEA = 52,
        PLAYER_FACE_LIGHTNING = 53,
        PLAYER_FACE_LASTATTACK = 54,
        PLAYER_FACE_BIRD_CALL = 55,
        PLAYER_FACE_NONE = 56,

        PLAYER_FACE_MAX = 57,
    };

    enum PlayerMainAnim_e {
        PLAYER_ANIM_ATRFW = 0,
        PLAYER_ANIM_ATRFW_R = 1,
        PLAYER_ANIM_ATRFD = 2,
        PLAYER_ANIM_ATRFD_R = 3,
        PLAYER_ANIM_ATRBW = 4,
        PLAYER_ANIM_ATRBW_R = 5,
        PLAYER_ANIM_ATRBD = 6,
        PLAYER_ANIM_ATRBD_R = 7,
        PLAYER_ANIM_ATRSWL = 8,
        PLAYER_ANIM_ATRSDL = 9,
        PLAYER_ANIM_ATRSWR = 10,
        PLAYER_ANIM_ATRSDR = 11,
        PLAYER_ANIM_ATSWL = 12,
        PLAYER_ANIM_ATSDL = 13,
        PLAYER_ANIM_ATSWR = 14,
        PLAYER_ANIM_ATSDR = 15,
        PLAYER_ANIM_ATSWL_RIGHT = 16,
        PLAYER_ANIM_ATSDL_RIGHT = 17,
        PLAYER_ANIM_ATL = 18,
        PLAYER_ANIM_ATR = 19,
        PLAYER_ANIM_DASHA = 20,
        PLAYER_ANIM_DASHS = 21,
        PLAYER_ANIM_ATRBWH = 22,
        PLAYER_ANIM_ATBW = 23,
        PLAYER_ANIM_ATBD = 24,
        PLAYER_ANIM_WALKH = 25,
        PLAYER_ANIM_WAITS = 26,
        PLAYER_ANIM_WALKS = 27,
        PLAYER_ANIM_STEPL = 28,
        PLAYER_ANIM_STEPR = 29,
        PLAYER_ANIM_ATSJLST = 30,
        PLAYER_ANIM_ATSJLED = 31,
        PLAYER_ANIM_ATSJRST = 32,
        PLAYER_ANIM_ATSJRED = 33,
        PLAYER_ANIM_ATSJFST = 34,
        PLAYER_ANIM_ATSJFED = 35,
        PLAYER_ANIM_ROLLBST = 36,
        PLAYER_ANIM_ROLLBED = 37,
        PLAYER_ANIM_WAITB = 38,
        PLAYER_ANIM_WAITBTOA = 39,
        PLAYER_ANIM_SJMPST = 40,
        PLAYER_ANIM_SJMPED = 41,
        PLAYER_ANIM_ROLLF = 42,
        PLAYER_ANIM_ROLLFMIS = 43,
        PLAYER_ANIM_JUMPST = 44,
        PLAYER_ANIM_JUMPSED = 45,
        PLAYER_ANIM_VJMP = 46,
        PLAYER_ANIM_VJMPCHA = 47,
        PLAYER_ANIM_VJMPCHB = 48,
        PLAYER_ANIM_VJMPCL = 49,
        PLAYER_ANIM_HANGL = 50,
        PLAYER_ANIM_HANGR = 51,
        PLAYER_ANIM_HANG = 52,
        PLAYER_ANIM_CLIMBHANG = 53,
        PLAYER_ANIM_CLIMBSLIDEL = 54,
        PLAYER_ANIM_CLIMBSLIDER = 55,
        PLAYER_ANIM_CLIMBHANGMISS = 56,
        PLAYER_ANIM_CLIMBSTRUGGLE = 57,
        PLAYER_ANIM_CLIMBIVYHANG = 58,
        PLAYER_ANIM_CLIMBIVYL = 59,
        PLAYER_ANIM_CLIMBIVYR = 60,
        PLAYER_ANIM_CLIMBIVYL_ST = 61,
        PLAYER_ANIM_CLIMBIVYR_ST = 62,
        PLAYER_ANIM_CLIMBIVYSLIDEL = 63,
        PLAYER_ANIM_CLIMBIVYSLIDER = 64,
        PLAYER_ANIM_CLIMBIVYSLANTLU_RD = 65,
        PLAYER_ANIM_CLIMBIVYSLIDERU_LD = 66,
        PLAYER_ANIM_LADUPST = 67,
        PLAYER_ANIM_LADUPEDL = 68,
        PLAYER_ANIM_LADUPEDR = 69,
        PLAYER_ANIM_LADDWST = 70,
        PLAYER_ANIM_LADDWEDL = 71,
        PLAYER_ANIM_LADDWEDR = 72,
        PLAYER_ANIM_LADRTOL = 73,
        PLAYER_ANIM_LADLTOR = 74,
        PLAYER_ANIM_LADJUMPUPST = 75,
        PLAYER_ANIM_LADJUMPDOWNST = 76,
        PLAYER_ANIM_LADJUMPUPED = 77,
        PLAYER_ANIM_LADJUMPDOWNED = 78,
        PLAYER_ANIM_CUTT = 79,
        PLAYER_ANIM_CUTTB = 80,
        PLAYER_ANIM_CUTTL = 81,
        PLAYER_ANIM_CUTTLB = 82,
        PLAYER_ANIM_CUTJST = 83,
        PLAYER_ANIM_CUTJED = 84,
        PLAYER_ANIM_DAMF = 85,
        PLAYER_ANIM_DAMB = 86,
        PLAYER_ANIM_DAML = 87,
        PLAYER_ANIM_DAMR = 88,
        PLAYER_ANIM_DAMAGEMFRONT = 89,
        PLAYER_ANIM_DAMAGEMBACK = 90,
        PLAYER_ANIM_DAMAGEMLEFT = 91,
        PLAYER_ANIM_DAMAGEMRIGHT = 92,
        PLAYER_ANIM_DAMFF = 93,
        PLAYER_ANIM_DAMFB = 94,
        PLAYER_ANIM_DAMFL = 95,
        PLAYER_ANIM_DAMFR = 96,
        PLAYER_ANIM_DAMFFUP = 97,
        PLAYER_ANIM_DAMFBUP = 98,
        PLAYER_ANIM_DAMFLUP = 99,
        PLAYER_ANIM_DAMFRUP = 100,
        PLAYER_ANIM_DAMAGELFRONTSLIDE = 101,
        PLAYER_ANIM_DAMAGELBACKSLIDE = 102,
        PLAYER_ANIM_DAMAGELLEFTSLIDE = 103,
        PLAYER_ANIM_DAMAGELRIGHTSLIDE = 104,
        PLAYER_ANIM_DAM = 105,
        PLAYER_ANIM_LANDDAMA = 106,
        PLAYER_ANIM_LANDDAMAST = 107,
        PLAYER_ANIM_CUTST = 108,
        PLAYER_ANIM_ATDEFNG = 109,
        PLAYER_ANIM_DIE = 110,
        PLAYER_ANIM_DIELARGEDAMAGEFRONT = 111,
        PLAYER_ANIM_DIELARGEDAMAGEBACK = 112,
