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#ifndef D_SND_BGM_MGR_H
#define D_SND_BGM_MGR_H
#include "common.h"
#include "d/snd/d_snd_actor.h"
#include "d/snd/d_snd_sound.h"
#include "d/snd/d_snd_types.h"
#include "d/snd/d_snd_util.h"
#include "nw4r/snd/snd_FxReverbStdDpl2.h"
#include "nw4r/ut/ut_list.h"
SND_DISPOSER_FORWARD_DECL(dSndBgmMgr_c);
// Previous Ghidra name: FanfareSoundMgr
class dSndBgmMgr_c {
public:
SND_DISPOSER_MEMBERS(dSndBgmMgr_c);
public:
static bool isSoundPlayedByBgmBattlePlayer(u32 soundId);
static bool isBgmBattle2(u32 soundId);
enum BgmSoundList_e {
BGM_LIST_PREPARING = 0,
BGM_LIST_PLAYING = 1,
BGM_LIST_STOPPING = 2,
BGM_LIST_MAX = 3,
};
dSndBgmMgr_c();
void calc();
void setup(EGG::Heap *heap);
void restoreEffects();
bool playBgm(u32 soundId, s32 fadeFrames, bool paused);
bool prepareBgm(u32 soundId, u32 startOffset);
void pauseAllBgm();
void stopAllBgm(s32 fadeFrames);
void loadStageSound();
void setBgmToPlayOnEventEnd(u32 soundId);
bool onEventEnd();
void onEventStart(const char *eventName, s32 soundEventId, s32 unk);
bool onEventFinalize(const char *eventName, u32 soundEventId, bool skipped);
void prepareBgm();
void setOverrideBgmId(u32 id);
void activateOverrideBgmId();
void onTgSndAreaMgFlagsChange(u32 newFlags, u32 oldFlags);
void onTgSndAreaFlagsChange(u32 newFlags, u32 oldFlags);
dSndBgmSound_c *getSoundHandleForBgm(u32 soundId, u32 startOffset);
bool isPlayingBgmSound() const;
bool isPlayingBgmSoundId(u32 soundId) const;
bool isPreparingBgmSoundId(u32 soundId) const;
bool isFadingOutBgmSoundId(u32 soundId) const;
bool isPreparingBgmSoundIdWithStartOffset(u32 soundId, u32 startOffset) const;
bool isPreparedBgmSoundId(u32 soundId) const;
void registSound(dSndSound_c *sound);
void unregistSound(dSndSound_c *sound);
dSndSound_c *getFanSoundHandleForFan2(u32 soundId);
dSndSound_c *getSoundHandleCurrentlyPlayingFanSound(u32 soundId);
bool isCurrentlyPlayingFanSound(u32 soundId) const;
bool hasPlayingFanSounds() const;
bool playFanSound(u32 soundId);
bool prepareFanSound(u32 soundId);
void playDelayedSound(u32 soundId, s32 delay);
void cancelDelayedSound();
void cancelDelayedBgm();
dSndBgmSound_c *getBgmSoundByIndex(u32 idx);
bool prepareBossBgm(const char *name);
/**
* E.g. Lizalfos fight in ET. Note that in the ET case, this is only called when triggering
* the fight without a cutscene, the cutscene code runs through "ELizarufos_c_opening"
*/
bool beginBgmBattleRoom();
/** Runs when the fight is over, no matter how you started it */
bool endBgmBattleRoom();
bool beginBgmBattleMainLoop();
bool isPlayingAnyBattleMusic();
void cullTooManyPreparingSounds();
void removeFromAllBgmSoundLists(dSndBgmSound_c *sound);
void addToBgmSoundList(BgmSoundList_e list, dSndBgmSound_c *sound);
void appendToBgmSoundList(BgmSoundList_e list, dSndBgmSound_c *sound);
// Unless there's a Ghidra decompiler bug this function
// always returns false
bool weirdCheckAlwaysFalse();
void fn_80372D70(UNKWORD);
dSndBgmSound_c *getActiveBgmSound();
