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#ifndef D_RUMBLE_H
#define D_RUMBLE_H
#include "common.h"
class dRumbleEntry_c {
friend class dRumble_c;
public:
dRumbleEntry_c(s32 length, u32 bits, f32 intensity);
private:
/* 0x00 */ s32 mLength;
/* 0x04 */ s32 mBits;
/* 0x08 */ f32 mIntensity;
};
class dRumbleIdx_c {
public:
~dRumbleIdx_c() {
stop();
}
/* Queues the entry into the Rumble Manager */
bool start(const dRumbleEntry_c &entry, u32 flags);
/* Removes the entry from the Rumble Manager*/
void stop();
bool isActive() const {
return mIdx != -1;
}
void setIdx(s32 idx) {
mIdx = idx;
}
s32 getIdx() const {
return mIdx;
}
private:
s32 mIdx;
};
/**
* Made-up name.
* Size: 0x54
*/
class dRumble_c {
public:
enum Flags_c {
FLAG_SLOT0 = 0x1,
FLAG_SLOT1 = 0x2,
FLAG_ACTIVE = 0x10,
FLAG_INITIALIZE = 0x200,
};
struct RumbleData {
/* 0x00 */ s32 mLength;
/* 0x04 */ s32 mBitsLeft;
/* 0x08 */ s32 mRumbleBits;
/* 0x0C */ u32 mFlags;
/* 0x10 */ f32 mIntensity;
};
public:
/** Generates the single instance */
static void create();
/** Deletes the single instance */
static void remove();
/** Runs the rumble instances */
static void execute();
/** inserts a rumble instance into the manager. returns the index */
static s32 start(const dRumbleEntry_c &entry, u32 flags);
/** Stops one of the data instances (sets length to 0). -1 means to stop all */
static void stop(s32 idx);
virtual ~dRumble_c();
/** Rumble Presets */
static dRumbleEntry_c sRumblePreset0;
static dRumbleEntry_c sRumblePreset1;
static dRumbleEntry_c sRumblePreset2;
static dRumbleEntry_c sRumblePreset3;
static dRumbleEntry_c sRumblePreset4;
static dRumbleEntry_c sRumblePreset5;
static dRumbleEntry_c sRumblePreset6;
static dRumbleEntry_c sRumblePreset7;
static dRumbleEntry_c sRumblePreset8;
static dRumbleEntry_c sRumblePreset9;
static dRumbleEntry_c sRumblePreset10;
private:
RumbleData mRumbleData[4];
private:
dRumble_c();
static dRumble_c *spInstance;
};
#endif
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