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#ifndef D_T_COL_BOMB_SHIELD_H
#define D_T_COL_BOMB_SHIELD_H
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "s/s_State.hpp"
class dTgColBombShield : public dTg_c {
public:
dTgColBombShield() : mStateMgr(*this) {}
virtual ~dTgColBombShield() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dTgColBombShield, Wait);
private:
/* 0x0FC */ STATE_MGR_DECLARE(dTgColBombShield);
void dummy_executeState() {
// Not called from the class but needed for weak function ordering
mStateMgr.executeState();
}
/* 0x138 */ mMtx_c mColMtx;
};
#endif
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