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#ifndef D_LYT_COMMON_TITLE_H
#define D_LYT_COMMON_TITLE_H
#include "common.h"
#include "d/lyt/d2d.h"
#include "s/s_State.hpp"
#include "sized_string.h"
/**
* 2D UI - Common - Title
*
* Used on title screen and pause menu.
*/
class dLytCommonTitle_c {
public:
dLytCommonTitle_c();
virtual ~dLytCommonTitle_c() {}
bool build();
bool remove();
bool execute();
bool draw();
enum SetMode_e {
SET_00 = 0,
SET_01 = 1,
SET_CAPTION_IMMEDIATELY = 2,
SET_OUT = 3,
};
bool set(s32 arg, const char *title, const char *caption);
const char *setSubTitle(s32 msgIdx);
const char *setSysTitle(s32 msgIdx);
const char *setSysCaption(s32 msgIdx);
void setField_0x680(UNKWORD val) {
field_0x680 = val;
}
void setInputInOut(bool inOut) {
mInputInOut = inOut;
}
private:
void gotoStateNone();
void startAnim(int idx);
void stopAnim(int idx);
void playBackwards(d2d::AnmGroup_c &anm);
void applyText();
void applyTextChange(s32 arg);
void applyTitle(s32 arg);
void applyCaption(s32 arg);
d2d::AnmGroup_c &getAnm(int idx) {
return mAnm[idx];
}
STATE_FUNC_DECLARE(dLytCommonTitle_c, None);
STATE_FUNC_DECLARE(dLytCommonTitle_c, In);
STATE_FUNC_DECLARE(dLytCommonTitle_c, Wait);
STATE_FUNC_DECLARE(dLytCommonTitle_c, Out);
STATE_FUNC_DECLARE(dLytCommonTitle_c, Change);
/* 0x004 */ UI_STATE_MGR_DECLARE(dLytCommonTitle_c);
/* 0x040 */ d2d::LytBase_c mLyt;
/* 0x0D0 */ d2d::ResAccIf_c mResAcc;
/* 0x440 */ d2d::AnmGroup_c mAnm[8];
/* 0x640 */ SizedString<0x20> mTitle;
/* 0x660 */ SizedString<0x20> mCaption;
/* 0x680 */ UNKWORD field_0x680;
/* 0x680 */ UNKWORD mSetMode;
/* 0x688 */ s32 mStep;
/* 0x68C */ bool mChangeRequest;
/* 0x68D */ bool field_0x68D;
/* 0x68E */ bool mVisible;
/* 0x68F */ bool field_0x68F;
/* 0x690 */ bool mInputInOut;
};
#endif
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