// I don't love this inline but it fixes one regswap
// TODO look into getting rid of this one
dSndBgmSound_c *getActiveBgmSound_i() {
return getActiveBgmSound();
}
void setField_0x306(u8 val) {
field_0x306 = val;
}
void setField_0x300(s32 v) {
field_0x300 = v;
}
void setField_0x307(u8 val) {
field_0x307 = val;
}
u8 getField_0x308() const {
return field_0x308;
}
void updateField_0x2F4(f32 value) {
if (field_0x2F4 > value) {
field_0x2F4 = value;
}
}
private:
dSndBgmBattleSound_c *getBgmBattleSound();
void startBgmMuteSound();
void endBgmMuteSound();
bool stopBgmSound(dSndBgmSound_c *sound, s32 fadeFrames);
void checkForPrepareStoppedBgmSound(u32 stoppedSoundId);
dSndBgmSound_c *findNewBgmSoundHandle();
dSndBgmSound_c *findIdleBgmSoundHandle();
bool prepareBgmSound(u32 soundId, dSndBgmSound_c *handle, u32 startOffset);
bool startAdditionalBgm(u32 soundId);
bool playBattleBgm(u32 soundId, bool intense);
/** Used to mute other BGM when battle music is playing */
void setBgmHandleIdxVolume(u32 handleIdx, f32 volume, s32 fadeFrames);
bool isBgmHandleIdxPlayingSoundId(u32 handleIdx, u32 soundId);
bool stopBgmHandleIdx(u32 handleIdx, s32 fadeFrames);
void calcLists();
void calcStopOldBgmSounds();
void removeFromBgmSoundList(BgmSoundList_e list, dSndBgmSound_c *sound);
bool isInBgmSoundList(BgmSoundList_e list, dSndBgmSound_c *sound);
dSndBgmSound_c *getFirstInBgmSoundList(BgmSoundList_e list);
dSndBgmSound_c *getNextInBgmSoundList(BgmSoundList_e list, dSndBgmSound_c *sound);
dSndBgmSound_c *getLastInBgmSoundList(BgmSoundList_e list);
bool startDelayedSound();
void calcDelayedSound();
dSndBgmSound_c *getBgmSoundHandleForId(u32 soundId) const;
dSndSound_c *getFreeFanSoundHandle();
dSndSound_c *getFanSoundHandleForFan(u32 soundId);
void stopFanSounds(s32 fadeFrames);
bool isSoundRegist(dSndSound_c *sound);
/* 0x010 */ nw4r::snd::FxReverbStdDpl2 mFx;
/* 0x240 */ UNKWORD field_0x240;
/* 0x244 */ UNKWORD field_0x244;
/* 0x248 */ UNKWORD field_0x248;
/* 0x24C */ u32 mScheduledSoundId;
/* 0x250 */ s32 mScheduledSoundDelay;
/* 0x254 */ dSndBgmSound_c *mBgmSounds[7];
/* 0x270 */ dSndBgmSound_c *mpBgmMuteSound;
/* 0x274 */ dSndBgmSound_c *mpPrevActiveBgmSound;
/* 0x278 */ nw4r::ut::List mBgmSoundLists[BGM_LIST_MAX]; // node offset 0xF0 -> dSndBgmSound_c
/* 0x29C */ UNKWORD field_0x29C;
/* 0x2A0 */ dSndActor_c mSoundActor;
/* 0x2F4 */ f32 field_0x2F4;
/* 0x2F8 */ u32 mBgmToPlayOnEventEnd;
/* 0x2FC */ u8 field_0x2FC;
/* 0x300 */ s32 field_0x300;
/* 0x304 */ u8 field_0x304;
/* 0x305 */ u8 field_0x305;
/* 0x306 */ u8 field_0x306;
/* 0x307 */ u8 field_0x307;
/* 0x308 */ u8 field_0x308;
/* 0x30C */ dSndTagData *field_0x30C[3];
/* 0x318 */ u32 field_0x318[3];
/* 0x324 */ u32 field_0x324[3];
/* 0x330 */ u8 field_0x330[3];
/* 0x333 */ u8 field_0x333;
/* 0x334 */ dSndSound_c *mFanSounds[3];
/* 0x340 */ u8 field_0x340;
/* 0x344 */ LIST_MEMBER(dSndSound_c, AllSounds); // node offset 0x8
};
#endif
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