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#ifndef D_SND_MGR_H
#define D_SND_MGR_H
#include "common.h"
#include "egg/audio/eggAudioMgr.h"
#include "nw4r/snd/snd_SoundArchivePlayer.h"
#include "nw4r/snd/snd_global.h"
/** The core audio manager used for most sounds. */
class dSndMgr_c : public EGG::SimpleAudioMgr {
public:
dSndMgr_c();
virtual void calc() override;
void setup(EGG::Heap *heap, u32 size);
void initHbm(u32 frame);
static void restoreEffectsCallback();
static dSndMgr_c *GetInstance() {
return sInstance;
}
static nw4r::snd::SoundArchivePlayer& getPlayer() {
return *sInstance->ArcPlayer::getPlayer();
}
static const char *getSoundLabelString(u32 soundId) {
const char *label = nullptr;
if (sInstance->getArchive() != nullptr) {
label = sInstance->getArchive()->GetSoundLabelString(soundId);
}
return label;
}
static u32 getPlayerId(u32 soundId) {
nw4r::snd::SoundArchive::SoundInfo info;
u32 playerId;
if (!sInstance->getArchive()->ReadSoundInfo(soundId, &info)) {
playerId = -1;
} else {
playerId = info.playerId;
}
return playerId;
}
private:
static dSndMgr_c *sInstance;
/* 0x6C8 */ nw4r::snd::OutputMode mOutputMode;
/* 0x6CC */ bool mIsInitialized;
};
#endif
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