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#ifndef D_ROPE_MODEL_H
#define D_ROPE_MODEL_H
#include "m/m3d/m_bline.h"
//
// The names in this file are made up based on the usage in setupGX
//
class dMultiMat_c : public m3d::blineMat_c {
public:
dMultiMat_c() {}
virtual void setupGX(bool bTransparent) override;
};
class dSkinMat_c : public m3d::blineMat_c {
public:
dSkinMat_c() : field_0x4C(-1), field_0x50(0xFF), field_0x54(0xFF) {}
virtual void setupGX(bool bTransparent) override;
/* 0x4C */ s32 field_0x4C;
/* 0x50 */ s32 field_0x50;
/* 0x54 */ s32 field_0x54;
};
#endif
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