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#ifndef D_LYT_FORCE_LINE_H
#define D_LYT_FORCE_LINE_H
#include "common.h"
#include "d/d_base.h"
#include "d/lyt/d2d.h"
#include "m/m_vec.h"
#include "s/s_State.hpp"
#include "toBeSorted/d_emitter.h"
class dLytForceLine_c;
class dLytForceLineParts_c {
public:
dLytForceLineParts_c() : mStateMgr(*this) {}
int create(dLytForceLine_c *main);
int doDelete();
int execute();
int draw();
void start(mVec3_c tadtoneWorldPos, mVec2_c targetPos, s32 variant);
void reset();
bool isDone() const {
return mIsDone;
}
private:
STATE_FUNC_DECLARE(dLytForceLineParts_c, Wait);
STATE_FUNC_DECLARE(dLytForceLineParts_c, Move);
/* 0x00 */ UI_STATE_MGR_DECLARE(dLytForceLineParts_c);
/* 0x3C */ dEmitter_c mEmitter;
/* 0x70 */ mVec3_c mStartPos;
/* 0x7C */ mVec3_c mEffectPos;
/* 0x88 */ mVec3_c mMoveLinearCoeff;
/* 0x94 */ mVec2_c mTargetPos;
/* 0x9C */ s32 mVariant;
/* 0xA0 */ s32 mMoveTimer;
/* 0xA4 */ bool mMoveRequest;
/* 0xA5 */ bool mIsDone;
};
/** 2D UI - Tadtone pickup trail */
class dLytForceLine_c : public dBase_c {
public:
dLytForceLine_c() {
sInstance = this;
}
virtual ~dLytForceLine_c() {
sInstance = nullptr;
}
static dLytForceLine_c *GetInstance() {
return sInstance;
}
virtual int create() override;
virtual int doDelete() override;
virtual int execute() override;
virtual int draw() override;
static void start(mVec3_c tadtoneWorldPos, s32 tadtoneGroupIdx, s32 tadtoneIdx, s32 variant);
static bool isDone(s32 idx);
static void initPos(d2d::LytBase_c *lyt, d2d::AnmGroup_c *anm);
private:
static dLytForceLine_c *sInstance;
static const s32 NUM_PARTS = 16;
static const s32 NUM_TADTONES = 77;
int createInternal();
int doDeleteInternal();
int executeInternal();
int drawInternal();
void startInternal(mVec3_c tadtoneWorldPos, s32 tadtoneGroupIdx, s32 tadtoneIdx, s32 variant);
bool isDoneInternal(s32 idx);
void initPosInternal(d2d::LytBase_c *lyt, d2d::AnmGroup_c *anm);
/* 0x068 */ dLytForceLineParts_c mParts[NUM_PARTS];
/* 0xAE8 */ mVec2_c field_0xAE8[NUM_TADTONES];
/* 0xD50 */ UNKWORD field_0xD50;
};
#endif
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