        PLAYER_ANIM_DIELARGEDAMAGELEFT = 113,
        PLAYER_ANIM_DIELARGEDAMAGERIGHT = 114,
        PLAYER_ANIM_SWIMWAIT = 115,
        PLAYER_ANIM_SWIMINGA = 116,
        PLAYER_ANIM_SWIMP = 117,
        PLAYER_ANIM_ATSSWL = 118,
        PLAYER_ANIM_ATSSWR = 119,
        PLAYER_ANIM_ATBSW = 120,
        PLAYER_ANIM_SWIMDIVE = 121,
        PLAYER_ANIM_SWIMINGST = 122,
        PLAYER_ANIM_SWIMINGB = 123,
        PLAYER_ANIM_SWIMINGC = 124,
        PLAYER_ANIM_SWIMATTACKMISS = 125,
        PLAYER_ANIM_DAMSWF = 126,
        PLAYER_ANIM_DAMSWB = 127,
        PLAYER_ANIM_DAMSWL = 128,
        PLAYER_ANIM_DAMSWR = 129,
        PLAYER_ANIM_DAMSWW = 130,
        PLAYER_ANIM_SWIMDIEA = 131,
        PLAYER_ANIM_SWIMDIEP = 132,
        PLAYER_ANIM_DIEMAGMA = 133,
        PLAYER_ANIM_SLIDEF = 134,
        PLAYER_ANIM_SLIDEB = 135,
        PLAYER_ANIM_SLIDEFED = 136,
        PLAYER_ANIM_SLIDEBED = 137,
        PLAYER_ANIM_HSJMPL = 138,
        PLAYER_ANIM_HSJMPR = 139,
        PLAYER_ANIM_HSSHOOT = 140,
        PLAYER_ANIM_HSHANGEDL = 141,
        PLAYER_ANIM_HSHANGEDR = 142,
        PLAYER_ANIM_HSHANGL = 143,
        PLAYER_ANIM_HSHANGR = 144,
        PLAYER_ANIM_HSHANGWAITL = 145,
        PLAYER_ANIM_HSHANGWAITR = 146,
        PLAYER_ANIM_HSHANGSHOOTL = 147,
        PLAYER_ANIM_HSHANGSHOOTR = 148,
        PLAYER_ANIM_HSWALLEDL = 149,
        PLAYER_ANIM_HSWALLEDR = 150,
        PLAYER_ANIM_HSWALLL = 151,
        PLAYER_ANIM_HSWALLR = 152,
        PLAYER_ANIM_HSWALLWAITL = 153,
        PLAYER_ANIM_HSWALLWAITR = 154,
        PLAYER_ANIM_HSWALLSHOOTL = 155,
        PLAYER_ANIM_HSWALLSHOOTR = 156,
        PLAYER_ANIM_LIE = 157,
        PLAYER_ANIM_LIEF = 158,
        PLAYER_ANIM_WAITST = 159,
        PLAYER_ANIM_WAITSTRUGGLEDAMAGE = 160,
        PLAYER_ANIM_WAITPP = 161,
        PLAYER_ANIM_PUSHW = 162,
        PLAYER_ANIM_PULLW = 163,
        PLAYER_ANIM_JUMPBST = 164,
        PLAYER_ANIM_JUMPB = 165,
        PLAYER_ANIM_WAITD = 166,
        PLAYER_ANIM_WAITATOD = 167,
        PLAYER_ANIM_WAITSERVICEA = 168,
        PLAYER_ANIM_WAITSERVICEHOTA = 169,
        PLAYER_ANIM_DASHUPL = 170,
        PLAYER_ANIM_DASHUPR = 171,
        PLAYER_ANIM_CLIMBJUMPUST = 172,
        PLAYER_ANIM_CLIMBJUMPDST = 173,
        PLAYER_ANIM_CLIMBJUMPLST = 174,
        PLAYER_ANIM_CLIMBJUMPRST = 175,
        PLAYER_ANIM_CLIMBJUMPUED = 176,
        PLAYER_ANIM_CLIMBJUMPDED = 177,
        PLAYER_ANIM_CLIMBJUMPLED = 178,
        PLAYER_ANIM_CLIMBJUMPRED = 179,
        PLAYER_ANIM_HANGJUMPLST = 180,
        PLAYER_ANIM_HANGJUMPRST = 181,
        PLAYER_ANIM_HANGJUMPLED = 182,
        PLAYER_ANIM_HANGJUMPRED = 183,
        PLAYER_ANIM_DOORKNOBPULL = 184,
        PLAYER_ANIM_DOORKNOBPUSH = 185,
        PLAYER_ANIM_DOORKNOBPULLLOCK = 186,
        PLAYER_ANIM_DOORKNOBPUSHLOCK = 187,
        PLAYER_ANIM_DOOROPD = 188,
        PLAYER_ANIM_DASHB = 189,
        PLAYER_ANIM_MGDIG = 190,
        PLAYER_ANIM_MPCUTU = 191,
        PLAYER_ANIM_MPCUTU_RE = 192,
        PLAYER_ANIM_MPCUTLU = 193,
        PLAYER_ANIM_MPCUTLU_RE = 194,
        PLAYER_ANIM_MPCUTL = 195,
        PLAYER_ANIM_MPCUTL_RE = 196,
        PLAYER_ANIM_MPCUTLD = 197,
        PLAYER_ANIM_MPCUTLD_RE = 198,
        PLAYER_ANIM_MPCUTRD = 199,
        PLAYER_ANIM_MPCUTRD_RE = 200,
        PLAYER_ANIM_MPCUTR = 201,
        PLAYER_ANIM_MPCUTR_RE = 202,
        PLAYER_ANIM_MPCUTRU = 203,
        PLAYER_ANIM_MPCUTRU_RE = 204,
        PLAYER_ANIM_MPCUTD_RIGHT = 205,
        PLAYER_ANIM_MPCUTD_RIGHT_RE = 206,
        PLAYER_ANIM_MPCUTD_LEFT = 207,
        PLAYER_ANIM_MPCUTD_LEFT_RE = 208,
        PLAYER_ANIM_CUTPUSH = 209,
        PLAYER_ANIM_CUTPUSH_RE = 210,
        PLAYER_ANIM_ENEMYGUARDJUST = 211,
        PLAYER_ANIM_LIFTB_BEFORE = 212,
        PLAYER_ANIM_LIFTM_BEFORE = 213,
        PLAYER_ANIM_LIFTB = 214,
        PLAYER_ANIM_LIFTS = 215,
        PLAYER_ANIM_LIFTM = 216,
        PLAYER_ANIM_LIFTL = 217,
        PLAYER_ANIM_THROWBU = 218,
        PLAYER_ANIM_THROWSU = 219,
        PLAYER_ANIM_THROWMU = 220,
        PLAYER_ANIM_THROWLU = 221,
        PLAYER_ANIM_THROWBD = 222,
        PLAYER_ANIM_THROWSD = 223,
        PLAYER_ANIM_MPGUARDSHIELD = 224,
