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#ifndef D_T_ACTION_H
#define D_T_ACTION_H
#include "d/flag/sceneflag_manager.h"
#include "d/t/d_tg.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
class dTgAction_c : public dTg_c {
public:
dTgAction_c() {}
virtual ~dTgAction_c() {}
enum Type_e {
FORCE_FADE_RESTART = 0,
SHOW_DASH_PROMPT = 1,
PREVENT_RESPAWN = 4,
WATER_RELATED = 5,
FORCE_AUTO_JUMP = 6,
PREVENT_LOFTWING_CALL = 7,
};
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual int actorExecute() override;
void setActiveArea(f32 scale);
void resetActiveArea();
bool checkActive1() const {
return SceneflagManager::sInstance->checkBoolFlag(mRoomID, mEnableFlag1);
}
bool checkActive2() const {
return (!(mEnableFlag2 < 0xFF) || SceneflagManager::sInstance->checkBoolFlag(mRoomID, mEnableFlag2));
}
private:
/* 0x0FC */ mMtx_c mActiveMtx;
/* 0x12C */ f32 mScaleIncrease;
/* 0x130 */ u8 mEnableFlag1;
/* 0x131 */ u8 mEnableFlag2;
/* 0x132 */ u8 mType;
/* 0x133 */ u8 _133;
/* 0x134 */ mAng field_0x134;
};
#endif
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