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#ifndef D_LYT_COMMON_ARROW_H
#define D_LYT_COMMON_ARROW_H
#include "d/lyt/d2d.h"
// clang-format off
// vtable order
#include "d/d_cursor_hit_check.h"
// clang-format on
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_bounding.h"
#include "s/s_State.hpp"
class dLytCommonArrow_c {
public:
dLytCommonArrow_c();
virtual ~dLytCommonArrow_c() {}
enum Arrow_e {
ARROW_LEFT = 0,
ARROW_RIGHT = 1,
ARROW_NONE = 2,
};
bool build();
STATE_FUNC_DECLARE(dLytCommonArrow_c, None);
STATE_FUNC_DECLARE(dLytCommonArrow_c, In);
STATE_FUNC_DECLARE(dLytCommonArrow_c, Wait);
STATE_FUNC_DECLARE(dLytCommonArrow_c, Out);
void setState(s32 state);
bool draw();
bool remove();
bool execute();
bool requestIn();
bool requestOut();
s32 getPointedAtArrow() const {
return mPointedAtArrow;
}
bool isChangingState() const {
return mIsChangingState;
}
nw4r::lyt::Bounding *getArrowBounding(s32 idx) const {
return mpBoundings[idx];
}
s32 getActiveArrow() const {
return mActiveArrow;
}
void setActiveArrow(s32 v) {
mActiveArrow = v;
}
void setBackwards(bool b) {
mBackwards = b;
}
bool triggerArrowPress();
void setTranslate(const mVec2_c *);
private:
void displayElement(s32, f32);
void unbindAt(s32);
void tickDown(d2d::AnmGroup_c *);
void checkPointAtPane();
/* 0x04 */ UI_STATE_MGR_DECLARE(dLytCommonArrow_c);
/* 0x40 */ d2d::LytBase_c mLytBase;
d2d::ResAccIf_c mResAcc;
d2d::AnmGroup_c mAnmGroups[9];
dCursorHitCheckLyt_c mCsHitCheck;
/* 0x6A8 */ nw4r::lyt::Bounding *mpBoundings[2];
/* 0x6B0 */ s32 mType;
/* 0x6B4 */ s32 mPointedAtArrow;
/* 0x6B8 */ s32 mActiveArrow;
/* 0x6BC */ s32 mLastActiveArrow;
/* 0x6C0 */ s32 mTriggeredArrow;
/* 0x6C4 */ s32 mTimer;
/* 0x6C8 */ bool mInRequested;
/* 0x6C9 */ bool mOutRequested;
/* 0x6CA */ bool mIsChangingState;
/* 0x6CB */ bool mVisible;
/* 0x6CC */ bool mBackwards;
};
#endif
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