        PLAYER_ANIM_MPGUARDSHIELD_IMPACT = 225,
        PLAYER_ANIM_MPGUARDSHIELD_NORMAL = 226,
        PLAYER_ANIM_VJMPCHA_2 = 227,
        PLAYER_ANIM_ROPEHOLDWAIT = 228,
        PLAYER_ANIM_ROPECLIMBL = 229,
        PLAYER_ANIM_ROPEHOLDWAIT_2 = 230,
        PLAYER_ANIM_ROPEPULL = 231,
        PLAYER_ANIM_ROPETIGHTHOLD = 232,
        PLAYER_ANIM_ROPEFRONT = 233,
        PLAYER_ANIM_ROPEBACK = 234,
        PLAYER_ANIM_ROPESTRUGGLE = 235,
        PLAYER_ANIM_DIVEST = 236,
        PLAYER_ANIM_DIVE = 237,
        PLAYER_ANIM_STOLELAND = 238,
        PLAYER_ANIM_DIVEDROP = 239,
        PLAYER_ANIM_FLOAT = 240,
        PLAYER_ANIM_FLOATAWAY = 241,
        PLAYER_ANIM_DIVETOFLOAT = 242,
        PLAYER_ANIM_ROCKETBEETLE_WAIT = 243,
        PLAYER_ANIM_ROCKETBEETLE_SHOOT = 244,
        PLAYER_ANIM_ROCKETBEETLE_RESET = 245,
        PLAYER_ANIM_ROCKETBEETLE_BACK = 246,
        PLAYER_ANIM_WHIPU = 247,
        PLAYER_ANIM_WHIPLU = 248,
        PLAYER_ANIM_WHIPL = 249,
        PLAYER_ANIM_WHIPLD = 250,
        PLAYER_ANIM_WHIPRD = 251,
        PLAYER_ANIM_WHIPR = 252,
        PLAYER_ANIM_WHIPRU = 253,
        PLAYER_ANIM_WHIPBACKRD = 254,
        PLAYER_ANIM_WHIPBACKR = 255,
        PLAYER_ANIM_WHIPBACKRU = 256,
        PLAYER_ANIM_WHIPBACKU = 257,
        PLAYER_ANIM_WHIPBACKLU = 258,
        PLAYER_ANIM_WHIPBACKL = 259,
        PLAYER_ANIM_WHIPBACKLD = 260,
        PLAYER_ANIM_TURNBACK = 261,
        PLAYER_ANIM_ATLTOR = 262,
        PLAYER_ANIM_ATRTOL = 263,
        PLAYER_ANIM_CHUCHUSTRUGGLE = 264,
        PLAYER_ANIM_CHUCHUSTRUGGLE_BIG = 265,
        PLAYER_ANIM_CHUCHUSTRUGGLE_ACT = 266,
        PLAYER_ANIM_CHUCHUSTRUGGLE_ESCAPE = 267,
        PLAYER_ANIM_SURPRISE = 268,
        PLAYER_ANIM_DANGER = 269,
        PLAYER_ANIM_ROCKRIDE = 270,
        PLAYER_ANIM_NOTICE = 271,
        PLAYER_ANIM_WAITINSECT = 272,
        PLAYER_ANIM_NUMBA = 273,
        PLAYER_ANIM_NUMBB = 274,
        PLAYER_ANIM_DAMFEF = 275,
        PLAYER_ANIM_DAMFEB = 276,
        PLAYER_ANIM_DAMFEL = 277,
        PLAYER_ANIM_DAMFER = 278,
        PLAYER_ANIM_GETA = 279,
        PLAYER_ANIM_GETAWAIT = 280,
        PLAYER_ANIM_GETBIG = 281,
        PLAYER_ANIM_GETBIGWAIT = 282,
        PLAYER_ANIM_BOXOPSMALL = 283,
        PLAYER_ANIM_BOXOP = 284,
        PLAYER_ANIM_CUTUST = 285,
        PLAYER_ANIM_CUTU = 286,
        PLAYER_ANIM_CUTUED = 287,
        PLAYER_ANIM_CUTUNG = 288,
        PLAYER_ANIM_WAITLOOKROUND = 289,
        PLAYER_ANIM_ENTRANCE = 290,
        PLAYER_ANIM_MPPOSEPOWER = 291,
        PLAYER_ANIM_MPPOSEPOWERL = 292,
        PLAYER_ANIM_BINSWINGS = 293,
        PLAYER_ANIM_BINSWINGU = 294,
        PLAYER_ANIM_BINOUT = 295,
        PLAYER_ANIM_DRIFT = 296,
        PLAYER_ANIM_SWIMDIEAREVIVE = 297,
        PLAYER_ANIM_MGLIEFREVIVE = 298,
        PLAYER_ANIM_CATCHL = 299,
        PLAYER_ANIM_CATCHR = 300,
        PLAYER_ANIM_BATTLEREADY = 301,
        PLAYER_ANIM_ROLLJUMP = 302,
        PLAYER_ANIM_TANSUOPEN = 303,
        PLAYER_ANIM_TANSUCLOSE = 304,
        PLAYER_ANIM_BEDSLEEPL = 305,
        PLAYER_ANIM_BEDSLEEP = 306,
        PLAYER_ANIM_BEDAWAKE = 307,
        PLAYER_ANIM_BIRD_GLIDE = 308,
        PLAYER_ANIM_BIRD_GLIDEAROUND = 309,
        PLAYER_ANIM_BIRD_REACH = 310,
        PLAYER_ANIM_BIRD_GETWAIT = 311,
        PLAYER_ANIM_BIRD_ACCEL = 312,
        PLAYER_ANIM_BIRD_DAMAGE = 313,
        PLAYER_ANIM_BIRD_DAMAGESMALL = 314,
        PLAYER_ANIM_BIRD_DAMAGETORNADO = 315,
        PLAYER_ANIM_BIRD_CALL = 316,
        PLAYER_ANIM_SWORDPULLST = 317,
        PLAYER_ANIM_SWORDPULLWAIT = 318,
        PLAYER_ANIM_SWORDPULL = 319,
        PLAYER_ANIM_SWORDSIRENST = 320,
        PLAYER_ANIM_SWORDSIRENSTWAIT = 321,
        PLAYER_ANIM_SWORDSIRENRAISE = 322,
        PLAYER_ANIM_SWORDSIRENRAISEWAIT = 323,
        PLAYER_ANIM_SWORDSIRENSTICK = 324,
        PLAYER_ANIM_SWORDSIRENAFTER = 325,
        PLAYER_ANIM_SWITCHDIAL_ST = 326,
        PLAYER_ANIM_SWITCHDIAL_STL = 327,
        PLAYER_ANIM_SWITCHDIAL_LTOR = 328,
        PLAYER_ANIM_SWITCHDIAL_PUSH = 329,
        PLAYER_ANIM_TRUCKLTOR = 330,
        PLAYER_ANIM_TRUCKFRONTTOBACK = 331,
        PLAYER_ANIM_TRUCKJUMPST = 332,
        PLAYER_ANIM_TRUCKJUMP = 333,
