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#ifndef D_SND_SOURCE_E_SPARK_H
#define D_SND_SOURCE_E_SPARK_H
#include "d/snd/d_snd_source.h"
class dSndSourceESpark_c : public dSoundSource_c {
public:
dSndSourceESpark_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup)
: dSoundSource_c(sourceType, ac, name, pOwnerGroup) {}
// TODO - this one doesn't actually have an AnimSound. Maybe the name is wrong,
// maybe something else is weird
virtual bool hasAnimSound() override {
return true;
}
};
#endif
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