        PLAYER_ANIM_TRUCKJUMPEND = 334,
        PLAYER_ANIM_TRUCKBRAKE = 335,
        PLAYER_ANIM_TRUCKIN = 336,
        PLAYER_ANIM_TRUCKOUT = 337,
        PLAYER_ANIM_DIETRUCK = 338,
        PLAYER_ANIM_DIETRUCKREVIVE = 339,
        PLAYER_ANIM_MGDIGIN = 340,
        PLAYER_ANIM_MGDIGOUT = 341,
        PLAYER_ANIM_MGLIEF_L = 342,
        PLAYER_ANIM_MGLIEF_R = 343,
        PLAYER_ANIM_MGATTACKL = 344,
        PLAYER_ANIM_MGATTACKR = 345,
        PLAYER_ANIM_MGDASHL = 346,
        PLAYER_ANIM_MGDASHR = 347,
        PLAYER_ANIM_MGDAMAGE = 348,
        PLAYER_ANIM_MGWAITBREATH = 349,
        PLAYER_ANIM_MGLIEUP = 350,
        PLAYER_ANIM_LIFTREMLY = 351,
        PLAYER_ANIM_THROWREMLYUP = 352,
        PLAYER_ANIM_LIFTREMLYUTOM = 353,
        PLAYER_ANIM_BIRD_FESTIVALSTART = 354,
        PLAYER_ANIM_GETSURPRISE = 355,
        PLAYER_ANIM_GIRAHIMGRAPPLE = 356,
        PLAYER_ANIM_GIRAHIMPULL = 357,
        PLAYER_ANIM_GIRAHIMPULLUP = 358,
        PLAYER_ANIM_GIRAHIMCHANGE = 359,
        PLAYER_ANIM_ROPEWALK = 360,
        PLAYER_ANIM_ROPEBEND = 361,
        PLAYER_ANIM_ROPEHANGBEND = 362,
        PLAYER_ANIM_ROPEHANGUP = 363,
        PLAYER_ANIM_ROPEBALANCE = 364,
        PLAYER_ANIM_SETSEKIBANA = 365,
        PLAYER_ANIM_SETSEKIBANB = 366,
        PLAYER_ANIM_SETSEKIBANC = 367,
        PLAYER_ANIM_PUSHTSWST = 368,
        PLAYER_ANIM_PUSHTSW = 369,
        PLAYER_ANIM_PUSHLOG = 370,
        PLAYER_ANIM_ASURACUTRIGHT = 371,
        PLAYER_ANIM_ASURACUTLEFT = 372,
        PLAYER_ANIM_ASURACUTUP = 373,
        PLAYER_ANIM_ASURACUTRIGHTST = 374,
        PLAYER_ANIM_ASURACUTLEFTST = 375,
        PLAYER_ANIM_ASURACUTUPST = 376,
        PLAYER_ANIM_ASURACUTRIGHTED = 377,
        PLAYER_ANIM_ASURACUTLEFTED = 378,
        PLAYER_ANIM_ASURACUTUPED = 379,
        PLAYER_ANIM_ASURASWORDWAIT = 380,
        PLAYER_ANIM_ASURASWORDLIFT = 381,
        PLAYER_ANIM_BINSCOOP = 382,
        PLAYER_ANIM_FIRE = 383,
        PLAYER_ANIM_CROUCH = 384,
        PLAYER_ANIM_CANNONWAIT = 385,
        PLAYER_ANIM_SEAL = 386,
        PLAYER_ANIM_SEALLOOP = 387,
        PLAYER_ANIM_SEALFINISH = 388,
        PLAYER_ANIM_FINISHED = 389,
        PLAYER_ANIM_SITDOWN = 390,
        PLAYER_ANIM_SITWAIT = 391,
        PLAYER_ANIM_SITWAITSERVICEA = 392,
        PLAYER_ANIM_ROOFWAIT = 393,
        PLAYER_ANIM_ROOFHANG = 394,
        PLAYER_ANIM_MGSTRUGGLE = 395,
        PLAYER_ANIM_MGSTRUGGLE_ACT = 396,
        PLAYER_ANIM_MGSTRUGGLE_ESCAPE = 397,
        PLAYER_ANIM_KRAKENAPPEARANCE = 398,
        PLAYER_ANIM_MGBURY = 399,
        PLAYER_ANIM_GETFLOWER = 400,
        PLAYER_ANIM_DOORLARGEOPEN = 401,
        PLAYER_ANIM_DOORLARGECLOSE = 402,
        PLAYER_ANIM_HARPPLAYFINISH = 403,
        PLAYER_ANIM_LIGHTNINGL = 404,
        PLAYER_ANIM_LIGHTNINGR = 405,
        PLAYER_ANIM_LASTATTACK = 406,
        PLAYER_ANIM_AT = 407,
        PLAYER_ANIM_TAKE = 408,
        PLAYER_ANIM_TAKEL = 409,
        PLAYER_ANIM_TAKER = 410,
        PLAYER_ANIM_TAKE2 = 411,
        PLAYER_ANIM_WAITATOS = 412,
        PLAYER_ANIM_DAMD = 413,
        PLAYER_ANIM_ASHOOTWAIT = 414,
        PLAYER_ANIM_ARELORD = 415,
        PLAYER_ANIM_ASHOOT = 416,
        PLAYER_ANIM_ARELORDTAME = 417,
        PLAYER_ANIM_ASHOOTWAIT_2 = 418,
        PLAYER_ANIM_ARELORD_2 = 419,
        PLAYER_ANIM_ASHOOT_2 = 420,
        PLAYER_ANIM_DAMSW = 421,
        PLAYER_ANIM_HSWAIT = 422,
        PLAYER_ANIM_VACUUMWAIT = 423,
        PLAYER_ANIM_MPPOSEFRONT = 424,
        PLAYER_ANIM_MPPOSEAROUND = 425,
        PLAYER_ANIM_MPPOSEAROUNDBACK = 426,
        PLAYER_ANIM_MPPOSEDASHFRONT = 427,
        PLAYER_ANIM_MPPOSEDASHAROUND = 428,
        PLAYER_ANIM_MPPOSEDASHAROUNDBACK = 429,
        PLAYER_ANIM_LIFTB_UTOD = 430,
        PLAYER_ANIM_LIFTS_UTOD = 431,
        PLAYER_ANIM_LIFTLWALK = 432,
        PLAYER_ANIM_MPGUARDPOSE = 433,
        PLAYER_ANIM_ROCKRIDE_2 = 434,
        PLAYER_ANIM_BINDRINKST = 435,
        PLAYER_ANIM_BINDRINK = 436,
        PLAYER_ANIM_BINDRINKED = 437,
        PLAYER_ANIM_HARPPOSE = 438,
        PLAYER_ANIM_HARPPLAYGO = 439,
        PLAYER_ANIM_HARPPLAYCOME = 440,
        PLAYER_ANIM_BINHOLD = 441,
        PLAYER_ANIM_BINSHIELD = 442,

        PLAYER_ANIM_MAX = 443,
    };

    // Alink.arc > g3d > model.brres > 3DModels(NW4R) > al > Bones > ...
    enum PlayerMainModelNode_e {
        PLAYER_MAIN_NODE_CENTER = 0,
        PLAYER_MAIN_NODE_BACKBONE_1 = 1,
        PLAYER_MAIN_NODE_BACKBONE_2 = 2,
        PLAYER_MAIN_NODE_HEAD = 4,
        PLAYER_MAIN_NODE_POD = 5,

        PLAYER_MAIN_NODE_SHOULDER_L = 6,
        PLAYER_MAIN_NODE_ARM_L1 = 7,
        PLAYER_MAIN_NODE_ARM_L2 = 8,
        PLAYER_MAIN_NODE_HAND_L = 9,
        PLAYER_MAIN_NODE_WEAPON_L = 10,

        PLAYER_MAIN_NODE_SHOULDER_R = 11,
        PLAYER_MAIN_NODE_ARM_R1 = 12,
        PLAYER_MAIN_NODE_ARM_R2 = 13,
        PLAYER_MAIN_NODE_HAND_R = 14,
        PLAYER_MAIN_NODE_WEAPON_R = 15,
        PLAYER_MAIN_NODE_WAIST = 16,

        PLAYER_MAIN_NODE_CLOTCH_L = 17,
        PLAYER_MAIN_NODE_LEG_L1 = 18,
        PLAYER_MAIN_NODE_LEG_L2 = 19,
        PLAYER_MAIN_NODE_FOOT_L = 20,
        PLAYER_MAIN_NODE_TOE_L = 21,

        PLAYER_MAIN_NODE_CLOTCH_R = 22,
        PLAYER_MAIN_NODE_LEG_R1 = 23,
        PLAYER_MAIN_NODE_LEG_R2 = 24,
        PLAYER_MAIN_NODE_FOOT_R = 25,
        PLAYER_MAIN_NODE_TOE_R = 26,

        PLAYER_MAIN_NODE_FSKIRT_L1 = 27,
        PLAYER_MAIN_NODE_FSKIRT_L2 = 28,

        PLAYER_MAIN_NODE_FSKIRT_R1 = 29,
        PLAYER_MAIN_NODE_FSKIRT_R2 = 30,

        PLAYER_MAIN_NODE_RSKIRT_L1 = 31,
        PLAYER_MAIN_NODE_RSKIRT_L2 = 32,
        PLAYER_MAIN_NODE_RSKIRT_R1 = 33,
        PLAYER_MAIN_NODE_RSKIRT_R2 = 34,
    };

    // Alink.arc > g3d > model.brres > 3DModels(NW4R) > al_head > Bones > ...
    enum PlayerHeadModelNode_e {
        PLAYER_HEAD_NODE_HAIR_L = 1,
        PLAYER_HEAD_NODE_HAIR_R1 = 2,
        PLAYER_HEAD_NODE_HAIR_R2 = 3,
        PLAYER_HEAD_NODE_MOMI_L = 4,
        PLAYER_HEAD_NODE_MOMI_R = 5,
        PLAYER_HEAD_NODE_MOMI_Z_CAP_1 = 6,
    };

    // Alink.arc > g3d > model.brres > 3DModels(NW4R) > al_hands > Bones > ...
    enum PlayerHandsModelNode_e {
        PLAYER_HANDS_NODE_HAND_L = 1,
        PLAYER_HANDS_NODE_HAND_R = 2,
    };

    void fn_8005F890(nw4r::math::MTX34 *);
    void fn_8005FB90(nw4r::math::MTX34 *);
    bool fn_80061410();

    static void freeFrmHeap(mHeapAllocator_c *allocator);
    static void allocFrmHeap(mHeapAllocator_c *allocator, u32 size, const char *name);
    void allocExternalDataBuffers();
    void initModelHeaps();
    void updateSwordShieldModelsIfNeeded();
    m3d::anmTexSrt_c *createAnmTexSrt(const char *resName, m3d::bmdl_c &mdl);

    static bool createGenericMdl(nw4r::g3d::ResMdl resMdl, m3d::mdl_c &mdl, mAllocator_c *alloc, u32 bufferOption);
    static bool createGenericSmdl(nw4r::g3d::ResMdl resMdl, m3d::smdl_c &mdl, mAllocator_c *alloc, u32 bufferOption);
    static void setTransformAndCalc(m3d::scnLeaf_c &lf, const mMtx_c *mtx);
    void setShieldTransform(bool inHand);

    static nw4r::g3d::ResFile getItemResFile(const char *name, mAllocator_c &allocator);
    nw4r::g3d::ResFile getExternalCompressedFile(const char *name, const char *extension, void *dest, u32 maxSize);
    nw4r::g3d::ResAnmChr getExternalAnmChr(const char *name, void *dest, u32 maxSize);
    nw4r::g3d::ResAnmTexPat getExternalAnmTexPat(const char *name, void *dest, u32 maxSize);
    nw4r::g3d::ResAnmTexSrt getExternalAnmTexSrt(const char *name, void *dest, u32 maxSize);

    static bool isBodyAnmPart_0_2_4(s32 part);

    static u32 getCurrentShieldPouchSlot();
    static s32 getShieldType(s32 item);
    static s32 getCurrentlyEquippedShieldId();

    void updateEarringsColor();
    void loadBodyModels();
    void loadBody();
    void loadHandsModels();
    void setSwordAnm(const char *name);
    void initSwordModel();
    void updateSwordModel();
    void initShieldModel();
    void updateShieldModel();

    // Own virtual methods

    /* vt 0x2E0 */ virtual void transformBackbone1(nw4r::g3d::WorldMtxManip *) {}
    /* vt 0x2E4 */ virtual void transformModelCenter(mMtx_c *) {}
    /* vt 0x2E8 */ virtual bool vt_0x2E8(nw4r::math::MTX34 *, const u16 *, bool) {
        return true;
    }
    /* vt 0x2EC */ virtual void isOnClawTargetMaybe(s32 arm, mAng &a1, mAng &a2) {
        a1 = 0;
        a2 = 0;
    }
    /* vt 0x2F0 */ virtual bool isMPPose() {
        return false;
    }
    /* vt 0x2F4 */ virtual bool isOnTightRope() {
        return false;
    }
    /* vt 0x2F8 */ virtual bool isOnVines() {
        return false;
    }
    /* vt 0x2FC */ virtual bool alwaysRet0() {
        return 0;
    }
    /* vt 0x300 */ virtual bool canBlockAttack() {
        return false;
    }
    /* vt 0x304 */ virtual const mVec3_c &vt_0x304() const {
        return mVec3_c::Zero;
    }
    // r = 1, l = 0, backbone = 2
    /* vt 0x308 */ virtual mAng getArmZRot(s32 which) {
        return 0;
    }
    /* vt 0x30C */ virtual void vt_0x30C(mVec3_c &res) {
        res = mVec3_c::Ex;
    }

    // Overrides

    /* vt 0x0E4 */ virtual const mVec3_c &getCenterTranslation() const override {
        return mCenterTranslation;
    }
    /* vt 0x0E8 */ virtual const mVec3_c &vt_0x0E8() const override {
        return field_0x12F4;
    }
    /* vt 0x0EC */ virtual const mVec3_c &getHeadTranslation() const override {
        return mHeadTranslation;
    }
    /* vt 0x0F0 */ virtual const mVec3_c &vt_0x0F0() const override {
        return mTranslationHand[1];
    }
    /* vt 0x0F4 */ virtual const mVec3_c &vt_0x0F4() const override {
        return mTranslationHand[0];
    }

    /* vt 0x114 */ virtual void somethingWithCarriedActorFlags() override;
    /* vt 0x118 */ virtual dAcObjBase_c *getCurrentCarriedActor() override {
        return mCarriedActorRef.get();
    }

    /* vt 0x18C */ virtual void getBodyMtx(mMtx_c *out_mtx, int boneIdx) override {
        mMainMdl.getNodeWorldMtx(boneIdx, *out_mtx);
    }
    /* vt 0x190 */ virtual void getSheathModelMatrix(mMtx_c *out_mtx) override {
        mSheathMdl.getLocalMtx(*out_mtx);
    }
    /* vt 0x194 */ virtual void getSwordModelMatrix(mMtx_c *out_mtx) override {
        mSwordMdl.getLocalMtx(*out_mtx);
    }
    /* vt 0x198 */ virtual mAng vt_0x198() override {
        return field_0x1268;
    }
    /* vt 0x19C */ virtual mAng vt_0x19C() override {
        return field_0x126A;
    }

    u8 getHandMat(s32 idx) {
        return field_0x1208[idx];
    }

    inline bool checkSwordAndMoreStates(u32 mask) const {
        return (mSwordAndMoreStates & mask) != 0;
    }

    inline void offSwordAndMoreStates(u32 mask) {
        mSwordAndMoreStates &= ~mask;
    }

    bool canStart(bool force, u16 newIdx, u16 invalidValue, u16 *out1, u16 *out2) const;
    void setFaceTexPat(s32 faceIdx, bool force);
    void checkFaceTexPat();
    void setFaceTexSrt(s32 faceIdx, bool force);
    void checkFaceTexSrt();
    void setFaceAnmChr(s32 faceIdx, bool force);
    void checkFaceAnmChr();

    void setPosCopy3();

    void loadTwoAnmChrs(s32 childIdx, s32 animIdx, s32 animIdx2, bool b);
    void loadAnmChr(s32 childIdx, s32 animIdx, void *dest, u32 maxSize);
    void removeAnmChr(s32 childIdx);
    void loadSound(nw4r::g3d::ResFile &file, const char *name, s32 childIdx);
    void loadSoundForAnim(s32 childIdx);

    void syncSoundWithAnim();
    static void registMassObj(cCcD_Obj *obj, u8 priority);
    void updateModelColliders();
    void updateCachedPositions();

    // Model callbacks - dropping the mdl argument, apparently
    void mainModelTimingA(u32 nodeId, nw4r::g3d::ChrAnmResult *result);
    void adjustMainModelChrAnm(PlayerMainModelNode_e nodeId, nw4r::g3d::ChrAnmResult *result);

    void mainModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result);
    void adjustMainModelWorldMtx(PlayerMainModelNode_e nodeId, nw4r::g3d::WorldMtxManip *result);

    void mainModelTimingC(nw4r::math::MTX34 *result);
    void headModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result);

    void handsCallbackC(nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *pFuncObj);

    void updateBlendWeights(PlayerMainModelNode_e nodeId);
    void updateMainBlend1(f32 blend);
    void updateMainBlend2(f32 blend, bool save);
    void applyWorldRotationMaybe(nw4r::math::MTX34 *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order);
    void applyWorldRotationMaybe(nw4r::g3d::WorldMtxManip *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order);

    static const PlayerAnimation sAnimations[443];
    static const s32 sUnkDuration;
    static const u8 sShieldDurabilities[10];
    static const u8 sShieldRegenTimes[10];
    static mColor sGuideColor1;
    static mColor sGuideColor2;
    static mColor sGuideColor3;

    // Really not sure about these - there exist virtual functions for these use cases...
    const mAng& getField_0x1268() const {
        return field_0x1268;
    }

    const mAng& getField_0x126A() const {
        return field_0x126A;
    }

    void getWeaponLMtx(mMtx_c &mtx) const {
        mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_WEAPON_L, mtx);
    }

protected:
    /* 0x370 */ mHeapAllocator_c mModelAllocator;
    /* 0x38C */ mHeapAllocator_c mSwordAllocator;
    /* 0x3A8 */ mHeapAllocator_c mShieldAllocator;
    /* 0x3C4 */ void *mpExternalAnmCharBuffer;
    /* 0x3C8 */ nw4r::g3d::ResFile mSwordRes;
    /* 0x3CC */ nw4r::g3d::ResFile mAlinkRes;
    /* 0x3D0 */ nw4r::g3d::ResFile mPlCommonAnimeRes;
    /* 0x3D4 */ nw4r::g3d::ResFile mPlCommonSoundRes;
    /* 0x3D8 */ nw4r::g3d::ResFile mCurrentRes;
    /* 0x3DC */ nw4r::g3d::ResFile mAlink2Res;
    /* 0x3E0 */ daPlBaseMdl_c mMainMdl;
    /* 0x440 */ daPlBaseMainCallback_c mMainBodyCallback;
    /* 0x448 */ m3d::mdl_c mHeadMdl;
    /* 0x46C */ daPlBaseHeadCallback_c mHeadCallback;
    /* 0x474 */ m3d::smdl_c mFaceMdl;
    /* 0x490 */ m3d::anmChr_c mFaceAnmChr;
    /* 0x4C8 */ void *mpAnmCharBuffer;
    /* 0x4CC */ m3d::anmTexPat_c mFaceTexPat;
    /* 0x4F8 */ void *mpTexPatBuffer;
    /* 0x4FC */ m3d::anmTexSrt_c mFaceTexSrt;
    /* 0x528 */ void *mpTexSrtBuffer;
    /* 0x52C */ m3d::anmChr_c mHeadAnmChr;
    /* 0x564 */ m3d::smdl_c mHandsMdl;
    /* 0x580 */ daPlBaseHandsCallback_c mCalcWorldCallback;
    /* 0x588 */ daPlBaseScnObjCallback_c mScnObjCallback;
    /* 0x598 */ m3d::smdl_c mSwordMdl;
    /* 0x5B4 */ m3d::anmMatClr_c mSwordAnmMatClr;
    /* 0x5E0 */ m3d::smdl_c mShieldMdl;
    /* 0x5FC */ m3d::anmTexPat_c mShieldAnmTexPat1;
    /* 0x628 */ m3d::anmTexPat_c mShieldAnmTexPat2;
    /* 0x654 */ m3d::smdl_c mSheathMdl;
    /* 0x670 */ m3d::smdl_c mUnkMdl1;
    /* 0x68C */ m3d::anmChr_c mAnmChr;
    /* 0x6C4 */ m3d::anmChrBlend_c mAnmChrBlend;
    /* 0x6EC */ dScnCallback_c mScnCallback1;
    /* 0x6F8 */ dScnCallback_c mScnCallback2;
    /* 0x704 */ dScnCallback_c mScnCallback3;
    /* 0x710 */ dScnCallback_c mScnCallback4;
    /* 0x71C */ dScnCallback_c mScnCallback5;
    /* 0x728 */ daPlBaseAnmChr_c mAnmChrs[6];
    /* 0x878 */ dCcD_Cyl mCcCyls[3];
    /* 0xC68 */ dCcD_Cps mCcCpss[3];
    /* 0x10B8 */ dCcD_Cyl mCcCyl;
    /* 0x1208 */ u8 field_0x1208[2];
    /* 0x120A */ u8 field_0x120A;
    /* 0x120B */ u8 mTunicType;
    /* 0x120C */ u8 mCurrentAnmChrIdx;
    /* 0x120D */ u8 mShieldPouchSlot;
    /* 0x120E */ s8 mPouchMatId;
    /* 0x120F */ s8 mBeltMatId;
    /* 0x1210 */ s8 mLowbodyMapId;
    /* 0x1211 */ s8 mLowotherMapId;
    /* 0x1212 */ s8 mPouch2MatId;
    /* 0x1213 */ s8 mUpbodyMatId;
    /* 0x1214 */ s8 mUpotherMatId;
    /* 0x1215 */ s8 mBelt2MatId;
    /* 0x1216 */ s8 mCapMatId;
    /* 0x1217 */ s8 mSkinMatId;
    /* 0x1218 */ u8 mSkywardStrikeChargeDuration;
    /* 0x1219 */ u8 field_0x1219;
    /* 0x121A */ u16 mAnimations[6];
    /* 0x1226 */ u16 mFaceAnmChrIdx1;
    /* 0x1228 */ u16 mFaceAnmChrIdx2;
    /* 0x122A */ u16 mFaceAnmTexPatIdx1;
    /* 0x122C */ u16 mFaceAnmTexPatIdx2;
    /* 0x122E */ u16 mFaceAnmTexSrtIdx1;
    /* 0x1230 */ u16 mFaceAnmTexSrtIdx2;
    /* 0x1232 */ u16 mBreakingEffect;
    /* 0x1234 */ mAng mWaistZRot;
    /* 0x1236 */ mAng mWaistYRot;
    /* 0x1238 */ mAng field_0x1238[5];
    /* 0x1242 */ mAng field_0x1242[5];
    /* 0x124C */ u8 _0x124C[0x1256 - 0x124C];
    /* 0x1256 */ mAng field_0x1256;
    /* 0x1258 */ mAng field_0x1258;
    /* 0x125A */ mAng field_0x125A;
    /* 0x125C */ mAng mRSkirtR1Rot;
    /* 0x125E */ mAng mRSkirtL1Rot;
    /* 0x1260 */ mAng mRightHandRotation;
    /* 0x1262 */ mAng mHeadZRot;
    /* 0x1264 */ mAng mHeadYRot;
    /* 0x1266 */ mAng mHeadXRot;
    /* 0x1268 */ mAng field_0x1268;
    /* 0x126A */ mAng field_0x126A;
    /* 0x126C */ mAng field_0x126C;
    /* 0x1270 */ f32 field_0x1270;
    /* 0x1274 */ f32 field_0x1274;
    /* 0x1278 */ f32 field_0x1278;
    /* 0x127C */ mVec3_c field_0x127C;
    /* 0x1288 */ mVec3_c mCenterTranslation;
    /* 0x1294 */ mVec3_c mHeadTranslation;
    /* 0x12A0 */ mVec3_c mPositionAboveLink;
    /* 0x12AC */ mVec3_c mTranslationHand[2];
    /* 0x12C4 */ mVec3_c mTranslationWeapon[2];
    /* 0x12DC */ mVec3_c mToeTranslation[2];
    /* 0x12F4 */ mVec3_c field_0x12F4;
    /* 0x1300 */ mQuat_c field_0x1300[4];
    /* 0x1340 */ mQuat_c mQuat1;
    /* 0x1350 */ mQuat_c mQuat2;
    /* 0x1360 */ dAcRef_c<dAcObjBase_c> mCarriedActorRef; // not sure about the class
    /* 0x136C */ mAng *field_0x136C;
    /* 0x1370 */ mAng *field_0x1370;
    /* 0x1374 */ mAng *field_0x1374; // x3
    /* 0x1378 */ mAng *field_0x1378; // x3
};

#endif